Range-based Divergence
Alright... we already have the underpinnings of this as weapon convergence adjusts based on the focus of the target. This solution is just a qualifier to this mechanic.
- Every beam or ballistic weapon is give three medial deviation windows based on their max range:
- minimum range = +3%
- optimum range = 0%
- max range = +1%
A percentage of deviation from point convergence is given to each weapon and is applied based on their individual profile relative to the target.
Example: Today's de facto alpha sniper boogeyman: 2x EPPC + Gauss:
- EPPC Profile: min: 0-540 / opt: 540 - 1080 / max: 1080-1620
- Gauss Profile: min: 0-660 / opt: 660-1320 / max: 1320-1980
Alpha weapon grouping profile lays out:
- From 0-540 both weapons will deviate +3% from point.
- From 540 to 660 EPPC will have zero deviation while the Gauss will still deviate +3%
- From 660 to 1080 both weapons will have zero deviation (sweet spot).
- From 1080 to 1320 Gauss will have zero deviation while EPPC will deviate +1%
- From 1320 to max range both weapons will deviate +1 %
End result? Weapons do not inflict massive point damage inside minimum range, mitigating the massive advantage of using apex weapons as brawling weapons. The high-alpha grouping is still viable, but only in a reasonably small window and pinpoint damage at extended range is mitigated.
Cool eh? Okay... let's use dissimilar ranged weapons and see how that rolls out!
Example: EPPC + 4x MLas
- EPPC Profile: min: 0-540 / opt: 540 - 1080 / max: 1080-1620
- MLas Profile: min: 0-180 / opt: 180-360 / max: 360-540
Alpha weapon grouping profile lays out:
- From 0 to 180 both weapons deviate +3%
- From 180 to 360 Mlas has zero deviate while EPPC has +3% deviation.
- From 360 to 540 Mlas has +1% deviation and EPPC has zero deviation.
- From 540 to 1080 Mlas is out of range and EPPC has zero deviation.
- From 1080 to 1620 Mlas is out of range and EPCC has +1% deviation.
** +3% in minimum range is to acknowledge the target is too close to accurately converge at a single point. +1% is to acknowledge that at that distance, a small deviation translates into a large divergence.
It's simple... sweet and can be applied to each weapon individually regardless of the makeup of the weapon grouping and does not disenfranchise the high-alpha sniper grouping only mitigating the ranges where it's OP yet still allowing it to function optimally (High-single point damage) in a given window where the weapon profiles overlap.
BOOM... mind blown! Okay... go ahead and pick it apart.
