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Welcome To Launch, Mechwarriors!


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#1121 Ransack

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Posted 18 September 2013 - 07:21 AM

View PostCelestial, on 17 September 2013 - 01:04 PM, said:

What did everyone think about the Launch Trailer?
Regarding the glowing atlas eyes- I used old footage from my previous videos because I think it looks bad ***.
Regarding the 23 mechs charging down the hill- both teams (The Remnant and Blackstar alliance) charged together on one side.


I like your work. I think they should have done the trailer themselves though. I hope you got paid somehow

#1122 Mike Getsome

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Posted 18 September 2013 - 07:22 AM

View PostHeffay, on 18 September 2013 - 07:19 AM, said:


As opposed to the "grown ups" we see whining on the forum about a video game?

Computer game, this is a computer game, but it looks like it is a video game for 9 years old consololels.

#1123 Heffay

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Posted 18 September 2013 - 07:22 AM

View PostMike Getsome, on 18 September 2013 - 07:22 AM, said:

Computer game, this is a computer game, but it looks like it is a video game for 9 years old consololels.


That's some mighty fancy linguistical gymnastic skills you're displaying there!

#1124 The Echo Inside

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Posted 18 September 2013 - 07:23 AM

View PostHeffay, on 18 September 2013 - 07:16 AM, said:


There is no dialog. There shouldn't be. We provide feedback, but they are under no obligation to implement it.

No other game out there institutes a "dialog" with the fan base. That's professional suicide.


In the last week I've seen Wasteland 2, Natural Selection 2, and Star Citizen all continue dialog they instituted with their fan bases many months ago.

#1125 Orcidea

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Posted 18 September 2013 - 07:26 AM

View PostIceGryphon, on 18 September 2013 - 07:20 AM, said:


I am laughing my arse off.
*NEW LOBBY SYSTEM.
*OCULUS RIFT SUPPORT
*TRACK IR SUPPORT.
Oh god this guy is a trolling genius.


Well, kinda beyond my meaning, but I see your point -_-

#1126 Mike Getsome

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Posted 18 September 2013 - 07:30 AM

View PostIceGryphon, on 18 September 2013 - 07:20 AM, said:


I am laughing my arse off.
*NEW LOBBY SYSTEM.
*OCULUS RIFT SUPPORT
*TRACK IR SUPPORT.
Oh god this guy is a trolling genius.

Was it deleted already by PGIGP? I can't find it on the site.

#1127 Belorion

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Posted 18 September 2013 - 07:30 AM

View PostYarin Korza, on 18 September 2013 - 06:50 AM, said:


oh gawd I just about peed myself, well done Khan -_-


Except nobody cares what Kong of the Goons think except for Kong and the Goons.

#1128 Fut

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Posted 18 September 2013 - 07:30 AM

View PostBryan Ekman, on 17 September 2013 - 08:54 AM, said:




A buddy of mine pointed out that comments have been disabled for this Launch Video on the Youtubes.
Can't help but laugh at that, guess PGI doesn't want people bad-mouthing them there.

#1129 Heffay

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Posted 18 September 2013 - 07:31 AM

View PostMike Getsome, on 18 September 2013 - 07:30 AM, said:

Was it deleted already by PGIGP? I can't find it on the site.


It was deleted by Metacritic as an obviously fraudulent review.

#1130 IceGryphon

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Posted 18 September 2013 - 07:33 AM

View PostFut, on 18 September 2013 - 07:30 AM, said:

A buddy of mine pointed out that comments have been disabled for this Launch Video on the Youtubes.
Can't help but laugh at that, guess PGI doesn't want people bad-mouthing them there.

Like the Atlas with glowing eyes.
Which was removed long ago and never returned.
Video doesn't look like actually gameplay. -_-

#1131 McKillynu

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Posted 18 September 2013 - 07:34 AM

View PostHeffay, on 18 September 2013 - 07:09 AM, said:


So, what was your opinion of the UI 2.0 history review, or the netcode review they posted? Make any (amateur) games using Cryengine? Are you familiar with the scalability and reliability of the lobby plug-in? Does it work on modified versions of the game engine? What support issues does it have, or security vulnerabilities? What recommendations would you make to the existing model structure to improve performance? Is the lack of multithreading an MWO issue or a Cryengine issue?


I assume with the UI that they working to make the behavioural layer more object orientated with handle and state extensibility. To me that's just taking longer than originally estimated. UI code is very much grind. I'd say they have probably taken a decision to extend the flash with a web layer interface and have added admin functionality on top of clint level UI so as to better manage individual accounts as part of a business process. That would be my expectation as to why it is taking longer than original estimates.

The netcode. I couldn't say what the problem is there other than what I said, the CryNetwork is not being properly utilised. The code aready existing to do the bulk of the heavy lifting in the game engine itself. All you need from your server is an executable to make that logging and transaction functionality to your database to retain player information. How is this complex? Maybe that's too harsh, I am a web specialist.

