1) When stationary, when you move the mech's torso at the very far right or left side and you continue to move your mouse, I think that the feet should rotate also to follow the camera movement. That way you would not always have to press the directional keys to follow an enemy, at a time when your fingers should be on the numbers and not on the letters.
2) When you move at one direction and you look somewhere else and then turn your feet, the torso should NOT turn too!!! Instead the torso should stay fixed where you originally point with your mouse and just the feet change their direction, at least until you reach the limit of your torso-feet deflection. Imagine something like the effect of "F" key, only that in this case you would not necessary center your feet with your camera. It is very frustrating, when you spot an enemy at a different angle and manually turn your mech, to loose focus on the enemy all the time.
Edited by Mord76, 19 September 2013 - 05:05 PM.