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Centurion Fight Pit


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#21 SethAbercromby

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Posted 30 September 2013 - 08:33 AM

View PostRakona, on 30 September 2013 - 06:56 AM, said:


Seth, I like this! Keeping them off balance with constant fire is key, and I enjoy that you have the heat capacity to do it forever. How do you find your speed working for you when it comes to brawling? i.e. you get caught and have to fight it out. I would consider dropping 1 ton of ammo, putting on ferro, and using that extra tonnage to see if you can get a faster engine out of it, as I like to stay at 80kph or higher. Any lower and I feel like I either don't have the skill to avoid the fights I don't want, or am just too slow to reposition quick enough.

Do you group the ML's separately? If so then I understand your point on the chain fire.

Thanks. When it really comes to brawling, you're usually on lost ground with this 'Mech. If it comes to full brawling, no heavier 'Mechs to assist you, you are not fast enough to get into an advantageous position. Best option you have is to circle against the direction of a slower enemy. It gives you the advantage of mobility which makes it more difficult for them to shoot at you. other enemies will usually try to avoid hitting their ally on accident so theyr shots come in more carefully and only when they know they're not gonna hit friendly targets. If it works in a Stalker, it works in a much smaller, much faster Yen-Lo-Wang. My experience is a few days old now but last time I used my Yenlo with chain fire, both lasers fired at the same time, regardless of being in the same weapon group. That might have been fixed by the time I posted that.

#22 xengk

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Posted 30 September 2013 - 08:37 PM

View PostRakona, on 30 September 2013 - 06:51 AM, said:



I agree with you on the bridge side entrance, most people do forget about them and they are a wonderful flanking opportunity.
I like your AL, as it's an interesting load out, and not the same flavor. How do you find the heat on that one? I would strongly consider replacing the AMS with more lrm ammo, as one ton goes really fast for me in other machines.

I havn't tried the UAC5/AC2 combination yet, as I lean toward one type of ammo per gun, i.e. 2 AC/2 and only AC/2 ammo so I don't have to split ammo between different guns, and I can get more overall, but I can see the dakka on those and understand how it could be quite fun. I wonder if you can fit 2 UAC5 on it and chain fire to glory?

Once again, I like how you're playing the D differently that the flavor of the month, though I might consider dropping the MG's and putting a LL possibly in the CT for more range to compliment your lrms. Almost the same damage as the ML's, but more range and you can obviously take the heat.

My AL is an escort mech, the AMS benefit both myself and the heavy/assault Im following.
Heat can quickly build up if I utilize the ERPPC often, I usually limit it to decloaking DDC and Raven or for opportunity shots.
The 1t ammo gives me about 12 shots of LRM and I use it as a supplementary weapon when backing out from engagement, also for when I don't have a clear shot standing behind the team Atlas, LRM over the shoulder works fine.
I constantly tweak my mechs, so my build often change from month to month.
It originally looks like this CN9-AL, but I have moved that loadout to the Kintaro 20 and find it run cooler with more amour on that chassis.


I like the UAC5/AC2 combo.
The have almost the same bullet speed, range and cooldown(if you double tap the UAC5). I can rapidly pump out alot of damage on a single component. The problem of course is finding the right mix of ammo to carry.
I have also tried 2x UAC5 on the wang, but will run into ammo shortage midway into a match. I was carrying 7t of ammo and running XL 200. UAC5 are very ammo hungry.

I have to admit, the D is not my favourite Centurion right now.
Might consider returning it to the original LBX10 loadout.

#23 Rakona

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Posted 01 October 2013 - 05:38 AM

View PostSethAbercromby, on 30 September 2013 - 08:33 AM, said:

Best option you have is to circle against the direction of a slower enemy. It gives you the advantage of mobility which makes it more difficult for them to shoot at you. other enemies will usually try to avoid hitting their ally on accident so theyr shots come in more carefully and only when they know they're not gonna hit friendly targets.


This, is one of the best pieces of advice for Centurion pilots. I've lived for quite some time verses 5 guys by doing this. Its even better if you can get them to kill their own team mate in the process.

#24 Rakona

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Posted 01 October 2013 - 08:05 AM

View Postxengk, on 30 September 2013 - 08:37 PM, said:


I have to admit, the D is not my favourite Centurion right now.
Might consider returning it to the original LBX10 loadout.


I used to hate the D to be honest because of the LBX, but with the change, it might be fun again, but I'm really enjoying the 2 x ac2 build i've got going on.

http://mwo.smurfy-ne...35f225dfbecab05

with advanced zoom, I've pulled a 4 kill 800 dmg match and the speed is soo nice. Twist to distribute damage and it's lovely.

