Commander Longstrike, on 18 September 2013 - 08:17 AM, said:
World of Tanks has some $50+ premium tanks in game.... $30 for a mech seems to be around what ppl will honestly pay for these things.... go count how many Lowes are driven in World of Tanks, that sa $60 tank... and they are everywhere....
And League of Legends, the most freaking played game in the world, charges MAYBE 10 bucks for a champion.
And it's 30 bucks for one variant. The difference between Moba champions is larger than the difference between two variants of the same mech. A Jaeger functions like a jaeger. Unless it's the missile jaeger. Then it shoots missiles too.
I paid 60 bucks for the game and I've put a lot of time into it. I actually do enjoy playing the game. It's a pretty fun game.
My problem is that it's getting worse. Mechs are less detailed, balance is getting weirder, and new maps are just kind of terrible.
I want this game to succeed and flourish, 3pv or 1pv. I just want a fun stompy robot game. Please don't make me play Hawken to scratch that itch. I really don't like Hawken as much as I like old MWO.
and its still early days.. name me one recent game that has been release at launch perfect.. my point may have gotten hostile, but its still stands.. Give em a chance.. the game has just come out of open beta..
Look at BF3, Starcraft 2, Cod, WoW, countless games have been released in less than perfect condition, only to be patched and somewhat rectified, on the other hand Blizzard took 10 years to release Diablo 3, people STILL complained that it wasnt perfect.. the moral of the story, perfection is unattainable these days.. someone is always going to be disjointed and get peeved about something
I'll name three free to play business model games currently in beta testing right now that are far better along their design cycle, in around the same time frame (or less) than MW:O has had: Warframe, Path of Exile and Hawken. They are all very polished looking and have full game features already. Warframe has pretty large content updates fairly often as well as special events (that are pretty fun overall) on a regular basis as well. To be honest, they make PGI look like amateurs. They also didn't have such a popular IP to draw initial player interest and income from either, like MW:O has from Battletech fans.
Darius Cole, on 17 September 2013 - 03:54 PM, said:
To the whiners, complainers and BPM'ers: we will always have you around as good comic relief material to chuckle at. You are playing A GAME ON A COMPUTER - Get over yourselves and think for a moment that the world, nay the universe does not revolve around you or your own desires. If you didn't like the way that a particular weapons effectiveness was altered, your time to speak-up about it is OVER; it's not PGI's fault that you didn't understand what BETA TESTING is all about. Testers provide input to the Developers to assist in the development cycle. We will *not* miss you one single bit if you chose to stop playing MWO, and your commentary here in this late point in the Beta Test process is a joke. Do the Game Development Industry a favor and NEVER volunteer to Beta Test for another game, because your complaints NOW contribute NOTHING to the process, and only serve to show what massive jerks you are.
Well I must say I never thought I would come across something on this epic level of delusion. Do you really think people have not been commenting on and providing input on game changes for over a year now??? You have 8 posts and you are here telling people that they shouldn't participate in a Beta because they didn't speak up?? How out of touch can one possible be? By the way the time for input is never OVER in game that will supposedly continue to develop as the game continues to evolve.
Darius Cole, on 17 September 2013 - 03:54 PM, said:
To PGI: You've done an admirable job in resurrecting the franchise! As a former Dev (not in games, but in products that come out of a little company in Redmond) I know the hard work it takes to get a product to launch. People seldom understand the grueling process of developing software and the effort put from all involved parties in getting it released; they also rarely understand that *any* software product that is released is never "feature-complete" at the release date, and that patches and updates are always part of the development process of any kind of software development project. It would do the nay-sayers a bit of good to take that to heart and engage their brains before posting ill-informed comments.
More nonsense, and a clear lack of understanding. We all understand that patches and additional content can and will be added to software products, but when a product goes live it generally has all of its core features in place. What we have with MW:O is nothing more than a Demo.
Xie Belvoule, on 17 September 2013 - 11:26 PM, said:
Well to all the {Noble MechWarriors} who said I was wrong when I said we would get nothing on launch day...... to all the folks who vehemently said we were getting UI 2.0 and CW phase 1.......guess what you get....
