Riptor, on 17 September 2013 - 10:13 AM, said:
Im more amazed that they just announced that all the planned features have been pushed back to next year and no one seems to notice.
Everyone was expecting ui 2.0 to be right around the corner and now it is a feature for next year?
Wow.. just... what the hell are you doing with your time pgi?
Totally agree. I wish I could be this slow at MY job without getting my butt fired and end up standing in the unemployment line...
But then...they DO have time. As long as we pay to play, they have all the time in the world. The moment people start closing their wallets, they'll get their collective butts in gear to FINALLY deliver new content. At least, one can hope...
Ahja, on 17 September 2013 - 10:32 AM, said:
Well not a bang but more a pop fizzle?
More like a whimper, Ahja. LOL.
My two C-Bills:
I realize that "Sarah's Mech" May have soaked up some development time, but let's face it...it seems that development is proceeding at a snail's pace. As a lead developer/Application Systems Engineer that oversees a development team of my own, I can understand how inexperience of programmers, or inexperience with the tools you are using can cause slow progress. I can also understand being understaffed, but in both cases, those excuses only go so far. Inexperience soon gives way to experience, and being understaffed...well, if that is the case, that's on the management there at PGI, and they should be ashamed at the fact that they don't realize that implementing planned features needs to happen sooner rather than later. PGI might soon realize a shrinking player base if they do not start delivering some rather substantial content soon!
I do want MWO to succeed, because (like it or not...and currently I don't) the possibility of future "Mechwarrior" games somewhat hinges on the success of MWO. I still would like to see a single player experience again...some day. Hell, I'd like to see a MMORPG instead of just an MMO (but I realize I will not ever likely see that)....but I digress. My point, PGI, is that you need to kick it in high gear, and start TALKING to us about CW, UI2.0, and other stuff.
Here's a few suggestions:
1. Spend less time on making stupid you tube videos of heavy metal music and repetitive kill shots, and more time delivering promised content.
2. You still have a chance to "FIX" this launch by delivering SOMETHING meaningful on the day of the launch party. e.g. a HUGE sale, a free mech to all players that log in and play a match or two during that 24 hr period of time....maybe even something that would be "cheap" to do like new patterns, etc. Anything, at this point, would be better than the 'nothing' you've really done for launch.
3. Give us SOME solid information on CW, clans...concept art of clan mechs...concept art of UI2.0, or ANY news of any of these upcoming features. I, for one, am interested in how you guys plan to balance IS vs. Clan tech. How will you encourage zellbriggan? (or will you encourage it at all?)
Yeah...I guess that's it.