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Need More Mechs, Or Maps, Or Gametypes?


41 replies to this topic

Poll: Need more stuff, but what?! (95 member(s) have cast votes)

What do we need more of?

  1. Mechs (3 votes [3.16%])

    Percentage of vote: 3.16%

  2. Maps (19 votes [20.00%])

    Percentage of vote: 20.00%

  3. GameTypes (73 votes [76.84%])

    Percentage of vote: 76.84%

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#41 BillyM

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Posted 05 September 2013 - 04:26 AM

^ nope. One selection. What should the dev's FOCUS on to keep the game alive?

Even if we were to see a couple of side-goals to assault-mode for bonuses, it would be neat to have some more objectives. (Destroy the other team's supply depot? Each team has a supply depot that can be blown up, with HUGE explosion, for an additional 150xp and 15,000cbills for the shooter. Give it a damage radius and put it ~30meters from the capture point. Light-swarm on your cap? Pop your own supply depot! *MUSHROOM CLOUD*)

...although I will admit that mech looks completely bad-azz.

Cheers,
--billyM

#42 RandomLurker

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Posted 24 September 2013 - 07:43 PM

Game types bar none. Having only 2 is pretty pathetic. Even though there's only a few maps, they are good enough that they can stand for awhile. Time to get some new gameplay.

After spending 30 seconds thinking:
Smash N Grab (aka, capture the flag. with bullets)
Hold The Line (Offense vs Defense)
Free For All (Anything goes! Would not be balanced.... but good for some hilarity)
Convoy Escort (Think bomb cart from TF2. Actually escorting things that can be destroyed sucks)

edit: another 30 seconds!
Search and Destroy (Find the orbital guns before the dropship lands!)
Hide and Seek (light/mediums vs heavies+assaults. minimap disabled)

Edited by RandomLurker, 24 September 2013 - 07:45 PM.






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