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Ecm Has Got To Change -- Quickly


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#101 The Boz

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Posted 08 September 2013 - 02:09 PM

View PostKharnZor, on 08 September 2013 - 12:11 PM, said:

I'm sorry if you don't like it but my AC20 does indeed render many an ECM useless. Best counter to ecm is to kill whats carrying it as fast as possible.

You could apply the same argument to anything in the game. Especially if you compare the apple of ECM to the egg-plant of AC20. Not a counter.

EDIT: Why the hell is E66 PL4NT censored!?

Edited by The Boz, 08 September 2013 - 02:15 PM.


#102 Taemien

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Posted 08 September 2013 - 02:31 PM

View PostTycho von Gagern, on 08 September 2013 - 12:24 PM, said:


You are wrong. Say I'm driving a C-4 with LRM40, BAP, and 2xMP lasers. I see a blob trudging through wide open terrain under an Atlas' ECM umbrella 400m away. I'm looking at them, but I can't shoot them. I could TAG, but I don't fit TAG because I have 2 energy slots in my CT, and I don't want to be a boat and need weapons to counter the lights that will come swarming once I start firing. If I fitted a large laser, a PPC, or any medium/long range ballistic I could fire... oh, wait; I can't fit any of those weapons. What's my solution? Should I run out into the middle of them, drop a UV, run back, and open fire? Should I tell my teammates where they are, power down, and watch the light show? I suppose I could just run out there and kill them all with my 2mp lasers...


I've ran C4s enough to master them. One thing I know is going solo is SUICIDE. I found this out before ECM received its effects. ECM isn't the limiter on that chassis, the fact that it only has 2 energy slots is (or rather where the energy slots are). Course you could drop 2 LRMs and run 2 SRM6s so you can nail those that get in close with ECM. But I recommend getting a friend to run a TAG for you. The C4 is not meant to be ran solo as a LRM machine.

#103 Steel Claws

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Posted 08 September 2013 - 02:40 PM

View PostThe Boz, on 08 September 2013 - 02:09 PM, said:

You could apply the same argument to anything in the game. Especially if you compare the apple of ECM to the egg-plant of AC20. Not a counter.


He actually is correct after a fashion. Blow up the torso or damage it heavily (and it has to be a torso) that the ECM is in and then it's permanantly countered. In the case of a DDC - this usually means the left torso.

#104 L1f3H4ck

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Posted 08 September 2013 - 02:54 PM

See, this is what you get when you mess with the tabletop rules

ECM was NEVER hiding ANYTHING from ANYONE. It just counteracts Narc, Artemis, C3 and BAP.

From Sarna.net:
"Contemporary guided missiles such as standard LRM or Streak SRMs are not affected by the Guardian suite and will be able to achieve hard lock as normal."

But no! Don't stick to the tabletop rules! They can't be applied to a Mech-Sim! My dingleberries they can't!

Edited by Frechdachs, 08 September 2013 - 02:56 PM.


#105 XANi

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Posted 08 September 2013 - 03:01 PM

The biggest problem with ECM is that with it LRM-boats can be near useless, but without it LRM boats are OP as hell.

It would be much better if ECM just reduced required range to lock on missiles, to say 300-350m.

That way ECM would not mess with SSRMs, but would force LRM boats to be within range of brawlers, instead of behind a hill 700m away, raining death with impunity

#106 Taemien

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Posted 08 September 2013 - 03:12 PM

View PostXANi, on 08 September 2013 - 03:01 PM, said:

The biggest problem with ECM is that with it LRM-boats can be near useless, but without it LRM boats are OP as hell.

It would be much better if ECM just reduced required range to lock on missiles, to say 300-350m.

That way ECM would not mess with SSRMs, but would force LRM boats to be within range of brawlers, instead of behind a hill 700m away, raining death with impunity


Posted Image

There. LRMs are countered without using ECM. They aren't OP without ECM. There, that ends that argument. And before you retort that Assaults can't do this. I've successfully done this consistently with a 45kph Stalker. If I can do that, anyone can.

