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Poll: What Should Pgi Focus On Most?


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Poll: What features should PGI be focusing on (30 member(s) have cast votes)

What features should PGI be focusing on most?

  1. Gameplay Balance (4 votes [13.33%] - View)

    Percentage of vote: 13.33%

  2. Maps & Game Modes (15 votes [50.00%] - View)

    Percentage of vote: 50.00%

  3. More Battlemechs (0 votes [0.00%])

    Percentage of vote: 0.00%

  4. Intangables (Customer Service, Fan Service, Etc.) (0 votes [0.00%])

    Percentage of vote: 0.00%

  5. A mixture of everything (3 votes [10.00%] - View)

    Percentage of vote: 10.00%

  6. Other (add in comments) (8 votes [26.67%] - View)

    Percentage of vote: 26.67%

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#1 Claive

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Posted 19 September 2013 - 09:58 AM

I know what "I" want PGI to focus on but I wonder what the rest of community thinks the game needs the majority of PGI's attention focused on it.

#2 Glaive-

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Posted 19 September 2013 - 09:59 AM

Netcode, hit detection, performance, and stability.

More maps would be cool too, but that seems like an odd thing to ask all of PGI to "focus on", when they have a dedicated team for creating maps.

Edited by armyunit, 19 September 2013 - 10:02 AM.


#3 Gandalfrockman

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Posted 19 September 2013 - 10:08 AM

Creating a finished "Works as advertised" product.
I would dearly love to have the game they sold me a year ago, its a shame they aren't interested in making it.

#4 Ryokens leap

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Posted 19 September 2013 - 10:33 AM

Community Warfare!

#5 BattleRage

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Posted 19 September 2013 - 11:03 AM

full screen interface,

and movable mech bay's, so you can rearrange as your mech's the way you want and not being stuck to the bay when you bought it.

i bought different weight class mech's and not in order of light to assault, you can imagine the mess my mech hangar is in.

kind regards

BattleRage

#6 ManDaisy

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Posted 19 September 2013 - 11:28 AM

I voted other because I felt getting rid of ghost heat and implementing a sliding heat penalty scale was most important for balancing.

#7 Hoaggie

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Posted 19 September 2013 - 06:44 PM

Needs colisions and knockdowns back in

Edited by Hoaggie, 19 September 2013 - 06:45 PM.


#8 Kageru Ikazuchi

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Posted 19 September 2013 - 06:59 PM

Voted other ... their priority right now should be U.I. 2.0.

It appears that they have finally (mostly) met the first major milestone ... a (mostly) stable game that enables thousands of players around to world to team up and blast each other in big stompy 'mechs. (This doesn't mean that they should stop tweaking balance, adding new 'mechs and maps, etc.)

The current U.I. doesn't completely suck, but there are a lot of improvements to the mechlab (information, organization, customization) and the front end (social tools, game launch, info splash) that I believe they've been integrating into U.I. 2.0, and neglecting the current U.I. I was really hoping for U.I. 2.0 to make launch, but oh well.

Once they get U.I. 2.0 out, then Community Warfare (whatever that is), and re-start the timeline and introduce the clans (balance nightmare).

#9 Sandpit

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Posted 19 September 2013 - 09:11 PM

CW

#10 Bhael Fire

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Posted 19 September 2013 - 09:26 PM

The game is fairly balanced. Bad players will always complain about weapons being too powerful. That will never change as long as one player can kill another player. So weapons balance is not the real issue anymore.

The real issue is LACK OF FEATURES.

- CW
- UI 2.0
- Different Game Modes (DIFFERENT not just rehashes of team death match)
- In-Game VOIP that can be modified to mute specific players in preferences
- Etcetera

#11 Solomon Ward

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Posted 19 September 2013 - 10:16 PM

I want Collision, Knockdowns and "Death From Above" more than anything else.

#12 Gaan Cathal

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Posted 19 September 2013 - 10:18 PM

UI 2.0, Clans

#13 bloodnor

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Posted 20 September 2013 - 01:17 AM

Community Warfare





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