Read the patch notes....
I wouldn't pat yourself on the back too hard. The devs themselves said over 2 weeks ago that there wasn't going to be any drastic change from beta. Why people are still expecting something magical to happen I don't know.
I've been a beta tester for dozens of games over the past decade (and those are just the ones I can remember), and pretty much all of them had the same thing in common: No huge changes in the transition from beta to launch. And it only makes sense. You're supposed to get all your big changes in during beta/testing phase. Once those get more stable, then you push to launch/live. If you put some new feature in for launch that you didn't have during beta/testing, YOU'RE GOING TO HAVE MAJOR PROBLEMS.
You know what the 'big deal' is for transitioning from beta to live is on the 'player' side? It's not new features. For most games, it's when things actually start to 'count'. There's usually a playerbase reset so everyone starts out at ground zero from the 'beginning' of the game (unless the game has a 'head start' period for pre-orders, but that's still not most games). MWO didn't do that. We keep our stats and our 'mechs, everything we've gained since Open Beta. Some people have been claiming that this game's Open Beta was the actual 'launch' of the game, and maybe for their own definitions of what a launched game is they're correct.
So what is 'launch'? From a player standpoint if it's when things start to 'count', then for me that's when CW goes live, because to me 'the game' is CW and planetary conquest. Other players think stats count, KDR, ladder positions, whatever. For them, the game launched when we started keeping track of those stats on a permanent basis because to them 'the game' is gladiatorial combat and being better than the other player. And like I've said elsewhere, MechWarrior is different things to different people.
From the development side, the moment we got a separate public test shard is probably when they could have started to consider the game out of 'beta' phase because then you can stop using the 'live' shard as the testing environment.
A game's development status has a lot more meaning than just what the player sees too. There's another entirely different aspect to it on the business side. Contracts are affected by whether a game is 'in beta' or 'launched'. The way funding is issued can change between beta and launch. We're not privy to those details, but it's not impossible that IGP or their backers were only going to support PGI for a certain period of time before PGI has to start relying on their own income. Maybe Jordan Weisman was going to pull support for PGI using his license for Battletech if they didn't have a 'launched' game by a certain date (like CBS would have pulled the plug on STO if they didn't launch by Q1 2010). Maybe there's some sort of contractual bonus for the companies involved for launching by a certain date. Maybe there's some sort of government involvement in Canadialand where they will only support game development companies for so long before they have to have a launched product or they will be held liable for all the support received (38 Studios, anyone?). There's a huge amount of things on the business side that can affect whether or not a game goes 'live' that may not strictly be in the hands of the developers.
You say that like it's a thing. 1.3 million people = 1.3 million registered accounts. And since there is no way you can remove or delete your account so this 1.3 million people, who can't be wrong, includes all those who haven't played in ages and those who have made multiple accounts for whatever reasons.
As long as we don't know stats on how many of these accounts are actually active and being used there's no point in throwing around these numbers.
it looks like only the founders are the ones really complaining about the game being a complete failure at this point. Must be cause we are the only ones who spent money. The devs delete and censor posts, they don't commit to deadlines and they launch a game, that is not even ready to be launched. There is more content in candy crush at this point then there is in MWO, no offense to anyone here, cause i absolutely love Mechwarrior, i am just a little heart broken by the launch and broken promises.
A lot of the discontent I read in the forums now is from players who are expecting MWO to follow a traditional development timetable with a beta followed by a big splashy launch with all the features in place. Justifiably, they see MWO as being delayed (long periods as features are recoded due to issues with Cryengine for example), poorly developed (bugs and incomplete / missing main features such as UI and CW) and weak in content. Traditionally, at launch time, a game would have a lot more content, all or most of the promised features installed and working, and a big player media blitz with sales, events, and swag.
PGI should have called this a SOFT LAUNCH. They should have put up an easily understood graphic in the forum showing the planned phases of adding content and a time table for features. They should have maintained the mantra of SLOW BUILD UP.