#107 Navy Sixes

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Posted 08 September 2013 - 10:19 PM

View PostSteel Claws, on 08 September 2013 - 01:51 PM, said:

You actually could mount the large laser but there is no point. A C4 is a sitting duck once the enemy close and 2 MPL might make you feel better but thats about all. AS for those lights, again the MPL isn't going to help much. C4s are bread and butter for light pilots, especially if they are alone. The problem with your thinking is that you value the lasers over the tag. Your main weapons are the LRMs - once you start having to use the lasers it's game over anyway. Try this instead:

http://mwo.smurfy-ne...e049806350d4bc5

You then have bap and 2 SSRM 2s and a medium laser for the light mechs - and yes you can shoot the SSRMs as long as you dont have 2 ECM mechs on you. If you prefer you can take off the SSRM2s and 1 ton of LRM ammo and install 2 SRM 4s instead. If you want a JJ you can drop a ton of ammo but there isnt much need since you are going to be wanting to keep a low profile anyway. The importance of tag cannot be over stated for a LRM using mech. Then for modules you load Advanced Target decay, Advanced sensor range, and a Advanced UAV.

That said I dont use tag on my LRM using Highlander because I back the LRMs (1 LRM 20 and 2 LRM 10) with 2 PPCs - which cancels ECM for a few seconds. I can still usually do 450+ damage and get a few kills with it each drop - despite how "ECM shuts everytrhing down". If ECM bothers you, take the stuff that cancels it out.


First, you're right about the large laser... my bad, I thought it was three slots, not 2. Still, I'm glad we agree that the point stands: It's silly for me to have to waste that second energy slot and all that tonnage just to be able to plink at a group of mechs under an ECM umbrella.

Second, I appreciate the advice. Any new players interested in a good C4 build could do a lot worse than taking a look at your Smurfy's link. The scenario I posited above was strictly a hypothetical (but nonetheless realistic) response to Taemien's assertion that ECM is simply an obstacle that is easily overcome with skill/build solutions, and not a game imbalance. That's not a loadout I run (I don't post my own loadouts. It's not some big pretentious mystery, just superstitious, I guess :)).

But again, I think we at least agree that in the above scenario appx. 20+ tons (don't forget to include that BAP, the Artemis, and the Ammo!) of my mech's 65-ton total weight has been rendered utterly inert, and no amount of skill is going to get around that. You have LRMs. They have ECM. Your weapon flat out doesn't work. Not "It's fire-rate is slower." Not "It generates more heat." Not "It doesn't do as much damage." You've got the Atlas in your cross hairs. Well within your maximum range. Well outside your minimum range (Suck it and cry me a river, PPC-nerf grievers! You have no idea!). You could zoom in and watch the pilot pick his nose while he trudges through the open like a dumb*ss, as only ECM-equipped mechs can. You pull the trigger and... you're playing lawn-darts 50m in front of you. No other weapon in the game has to cope with that kind of 'balance.' Then again, no other weapon has you fitting out tons of extra {Scrap} like Artemis and BAP, or wasting energy slots and tons on TAG, just to get them to work as advertised. No other weapon has you shooting at targets with anti-whatever systems that soak up 5-7 points of each hit (more if he's next to his buds and they have them too) or a special Betty warning telling your target each time they're being shot at. No other weapon has a hang-time like Jordan's that the slowest mechs can find cover from before it hits and the faster mechs can almost outrun... but I digress.

You say that if ECM bothers me so much, I should just take the stuff that cancels it out... *sigh* more stuff. More slots, More tonnage, More C-Bills, just to get some damage out of the weapons I've already paid all of that for just like everyone else, only I field LRMs, so I still have to buy more... stuff. In the above hypothetical, the only solution is to field a TAG, and that is a half-*** solution that forces me in the immediate sense to break cover and shine the red glow-in-the-dark kick-me sign (INSERT GAUSS ROUNDS HERE) while in the long-term build sense pretty much forces me to be a "boat" with nothing but a single medium laser once I'm out of ammo or my "ears" get shot off. Taemien thinks boating= suck. You said he was right, and now you're telling me that once my LRMs are useless (the only weapon in the game that can have that happen without anyone doing anything except clicking on a certain mech and then clicking on 'ECM' in the mechlab... skill solutions, right Taemein? Whatta joke.) I'm pretty much running for my life.

So answer me this, Steel Claws: What do mechs with Ballistics as their primary weapons have to waste tonnage and slots on to counter ECM? What do mechs with energy as their primary weapons have to waste tonnage and slots on to counter ECM? Heck, even SRM-users can pull the trigger and get something out of an ECM-equipped target. What's so important to game- balance about making some mechs and the mechs standing next to them invulnerable to LRMs? Especially when everyone agrees that LRMs aren't very effective aren't competitive weapons suck?

