Poll: What Should Pgi Focus On Most?
#1
Posted 19 September 2013 - 09:58 AM
#2
Posted 19 September 2013 - 09:59 AM
More maps would be cool too, but that seems like an odd thing to ask all of PGI to "focus on", when they have a dedicated team for creating maps.
Edited by armyunit, 19 September 2013 - 10:02 AM.
#3
Posted 19 September 2013 - 10:08 AM
I would dearly love to have the game they sold me a year ago, its a shame they aren't interested in making it.
#4
Posted 19 September 2013 - 10:33 AM
#5
Posted 19 September 2013 - 11:03 AM
and movable mech bay's, so you can rearrange as your mech's the way you want and not being stuck to the bay when you bought it.
i bought different weight class mech's and not in order of light to assault, you can imagine the mess my mech hangar is in.
kind regards
BattleRage
#6
Posted 19 September 2013 - 11:28 AM
#7
Posted 19 September 2013 - 06:44 PM
Edited by Hoaggie, 19 September 2013 - 06:45 PM.
#8
Posted 19 September 2013 - 06:59 PM
It appears that they have finally (mostly) met the first major milestone ... a (mostly) stable game that enables thousands of players around to world to team up and blast each other in big stompy 'mechs. (This doesn't mean that they should stop tweaking balance, adding new 'mechs and maps, etc.)
The current U.I. doesn't completely suck, but there are a lot of improvements to the mechlab (information, organization, customization) and the front end (social tools, game launch, info splash) that I believe they've been integrating into U.I. 2.0, and neglecting the current U.I. I was really hoping for U.I. 2.0 to make launch, but oh well.
Once they get U.I. 2.0 out, then Community Warfare (whatever that is), and re-start the timeline and introduce the clans (balance nightmare).
#9
Posted 19 September 2013 - 09:11 PM
#10
Posted 19 September 2013 - 09:26 PM
The real issue is LACK OF FEATURES.
- CW
- UI 2.0
- Different Game Modes (DIFFERENT not just rehashes of team death match)
- In-Game VOIP that can be modified to mute specific players in preferences
- Etcetera
#11
Posted 19 September 2013 - 10:16 PM
#12
Posted 19 September 2013 - 10:18 PM
#13
Posted 20 September 2013 - 01:17 AM
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