Lobby plugin, CryLobby appears to be be a wrapper for a third party LAN software. I could be wrong. Just go buy something! They take care of all those issues you mentioned.

Yes, lack of multi-threading in Cry seems to be a MASSIVE issue. As in big red lights, sirens going off type of issue. And no, I'm not experienced in Cry, Unity3D is more my thing. -_-

Edit: Lack of implementation of multithreading in the object code of the game is the massive issue. Cry requires multi-threading to be implemented properly, preferably with corresponding OO architecture and game object hierarchies.

Edited by McKillynu, 18 September 2013 - 07:42 AM.


#1132 Mike Getsome

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Posted 18 September 2013 - 07:36 AM

View PostHeffay, on 18 September 2013 - 07:31 AM, said:


It was deleted by Metacritic as an obviously fraudulent review.

Here is the great review from Stormwolf:
Spoiler

There are only two modes, assault and conquest. These are rather horribly out of place for a Mechwarrior game and belong in a bread and butter shooter. Mechwarrior is supposed to be a simulator, it's about capturing factories, defending convoys, withdrawing to dropships,etc, not sitting next to a mining platform for points.

#1133 Nuke and Glow

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Posted 18 September 2013 - 07:41 AM

It looks like some people aren't happy with the launch. All I gotta say is : Stop complaining the games free . It will get better and if you like it then support it and stop QQ'ing. A new cockpit item is better than nothing. Myself I was hoping for a mc credit discount bundle for launch since I have yet to spend one dime on this game yet. Hence the free part I talked about. I think a nice mc bundle deal for new gamers and old gamers like myself who think it's currently overpriced could really help . Give us like a double mc point day or something . If not no worries I'll still keep playing for free and thats why I'm not complaining about anything on MWO just throwing out a suggestion.

Edited by Nuke and Glow, 18 September 2013 - 07:42 AM.


#1134 soarra

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Posted 18 September 2013 - 07:43 AM

View PostNuke and Glow, on 18 September 2013 - 07:41 AM, said:

It looks like some people aren't happy with the launch. All I gotta say is : Stop complaining the games free . It will get better and if you like it then support it and stop QQ'ing. A new cockpit item is better than nothing. Myself I was hoping for a mc credit discount bundle for launch since I have yet to spend one dime on this game yet. Hence the free part I talked about. I think a nice mc bundle deal for new gamers and old gamers like myself who think it's currently overpriced could really help . Give us like a double mc point day or something . If not no worries I'll still keep playing for free and thats why I'm not complaining about anything on MWO just throwing out a suggestion.

say the non founder who didnt put any money into this

#1135 Riptor

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Posted 18 September 2013 - 07:47 AM

View PostWaking One, on 18 September 2013 - 07:13 AM, said:


waaah waaah the game is not exactly the way i want it let's try to ruin it for everybody who enjoys it!

very grown up

lol



So just for your sake i should spend money on a product that i deem not worth my money?

The sheer arrogance you display is mind baffling.

I am the badguy here because i do not want to spend money on a shoddy product and on a dev team that has proven their incompetence on holding their self imposed deadlines?

You really do like to get over by companies dont you?

View PostHeffay, on 18 September 2013 - 07:14 AM, said:


You keep talking about facts that aren't really facts. They are made up visions of the world the way you want to see it.


The strawmen never end do they?

Please point out where i claimed that anything i said is a "fact" quite the contrary.. the white knights are throwing around with self claimed "facts" left and right.

What i talked about is a logical conclusion of a certain scenario that is very likely to occur.

Edited by Riptor, 18 September 2013 - 07:48 AM.


#1136 Adrienne Vorton

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Posted 18 September 2013 - 07:47 AM

View PostBryan Ekman, on 17 September 2013 - 08:54 AM, said:

State of the Inner Sphere

It’s been just over two years since we entered pre-production on MechWarrior Online in summer of 2011.  We unveiled our plans on Halloween 2011 and then spent another year in development before releasing our first open beta version on October 29th, 2012.  Since then we have patched the game over 29 times, and have registered over 1.3 million players, and we continue to see amazing growth and engagement from our community!

Since Open Beta launched, we have added 100s of new features: including visual customization, ELO match making, 13 new `Mechs, 4 maps (soon to be 5), tutorials, testing grounds, new modules and consumables,  improvements to the UI and HUD, additions to the end of round summary screens, new user stats, controls options, new team play options and coordination in the form of lance and company commands, the massive 12 v 12 feature, 3PV, new `Mech movement on slopes, `Mech quirks, and much more.  Not to mention tuning, bug fixes, and performance enhancements, which have significantly improved the quality of the game during our open beta phase.