Of course, that line of thought leads me to flip your question over and ask: Why do you think there's so much resistance to the idea of making ECM counters available for a wider variety of builds? Are these ECM-players so dependent on their crutches that they can't walk without them? Is the only reason they're running Atlases and Spiders and what have you because they can't figure out how to break a lock or elude a sensor without ECM to do it for them? That's MWO 101 right there; "noobs" figure it out in thier first week. There's a now-famous diagram going around to show you the trick of how to break a missile lock... So what does that say about these pilots? Are these mechs useless without ECM as-is? What does that say about the state of ECM balance?

Whole lotta "pros" out there, scared to pieces over a little rain and the mechs that can bring it... I suppose I should be flattered :).

#108 Lefteye Falconeer

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Posted 09 September 2013 - 12:45 AM

UAV. It's there for a reason and it works. Use it.

#109 The Boz

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Posted 09 September 2013 - 03:44 AM

View PostSteel Claws, on 08 September 2013 - 02:40 PM, said:

He actually is correct after a fashion. Blow up the torso or damage it heavily (and it has to be a torso) that the ECM is in and then it's permanantly countered. In the case of a DDC - this usually means the left torso.

Do you know what a counter is?
I mean, seriously, do you even understand words? This argument is like... I dunno, the situation would have to be ridiculous to even compare.
Dude in a ridiculous situation: Oh god, that guy has full body armor and an automatic shotgun! What can I possibly do with this little pistol that I have!
First dude's friend next to him: What can you do? That's easy! You shoot him! If he's dead, you have successfully countered both the shotgun and the armor!
Dude in a ridiculous situation: Oh, wow! That is amazing! Why haven't I thought of that?

#110 Muhvi

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Posted 09 September 2013 - 03:57 AM

i regularly play with LRM boat and i think the balance is quite good atm. ECM makes situation more difficult but that is just incentive to all players to kill the ecm mech first.

#111 Joseph Mallan

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Posted 09 September 2013 - 03:59 AM

View Postnehebkau, on 06 September 2013 - 12:35 PM, said:


So, your logic is : Hold off on a small fix, because a bigger fixes need to be done? With that logic, nothing will get done -- ever. Have you ever been exposed to the development philosophy of 'harvest the low-hanging fruit first"?

Actually the fix is to augment your Missiles with direct fire weapons. ECM does not affect your ability to point and click. I was a missile boat captain before ECM, since then I have been using SRMs and other weapons to good effect.

#112 Steel Claws

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Posted 09 September 2013 - 08:48 AM

View PostTycho von Gagern, on 08 September 2013 - 10:19 PM, said:


So answer me this, Steel Claws: What do mechs with Ballistics as their primary weapons have to waste tonnage and slots on to counter ECM? What do mechs with energy as their primary weapons have to waste tonnage and slots on to counter ECM? Heck, even SRM-users can pull the trigger and get something out of an ECM-equipped target. What's so important to game- balance about making some mechs and the mechs standing next to them invulnerable to LRMs? Especially when everyone agrees that LRMs aren't very effective aren't competitive weapons suck?


The difference is that the energy/ballistic mech can't set behind cover and use other peoples target locks to fire his weapons. They won't also arch over the top of said cover to rain on the mech behind it - and yes terrain does help but LRMs still get over quite a bit of terrain. If you had to have line of sight to get a missile lock I'd say yes ECM is too strong, but that's not the case. As I have stated before, ECM is in it's current state to balance out LRMs to the point where they are balanced. LRMs are still very effective in game - both on the using and receiving side. If ECM was nerfed down they would also have to look at nerfing down LRMs... again.

Edited by Steel Claws, 09 September 2013 - 08:52 AM.


#113 DegeneratePervert

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Posted 09 September 2013 - 09:11 AM

NARC should destroy enemy ECM. As in, you hit a target with NARC, their ECM gets overloaded and dies instantly. In the case of multiple ECMs, it only destroys the ECM mounted in the mech you just shot, but counters the rest of them.

I also think that ECM should be given a health of 10, and have TAG do a DPS of 1 against the ECM module when trained on a mech. But my opinons are so often wrong.

#114 Joseph Mallan

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Posted 09 September 2013 - 09:17 AM

View PostSteel Claws, on 09 September 2013 - 08:48 AM, said:

The difference is that the energy/ballistic mech can't set behind cover and use other peoples target locks to fire his weapons. They won't also arch over the top of said cover to rain on the mech behind it - and yes terrain does help but LRMs still get over quite a bit of terrain. If you had to have line of sight to get a missile lock I'd say yes ECM is too strong, but that's not the case. As I have stated before, ECM is in it's current state to balance out LRMs to the point where they are balanced. LRMs are still very effective in game - both on the using and receiving side. If ECM was nerfed down they would also have to look at nerfing down LRMs... again.

