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Suggestion How To Balance The Game Through Mechlab Removal


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#1 ImagineDwagons

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Posted 16 September 2013 - 02:56 AM

1. Remove Mechlab. (Just leave modules and other customization like color patterns and putting ***** in mech’s cockpit since community already paid for them)
2. Remove all “balancing” ghost features and mechanics you have introduced this year (heat penalty, gauss rifle delay, etc.)
3. Review and balance all existing weapon.
4. Review and balance all existing mechs stock variants (weapon load out, armor, engine, upgrades, etc.) to fit different roles.
5. Introduce Mechlab back only after you have time and resources for it means when you finalize such priority tasks as:
a.) Game performance.
b.) Community warfare including private battles which will allow to carry out leagues and other competition events by your community.
c.) Clans invasion

I know that many including myself love to spend a lot of time in mechlab thinking and trying different builds but from the other hand such customizability makes the balancing task almost neverending process for relatively small Dev team which PGI has. Personally I am gladly sacrifice mechlab for the sake of the more important things listed above.

Edited by EvgenS, 16 September 2013 - 03:45 AM.


#2 Livewyr

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Posted 16 September 2013 - 03:05 AM

Why did you waste my time with that?

#3 Stormwolf

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Posted 16 September 2013 - 03:11 AM

View PostLivewyr, on 16 September 2013 - 03:05 AM, said:

Why did you waste my time with that?


You take your own time to read it, you only have yourself to blame if you feel you wasted your time.


Anyway, it's far too late for any real balancing at this point since the launch is tomorrow.

#4 Karl Streiger

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Posted 16 September 2013 - 03:13 AM

View PostLivewyr, on 16 September 2013 - 03:05 AM, said:

Why did you waste my time with that?

Why did you read it?

OK - at least you balance suggestion is:
remove the Mechlab - balance stock mechs -
(I really think that would have been a good start - althoug the MechLab is THE MOST IMPORTANT PART)
introduce MechLab -
see that balancing Mechs with given weapons isn't the same as balancing weapons - so all the balancing decissions of the first part are lost.

It is not that easy to balance that system
best way is to offer a "BattleValue" system and ignore balance.

Edited by Karl Streiger, 16 September 2013 - 03:14 AM.


#5 MustrumRidcully

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Posted 16 September 2013 - 03:20 AM

That might have been a good approach 1 or 2 years ago.
Phase 1) Stock Mech Gameplay Experience optimization and overall Balance
Phase 2) Mech Lab Testing and Balance Fine-Tuning
Phase 3) Level 2 Tech balancing
Phase 4) Clan Tech balancing

Doing it now, upon release? Bad idea.


View PostKarl Streiger, on 16 September 2013 - 03:13 AM, said:

Why did you read it?

I presume he was not prophetic and didn't know beforehand what he would be reading there. The topic title is sure alluring.

Edited by MustrumRidcully, 16 September 2013 - 03:21 AM.


#6 Livewyr

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Posted 16 September 2013 - 03:23 AM

Storm and Karl, it was wasa rhetorical question regarding a post suggesting something that is barely feasible, let alone economical to do. What percentage chance does anyone give for the OP's suggestion happening?

(and since the OP is a founder, and assumed NOT to be stupid, I can only assume it was a waste of time for whatever reason...perhaps a mwopolitical statement)

#7 Karl Streiger

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Posted 16 September 2013 - 03:35 AM

View PostLivewyr, on 16 September 2013 - 03:23 AM, said:

Storm and Karl, it was wasa rhetorical question regarding a post suggesting something that is barely feasible, let alone economical to do. What percentage chance does anyone give for the OP's suggestion happening?

(and since the OP is a founder, and assumed NOT to be stupid, I can only assume it was a waste of time for whatever reason...perhaps a mwopolitical statement)


See.... if you had wrote the part in the brackets in your first post, it would have looked more polite. (although we both knew that it will never happen)

However - every input could have some value... maybe because i wasting horrend time reading the forum - reading topics and try to figure out what the OP is suggesting. What are the reasons behind that suggestion? Is it in my opinion a good or a bad idea?

#8 The Boz

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Posted 16 September 2013 - 03:46 AM

View PostEvgenS, on 16 September 2013 - 02:56 AM, said:

1. Remove Mechlab. (Just leave modules and other customization like color patterns and putting ***** in mech’s cockpit since community already paid for them)

Stopped reading there.
No.

#9 Stingray Productions

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Posted 16 September 2013 - 08:32 AM

yeah, I suppose this idea is a little late. Anyhow, I think i'd rather just keep the mechlab.

#10 Firewuff

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Posted 16 September 2013 - 05:54 PM

100% way to kill the game... no way to customise would bore player silly. Also you can't balance weapons with only stock builds because you never would see the cheese builds coming....

#11 focuspark

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Posted 16 September 2013 - 07:31 PM

... yeah, go ahead and cancel my account and refund my money if this were implemented.

#12 Corvus Antaka

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Posted 17 September 2013 - 01:06 AM

That's a lot of changes for...after release? ha.

#13 KursedVixen

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Posted 05 August 2018 - 07:15 AM

View PostEvgenS, on 16 September 2013 - 02:56 AM, said:

1. Remove Mechlab. (Just leave modules and other customization like color patterns and putting ***** in mech’s cockpit since community already paid for them)
2. Remove all “balancing” ghost features and mechanics you have introduced this year (heat penalty, gauss rifle delay, etc.)
3. Review and balance all existing weapon.
4. Review and balance all existing mechs stock variants (weapon load out, armor, engine, upgrades, etc.) to fit different roles.
5. Introduce Mechlab back only after you have time and resources for it means when you finalize such priority tasks as:
a.) Game performance.
b.) Community warfare including private battles which will allow to carry out leagues and other competition events by your community.
c.) Clans invasion

I know that many including myself love to spend a lot of time in mechlab thinking and trying different builds but from the other hand such customizability makes the balancing task almost neverending process for relatively small Dev team which PGI has. Personally I am gladly sacrifice mechlab for the sake of the more important things listed above.
so basically let's copy MWLL? except with P2w stuff and other things?

Edited by KursedVixen, 05 August 2018 - 07:15 AM.


#14 admiralbenbow123

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Posted 05 August 2018 - 12:01 PM

In my opinion, mechlab is one of the biggest things that make Mechwarrior games unique. So, removing the mechlab will turn this game into an average online shooter but with giant walking mechs.

#15 KursedVixen

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Posted 05 August 2018 - 06:51 PM

View Postadmiralbenbow123, on 05 August 2018 - 12:01 PM, said:

In my opinion, mechlab is one of the biggest things that make Mechwarrior games unique. So, removing the mechlab will turn this game into an average online shooter but with giant walking mechs.
MechWarrior living legends, just without the vehicles and battle armor, oh and th p2w like content(Microtransactions?)

remove the mechlab and people will just play MWLL because it's better anyway. the only thing keeping people from switching from MWO is probably the mech lab...

Edited by KursedVixen, 05 August 2018 - 06:52 PM.


#16 Kalimaster

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Posted 06 August 2018 - 02:17 PM

Not my fault that someone can't build something that works.

#17 Iron Buccaneer

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Posted 07 August 2018 - 07:57 PM

Bro, do you even Battletech?

#18 Khobai

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Posted 07 August 2018 - 08:02 PM

I have a better way to balance the game: remove mechs completely

#19 Y E O N N E

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Posted 07 August 2018 - 08:40 PM

Five year old necro thread.

ggclose.





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