With launch officially here, players can expect MechWarrior to continue to storm ahead with regular semi-monthly patches for the foreseeable future.  We have a full slate of expansion features coming out during the next year, which include our new entire re-envisioned user interface, private matches, level and rank system, the ability for players to join and create custom mercenary units, new game modes, Clan technology, and the epic battle to control the Inner Sphere.  All of this in addition to our regular monthly content updates and events.  



soooo...another year to wait for community warfare? know what? send me an e-mail when you´ve finished it, i´ll look out for a clan for ArmA II/ III...

Edited by Adrienne Vorton, 18 September 2013 - 07:48 AM.


#1137 Tarzilman

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Posted 18 September 2013 - 07:50 AM

Gosh, it's still unbelievable. At least, there maybe a solid and basic gameplay which is fun and curious for surprisingly many many matches, even if you don't wanna spend some money. You did this thing good and it definitely is more a f2p game than a p2w game. Great job till this point.
But you have a great community, whithin so many different gamer types (core gamer, casual gamer, TT-Nerds, RPG-Nerds). Why not showing ALL of them, that it's worth spending so much time (and money) in this game!?
I really really hate those endless discussions in the forums and the battle between white an black knights. More than that, I simply abhoar it. Because we all want the same: To play a different kind of online shooter with big and cool mechs stomping around. One might not believe it, but I think this community is one of the oldest in common, because there're many old school BT fans out there. You shouldn't treat them like kids, usually playing boring Battlefield or Ghost Reacon shooter (don't get it personally, guys. The younger gamers are as important as the older ones), but find a way to do most of us a favour.
Special offers for release, maybe a 30% discount for all Mechs just on release-day, 1 mechbay for free or at least some screenshots of the upcoming content would've been enough and not too much expected.
Just let the last weeks sink, no one really want's to **** you off, PGI, but your behaviour in the near past got many of your faithful fans just frustrated. Just try to understand them.

#1138 MrWhite

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Posted 18 September 2013 - 07:51 AM

Well said, I uninstalled about a month ago and was hoping that PGI would prove me wrong when I had a feeling that launch would be a non event. I was hoping they would learn from wargaming things about customer appreciation, seeing as how they pretty much have turned this game into world of mechs anyhow, but in that regard I wasn't disappointed. I'm one of the silent founders who would spend money and play the game and stay off of here but there are these rare times when I'm so disappointed I actually log on here and read through posts and this "launch" is one of them.

Ya know PGI Wargaming recently had a 15 year aniversary here right? They gave anyone who had signed up even just the day before a free tank, and had all sorts of other special events that week. 24 games for a free shiny thing is really pretty unimpressive. The beta testers in world of war planes they have given one free premium plane as well to, and also if you played over a certain number of games during closed beta you get more free planes. Granted a plane or tank isn't nearly as complicated as a mech but really you could of just reskinned a hunchback or anything and made it a hero mech and said here ya go guys thanks for supporting us. I had really hoped for something that would blow my socks off for launch and make me reinstall this game, instead it made me finally throw my hands up and request a refund for my overlord package.

Good luck with the game guys, since all the cool stuff has been pushed back to 2014 sometime I may be back around then, but me and my wallet are pretty well done seeing as how I don't think even getting 12 new mechs could get me excited again. I mean why bother it's just team deathmatch anyhow right?

View PostKMCA, on 18 September 2013 - 01:38 AM, said:


You must be new here... *looks at your post count* Yup

Guess what, we have reason to be upset, I mean we've had PGI practically swear up and down that we'd be getting certain things, like U.I. 2.0 Community Warfare was described to us at one point as core content to be given at release. 3'rd person was promised never to be implemented, coolant flush, the list of broken or misleading promises goes on and on.

For people like me who dropped $20-40 it's something annoying. For those with Founders? It's a slap in the face, those are the people who invested in the game when it was just a glimmer in the pocketbook the eyes of PGI. They've been betrayed, hell even the low paying people like like myself with next to no money in this game have been betrayed.

We're fed up with the BS that PGI has tried shoving down our throats and it drives more and more people away. Look at the post counts of those who're complaining, look at the status tags. Most have hundreds of posts and/or founders status.

Stick around long enough and you'll become just like us, fed up and uninstalling.

I'm done PGI, I might re-install in the future but for the foreseeable future? I don't care anymore.


#1139 Heffay

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Posted 18 September 2013 - 07:52 AM

View Postsoarra, on 18 September 2013 - 07:43 AM, said:

say the non founder who didnt put any money into this


You got everything you paid for.

#1140 Roland

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Posted 18 September 2013 - 07:53 AM

Interesting how the launch trailer shows shots where you have 20 mechs on screen, seemingly all on the same team... which isn't even close to what is possible in the game. They apparently got two full teams together, and had them pretend like they were walking down a hill shooting at stuff.





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