200 vs 7, i think the people have spoke. Bryan, make it so!
Scoreboard - Populate Enemy Mech Chassis When Identified
Started by Phoenix Branson, Sep 02 2013 06:17 AM
83 replies to this topic
#81
Posted 14 November 2013 - 09:50 AM
#82
Posted 14 November 2013 - 06:36 PM
Keep the votes coming!
#83
Posted 14 November 2013 - 06:44 PM
BillyM, on 04 September 2013 - 07:22 AM, said:
Yes, on one condition: You must wait for the loadout to display before it populates mech-chassis or variant on the scoreboard.
Scenario1: I fly my Jenner over the ridge in frozen city and using extended sensor-range, fast-tap-R to ping-ping-ping where everyone is. That should NOT populate anything other than mech weight-class (assault/heavy/med/light).
Scenario2: I sneak my Jenner through the cave, and without being noticed am able to target/lock on a hand-full of enemy mechs and view loadout on each that I target. That SHOULD populate chassis and variant on the scoreboard.
Sound good?
--billyM
Scenario1: I fly my Jenner over the ridge in frozen city and using extended sensor-range, fast-tap-R to ping-ping-ping where everyone is. That should NOT populate anything other than mech weight-class (assault/heavy/med/light).
Scenario2: I sneak my Jenner through the cave, and without being noticed am able to target/lock on a hand-full of enemy mechs and view loadout on each that I target. That SHOULD populate chassis and variant on the scoreboard.
Sound good?
--billyM
I've made this same suggestion/argument previously on other threads. Cbill/xp reward for ID, but only if you are able to obtain the 'paper doll' of the target. Gives a rreward to lights for doing something odd, like scouting.
#84
Posted 18 November 2013 - 05:23 PM
Information comes from radar, not the scoreboard.
List them when they are Dead? Sure. Not, when alive.
List them when they are Dead? Sure. Not, when alive.
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