2. Remove all “balancing” ghost features and mechanics you have introduced this year (heat penalty, gauss rifle delay, etc.)
3. Review and balance all existing weapon.
4. Review and balance all existing mechs stock variants (weapon load out, armor, engine, upgrades, etc.) to fit different roles.
5. Introduce Mechlab back only after you have time and resources for it means when you finalize such priority tasks as:
a.) Game performance.
b.) Community warfare including private battles which will allow to carry out leagues and other competition events by your community.
c.) Clans invasion
I know that many including myself love to spend a lot of time in mechlab thinking and trying different builds but from the other hand such customizability makes the balancing task almost neverending process for relatively small Dev team which PGI has. Personally I am gladly sacrifice mechlab for the sake of the more important things listed above.
Edited by EvgenS, 16 September 2013 - 03:45 AM.