UnwantedProblem, on 07 September 2013 - 07:56 PM, said:
I don't think giving away mc for free for a win or whatever reason is fair for people who already paid a lot of money to get mc.
I not the best player in the world, but I make 1300 exp per win (average) WITHOUT PREMIUM ACCOUNT. (with looses I make 500 or 600 exp on average... good team->win, or epic fail teams...).
A good way to solve this problem would be decrease the amount of gxp required for modules, the prices are just insane.
And is not pay to win, someone said it above, but Pay to Win is when you can get something that gives you advantages by paying real money, and there are no other means to obtain that something.
Also, hero mechs, I don't see much of them in the battle field, I find cicadas being a very big jenner, but without jumpjets, TDK doesn't have ECM nor jumpjets and only 4 lazor points, so Jenners are far better (even Spider 5D with 3 lazors and ECM is better). The wang, well, that an AC20 centurion, other than that, just trash, the others are better, Golden boy is thrash xD. The Missery is good, very good sniper and Long range support, but, you always have to give away something. Dragons are pretty out of the meta right now, so, no flame, no fang. I like the Firebrand, Energy points on arms, really good sniper, I haven't see much of them tough, The Ilya is good, is different from the other phracts, that doesn't make it better. Pretty baby, it's a f**** awesome, awesome are trash right now... Dragon slayer, well different build from the other victors, doesn't make it better than the other either. Heavy metal, it's the same that the other Highlanders... The protector, I think is the black sheep of the family, well, there are no other orion in game, but, the hard point layout, don't like it...
So, Hero mechs, there are good, bad, and horrible, (and some are just trash). By no means I'm saying that there are variants of the same chassis that can do the same thing that their hero variants, that's because they are different, and they are meant to be built the same way. It's like trying to duel an atlas with a jenner face to face (no hit and run, tank the damage) jenners are not build to do that.
I don't think is pay to win.
(Also, coolant is pretty lame, and very dependent on the situation)
Why do people keep coming back to the Hero 'Mechs when I'm only talking about the consumable modules? That said, I would agree to lower the cost of consumable skill unlocks considerably, or increasing the percentage of GXP received per match. Either way, I was to make it easier for non paying players to get even with paying players in terms of consumable equipment.
Until this is done, in order to get the better modules and consumables, you DO need to pay or it takes several months. For this reason, it is Pay To Win (Now). The fact that it takes more than a month to unlock a single consumable skill even with a premium account (15,000 GXP, 5% of match XP is converted to GXP, do the math...), makes those pay to win. You have to pay to either convert the 'Mech XP to GXP just to get enough GXP to unlock the darn things. Without that, the grind is just long that it nullifies the fact that you can get it without paying. THAT is what makes it pay to win right now.
Forget Hero 'Mechs, they are not a problem. The MC-only Consumables are since you need to unlock extremely expensive skills to get the same effect with the non-MC versions.
Cool Shot 18 is not lame. If you have a 'Mech that often runs hot and that you can't fit more Heat Sinks, it could mean the difference between a kill or a death. It did save me quite a few times. It actually lets me alpha twice in a row without shutting down even when I'm hot in my 6x MLas Jenner.