So what you are saying is that Ballistics,Lasers and Missiles need to fulfill their intended roles? LRMs are still somewhat effective but still lag behind direct fire weapons. They lag behind mostly from ECM but still partly from a lot of players forgetting what the R button does.

Missiles work best using team work. Something greatly lacking still in PUG matches.

#115 Wolfways

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Posted 09 September 2013 - 09:23 AM

View PostSteel Claws, on 09 September 2013 - 08:48 AM, said:

The difference is that the energy/ballistic mech can't set behind cover and use other peoples target locks to fire his weapons. They won't also arch over the top of said cover to rain on the mech behind it - and yes terrain does help but LRMs still get over quite a bit of terrain. If you had to have line of sight to get a missile lock I'd say yes ECM is too strong, but that's not the case. As I have stated before, ECM is in it's current state to balance out LRMs to the point where they are balanced. LRMs are still very effective in game - both on the using and receiving side. If ECM was nerfed down they would also have to look at nerfing down LRMs... again.

So do this: http://mwomercs.com/...19-firing-lrms/ then remove the ECM anti-missile feature.

#116 Shifty Eyes

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Posted 09 September 2013 - 09:50 AM

I actually didn't realize the lore for ECM didn't include LRM blocking. That's interesting...

Then again, if the game stuck to lore in that respect, ECM would do next to nothing. Disrupting BAP? Big hoorah.

Well, maybe it should do next to nothing? I don't know. Like others have said, we'd have to go around the block with LRMs again to re-balance them.

#117 shadN

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Posted 09 September 2013 - 10:06 AM

1. I LOVE THIS GAME

2. Balancing ist quite ok right now.

3. ECM is totally not ok right now. Either make it weigh 5 tons or do less cool stuff.

#118 Hisashi No Oni

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Posted 09 September 2013 - 10:42 AM

I agree with the poster on this one and dont see why MWO would not use ECM as it was used in all other Mechwarrior games. As ECM stands now it is the single most standing factor for victory. If you have it you win more often than those that do not have one in team. It should be put back to its original function along with the other modules (beagle, tag, and so on).

#119 DocBach

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Posted 09 September 2013 - 11:11 AM

View PostShifty Eyes, on 09 September 2013 - 09:50 AM, said:

I actually didn't realize the lore for ECM didn't include LRM blocking. That's interesting...

Then again, if the game stuck to lore in that respect, ECM would do next to nothing. Disrupting BAP? Big hoorah.

Well, maybe it should do next to nothing? I don't know. Like others have said, we'd have to go around the block with LRMs again to re-balance them.


More or less, ECM's disruption of sensors did not make units disappear from radar, it blocked identification of them. Sort of like when you first target an enemy and nothing appears for the readout for a moment, except it never appeared for ECM shielded units.

ECM existed to block BAP as BAP was more useful in the expanded board game rules... it allowed detection of non hidden units in its radius similar to how seismic sensors work, and could probe the enemy for detailed information like location of weapons and ammo, exact armor numbers, etc. Ecm blocked BAP's ability to do so.

ECM also had a third function mode called ghost target mode which would flood the enemy sensors with fake targets and increase target time for enemy mechs. Beagle could see through the false targets and was not affected by ECM running in this mode.

Edited by DocBach, 09 September 2013 - 03:02 PM.


#120 Shifty Eyes

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Posted 09 September 2013 - 01:44 PM

View PostDocBach, on 09 September 2013 - 11:11 AM, said:

more or less ecm did not make units disappear from radar, it blocked identification of them. Sort of like when you first target an enemy and nothing appears for the readout for a moment, except it never appeared for ecm shielded unita. bap was more useful in the expanded board game rules... it allowed detection of non hidden units in its radius similar to how seismic sensors work, and could probe the enemy for detailed information like location of weapons and ammo, exact armor numbers, etc. Ecm blocked ecm's ability to do so. Ecm also had a third function mode called ghost target mode which would flood the enemy sensors with fake targets and increase target time for enemy mechs. Beagle could see through the false targets and was not affected by ecm running in this mode.


Thanks for the clarification. A lot of those functionalities would actually be really interesting in MWO. I won't hold my breath for PGI to rework ECM though...





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