Hello everyone,
I'm working on tweaking some of the mech textures, I know how open and replace files in the Objects.pak file but for whatever reason my DDS files are crashing the game.
I'm saving them out like this:
(with photoshop CS5.1 extended + Nvidia DDS Plugin)
mech_body_rgb.dds files as DXT1 RGB | 4bpp
mech_body_dif.dds files as DXT3 ARGB | 8bpp
All as '2D Texture' and Generating MipMaps for them, the modified files look as they should when I open them, they are the same dimensions and they *almost* match the original game files in file size but they are a few bytes smaller.
Does anybody know what I may be missing that is causing my modified texture files to crash the client? I can't figure it out :\
Thanks in advance!


Dds Image File Question
Started by LedMirage, Sep 06 2013 11:05 AM
4 replies to this topic
#1
Posted 06 September 2013 - 11:05 AM
#2
Posted 06 September 2013 - 12:08 PM
Are you modifying the .dds files while running the MWO client in actual games? Or is it crashing in the Cryengine sandbox?
#3
Posted 06 September 2013 - 02:41 PM
I modify them without any game running. Then place them in the Object.pak save it out and launch the game - after I log in and it's about to load the mechlab tab it crashes, can't figure out what it is

#4
Posted 06 September 2013 - 04:50 PM
LedMirage, on 06 September 2013 - 02:41 PM, said:
I modify them without any game running. Then place them in the Object.pak save it out and launch the game - after I log in and it's about to load the mechlab tab it crashes, can't figure out what it is 

My guess is the game checks the checksum of the .pak files to make sure there haven't been any modifications. Otherwise you could replace the assets with semi-transparent materials, and have a huge advantage in what you can see.
It would be bad to allow that kind of thing to happen. You could probably pull it off in the Cryengine sandbox though, if you wanted.
#5
Posted 06 September 2013 - 07:13 PM
wile i dont actually know anything about cryengine, or 3D models in cryengine, im pretty sure Heffay is right, MWO does not support modding of any kind due to the nature of a server authoritative model.
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