Im still onboard. I know that in a few months MWO will look a lot different and be much more of what people would have expected at a traditional launch.
Edited by LakeDaemon, 18 September 2013 - 09:19 AM.
LakeDaemon, on 18 September 2013 - 08:59 AM, said:
A lot of the discontent I read in the forums now is from players who are expecting MWO to follow a traditional development timetable with a beta followed by a big splashy launch with all the features in place. Justifiably, they see MWO as being delayed (long periods as features are recoded due to issues with Cryengine for example), poorly developed (bugs and incomplete / missing main features such as UI and CW) and weak in content. Traditionally, at launch time, a game would have a lot more content, all or most of the promised features installed and working, and a big player media blitz with sales, events, and swag.
PGI should have called this a SOFT LAUNCH. They should have put up an easily understood graphic in the forum showing the planned phases of adding content and a time table for features. They should have maintained the mantra of SLOW BUILD UP.
Im still onboard. I know that in a few months MWO will look a lot different and be much more of what people would have expected at a traditional launch.
Sad to say that this forum thread is useless. I guess they are not even reading this. So I can only advise all of you to think about yesterday and take either actions or live with it.
Tattle Tales are pathetic...
Trying to goad someone into a heated argument so they say something mean, then quoting any sort of rules about that is the something a _ _ _ _ _ would do.
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A product MUST cater to the consumers desires and or needs, and NOT the other way around, anyone who thinks differently is naive.
Now that MWO is officially launched, there can be no debate on that truth, no excuses, any product must appeal to the wants and needs of a consumer, if said product fails to meet this requirement, then expect consumers to stop consuming/buying/using said product.. The reality of the situation is the reality of the situation, and no amount denial will make the reality any less real.
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It's launch, no excuses now.
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The White Kinight's stages of acceptance..
STAGE #1: Denial
STAGE #2: RAGE
STAGE #3: SADNESS
STAGE #4: REALIZATION
STAGE #5: MENTAL COLLAPSE (lying on bathroom floor in fetal postion sucking thumb)
STAGE #5: HIDING IN SHADOWS (wearing tin foil hat)
Edited by Odins Fist, 18 September 2013 - 10:00 AM.
Yaay... im so happy that the game is at such a great stage that it can be released and players can consistently play 12v12 matches without players disconnecting before dropping due to bugs and that the game is also so well advanced that all features and possibilities have been implemented for a finished product...
THIS IS how a REAL patch should look like. No cockpit bull$hits, no patterns for real money. This game offer much more already than MWO and it is still beta. Your player base is people who love Battletech, everyone else will leave and play other games with giant robots and improving content (not just C-bill grinding).
PGI pls try to catch up... or this game (and Battlectech also) is doomed.
THIS IS how a REAL patch should look like. No cockpit bull$hits, no patterns for real money. This game offer much more already than MWO and it is still beta. Your player base is people who love Battletech, everyone else will leave and play other games with giant robots and improving content (not just C-bill grinding).
PGI pls try to catch up... or this game (and Battlectech also) is doomed.
i would still rather play this over hawken. I logged in during early beta and my mech was a microwave with legs.
THIS IS how a REAL patch should look like. No cockpit bull$hits, no patterns for real money. This game offer much more already than MWO and it is still beta. Your player base is people who love Battletech, everyone else will leave and play other games with giant robots and improving content (not just C-bill grinding).
PGI pls try to catch up... or this game (and Battlectech also) is doomed.
So since this is a thread of people complaining about things that aren't good enough without any original or interesting ideas. Fine half of it is not reeling in peoples expectations, half of it is people being dumb and expecting everything. Do people want all that cool stuff? Of course we do. WIll whining about it make it happen any faster or better? No it won't.
Since we're on a roll with the silly whinage lets expand it to things beyond MWO.
Dear World,
I hate tax, sickness, ****, freeloaders, not enough free stuff, having to work, cancer, stupid media articles blaming video games for everything, over cooked meat, under cooked meat, peeling pommegranites.
Please fix it you failures of world leaders or I'll quit and not give you any more money.