What's the difference between Assault- and Conquest-Maps?
Assault-Maps have 2 bases, defining a north-south-axis along which people march into battle.
Conquest-Maps have 3 additional bases: A central one and two defining an east-west-axis.
We players already know, what it's like to play along the north-south-axis. Where the paths are, where the sniper-outlooks are, where the choke-points are...
The solution is very simple:
Copy&paste the east-west-bases into an Assault-Map and at the same time delete the north-south-bases.
The adjustment of the new spawn-locations included, this shouldn't take longer than one or two workdays per map.
With a minimum of work:
1. You can double your number of Assault-maps.
2. Players get twice as many potential starting-points.
3. Players have to explore the same map from a different direction and find out new routes and tactics.
The maps might not be balanced this way, but who cares.
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Better Assault-Maps With Copy&paste:
Started by DI3T3R, Sep 20 2013 02:36 AM
4 replies to this topic
#1
Posted 20 September 2013 - 02:36 AM
#2
Posted 20 September 2013 - 02:39 AM
Or how about just creating a new conquest map with say one cap point in the middle? Both teams spawn either side and have to rush to take it and slug it out?
And for arguments sake we call this a new gamemode, say King of the Hill? Interesting? Yes/no?
And for arguments sake we call this a new gamemode, say King of the Hill? Interesting? Yes/no?
#3
Posted 20 September 2013 - 03:08 AM
I think, King of the Hill would be a bad idea.
It would be like Terra Therma: Everybody rushes to the point in the middle, gets in each others way, blocks lines of fire... We should rather call this mode "Meatgrinder". Without some sort of flanking maneuvers, it would get boring really fast.
How about "King of the Hills"?
In order to win, you have to control two bases at opposing sides of the map at the same time.
It would be like Terra Therma: Everybody rushes to the point in the middle, gets in each others way, blocks lines of fire... We should rather call this mode "Meatgrinder". Without some sort of flanking maneuvers, it would get boring really fast.
How about "King of the Hills"?
In order to win, you have to control two bases at opposing sides of the map at the same time.
Edited by DI3T3R, 20 September 2013 - 03:08 AM.
#4
Posted 20 September 2013 - 08:44 AM
How about all of the above.
#5
Posted 20 September 2013 - 09:54 AM
DI3T3R, on 20 September 2013 - 03:08 AM, said:
How about "King of the Hills"?
In order to win, you have to control two bases at opposing sides of the map at the same time.
Blob base Alpha - kill ~half the enemy team - leave one mech behind - blob over to Beta - win.
...OR, We blob Alpha - They blob Beta - We prepare to defend - They prepare to defend - We wait - They wait - [Stup1dPU6], [Noob101] and [L337RamboSniper] runs off to cap and now we're down three mechs...
A games that promote blobbing needs game modes designed with blobbing in mind. Like just having one base, or having three with high cap rates (but that's more like a real conquest mode). I'd, personally, rather have a KoH death match than a camp fest were the outcome is decided by the worst players (unless one team splits up and gets stomped by the blob).
Edit: Spelling
Edited by Skoll Lokeson, 20 September 2013 - 09:58 AM.
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