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#1 MandaloreWise01

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Posted 29 August 2013 - 07:14 AM

i have a commander that i'm using as a sniper mech, using a ERPPC to inflict damage at range. however i am finding it difficult to keep from being fried at close range. is there a way to solve that problem? thanks.

#2 Kenyon Burguess

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Posted 29 August 2013 - 07:24 AM

you mean commando? take a 2d variant, ecm, max xl engine, double HS, max the armor, endo and fiber. should give u enough tonnage for the erppc. go up a ridge and use the F4 outside view to peak over the top without exposing the mech. find a target, switch to first person view and edge up and shoot, and then immediately back down and roll around behind your hill to a new location. switch up after every shot to keep them confused.

Edited by Geist Null, 29 August 2013 - 07:25 AM.


#3 Dalziel Hasek Davion

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Posted 29 August 2013 - 07:30 AM

Snipers move after each shot and need mobility to ensure the enemy is always fighting you at a range you want - not one they want. Higher speed means you get to choose your engagement range (for the most part). Engage targets with other stuff on their mind. Use cover wisely.

#4 MandaloreWise01

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Posted 29 August 2013 - 08:00 AM

Snipers move after each shot and need mobility to ensure the enemy is always fighting you at a range you want - not one they want. Higher speed means you get to choose your engagement range (for the most part). Engage targets with other stuff on their mind. Use cover wisely.

I have been trying to do that, and that leads to another problem. I always seem to have people sneaking up on me. Any help there?

#5 Ryokens leap

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Posted 29 August 2013 - 08:29 AM

Why are u guys helping OP? That's a d-bag build and be shud feel bad for running it.

#6 MandaloreWise01

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Posted 29 August 2013 - 09:35 AM

Thanks I guess.

#7 Dalziel Hasek Davion

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Posted 29 August 2013 - 09:42 AM

View PostMandaloreWise01, on 29 August 2013 - 08:00 AM, said:

I have been trying to do that, and that leads to another problem. I always seem to have people sneaking up on me. Any help there?


After each shot - assess your situation. Learn the maps and the common routes by which the enemy travels. Keep your eyes open for signs of enemy (red triangles, shooting). You can invest in modules to help your awareness - perhaps seismic sensor or 360 degree target retention, but nothing beats keeping your eyes open and trying to avoid becoming too "tunnel vision" about one enemy.

#8 Johnny Marek Summers

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Posted 29 August 2013 - 09:43 AM

Sure it's a troll build (like 6 AC2s on a Jagermech before the heat nerf, granted I loved Mack's video of one) but if that is the style the guy wants to play...

OP, the thing is that you are probably so focused on getting your shot, you are getting sneaked up upon, that is the job of other lights. Your big gun has a big discharge and most people are going to want to get rid of that big gun on the battlefield.

Your other problem is that you must have sacrificed A LOT to get that big gun in there, which means you might not be nearly as fast as other lights. If you are slow enough that a Raven 2x is getting the drop on you... well, at least you'll be able to say you made a Raven pilot's day.

#9 Hellen Wheels

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Posted 29 August 2013 - 09:49 AM

View PostMandaloreWise01, on 29 August 2013 - 07:14 AM, said:

i have a commander that i'm using as a sniper mech, using a ERPPC to inflict damage at range. however i am finding it difficult to keep from being fried at close range. is there a way to solve that problem? thanks.

I see this from time to time (a light mech hauling around some ER weapon, perching and sniping.) Every time, its just a matter of triangulating their position and sending in the appropriate countermeasures. IMHO, not a good use of a light mech.

I don't drive lights much, but when I do, I use them to capture germanium, spot targets, and generally harass the opponent from behind enemy lines. To me, that is their purpose. But that's just me.

Good luck!

#10 MandaloreWise01

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Posted 29 August 2013 - 09:52 AM

View PostDalziel Hasek Davion, on 29 August 2013 - 09:42 AM, said:


After each shot - assess your situation. Learn the maps and the common routes by which the enemy travels. Keep your eyes open for signs of enemy (red triangles, shooting). You can invest in modules to help your awareness - perhaps seismic sensor or 360 degree target retention, but nothing beats keeping your eyes open and trying to avoid becoming too "tunnel vision" about one enemy.


Thanks I'll keep that in mind. And I basically took everything out to put it in yes. Nothing but the essentials the ppc, and a couple heat sinks.

#11 qki

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Posted 29 August 2013 - 12:19 PM

hey, the erppc spider is a bit more effective at that.

Seriously though - depends on which commando variant you have. COM-2D is best known for the 3xStreak and ECM loadout. I run mine with 3 SRM4, but that's just for kicks.
Unless you can hold your own against JR7-F and CDA-3M, you will have to stay with a big friend and play support.

Sniping is done best if you can come at them from the side, when their focus is elswhere. Fire a shot and disappear. If the front line comes to you, then use your speed to get back. The tactic is known as boom and zoom, and is almost 100 years old. Typically employed for close range attacks, but can be adapted to erppc usage as well.

#12 Johnny Marek Summers

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Posted 29 August 2013 - 08:24 PM

Uhm, if he is in the COM-2D he shouldn't be using PPC anything. He'll disrupt his own ECM.

#13 Scav3ng3r

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Posted 31 August 2013 - 12:10 AM

View PostJohnny Marek Summers, on 29 August 2013 - 08:24 PM, said:

Uhm, if he is in the COM-2D he shouldn't be using PPC anything. He'll disrupt his own ECM.


I believe that PPC's only disrupt ECM when they HIT a target running ECM, if you run ECM and fire a PPC, I'm pretty sure it does not disrupt your ECM.

Johnny: You also spelled Marik wrong there, chief.

Edited by Scav3ng3r, 31 August 2013 - 12:13 AM.






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