#25 William Radick

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Posted 01 October 2013 - 04:32 PM

View PostRakona, on 30 September 2013 - 07:00 AM, said:


I ran my AL with a LPL for a while, I did enjoy it, but I really missed the range. I was going 82kph which felt just about right to me for my playstyle. How are you finding it fighting lights at that speed? I always have trouble with them, though they were a bit easier when I was using the LPL. You might check and see, since you're running a bit slower/smaller engine if you can double up on the LPL in the RA. That would be...well deadly when used in close. If you can fit that and the srms/ML...that would be a ton of firepower on such a little mech.



Hmmm haven't thought of that.. Would probably just trade the Srm for it... hmmmm now you got me thinking hehehe. I'll give it a whirl one I get home and let you know how it goes.

But as for handling lights, I do alright, unless is 3 or more they usually give up for easier prey after the LPL and mediums tag their legs a couple of times.

#26 Strum Wealh

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Posted 01 October 2013 - 05:11 PM

View PostRakona, on 20 September 2013 - 12:42 PM, said:

I know many of us Cent pilots tend to get tunnel vision when we see another Cent out there, and our one goal in life is the death of the other at all costs. I've won some, lost some, died to a pretty little grape cage called 'the other team' a lot, but I can't help it. It's gotta happen.

Well, our CN9s are renowned for their virtual immortality.
Centurion pilots are driven, almost by instinct, to get caught up in The Game, and we follow only the first Rule: "There can be only one... team with surviving Centurions." :(

#27 xengk

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Posted 01 October 2013 - 08:39 PM

View PostRakona, on 01 October 2013 - 08:05 AM, said:

I used to hate the D to be honest because of the LBX, but with the change, it might be fun again, but I'm really enjoying the 2 x ac2 build i've got going on.
http://mwo.smurfy-ne...35f225dfbecab05
with advanced zoom, I've pulled a 4 kill 800 dmg match and the speed is soo nice. Twist to distribute damage and it's lovely.


I have my Wang running the dakka in my Cen family.
The new buff to UAC5 ammo, elevates some ammo concern for it. Im carrying 5t of UAC5 ammo, the new buff essentially gave me 1t of free ammo (25 shots). I could retain the 5t UAC5 ammo or drop 1t and replace with 1t of AC2 ammo.

#28 William Radick

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Posted 02 October 2013 - 09:54 AM

@Rakona

I ended up dropping the srm and medium lasers for the second LPL, stuck it in the CT for zombie mode. Been averaging around 325 dmg, have found it great for tearing off components/ arms etc.

#29 Rakona

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Posted 02 October 2013 - 10:14 AM

View PostStrum Wealh, on 01 October 2013 - 05:11 PM, said:


Well, our CN9s are renowned for their virtual immortality.
Centurion pilots are driven, almost by instinct, to get caught up in The Game, and we follow only the first Rule: "There can be only one... team with surviving Centurions." :ph34r:


This...this I love! I get all jokingly mad at my lancemate when he kills the Centurion I've been chasing. Dammit, that was MINE to kill! ;) edit: I did solo a highlander once on Canyon Network. True story.

View Postxengk, on 01 October 2013 - 08:39 PM, said:


I have my Wang running the dakka in my Cen family.
The new buff to UAC5 ammo, elevates some ammo concern for it. Im carrying 5t of UAC5 ammo, the new buff essentially gave me 1t of free ammo (25 shots). I could retain the 5t UAC5 ammo or drop 1t and replace with 1t of AC2 ammo.


Nice man, let me know how it feels/goes!

Edited by Rakona, 02 October 2013 - 10:21 AM.


#30 Rakona

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Posted 02 October 2013 - 10:18 AM

View PostWilliam Radick, on 02 October 2013 - 09:54 AM, said:

@Rakona

I ended up dropping the srm and medium lasers for the second LPL, stuck it in the CT for zombie mode. Been averaging around 325 dmg, have found it great for tearing off components/ arms etc.



Dude, NICE! I know the heat can get a bit much at times, but its fun to blow off limbs so quickly! If you're good at heat management, might try this build

http://mwo.smurfy-ne...ea6250baa99a83c

I bind the SRMS to my ML on the second button, and put the ML solo on my third. It runs realllly hot, but can be devastating in the right spot.

#31 ATM87

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Posted 02 October 2013 - 11:05 AM

This is my Current CN9-A

Still haven't bought DHS, so it runs a little hot.

http://mwo.smurfy-ne...9e7efc2ec5fd296

#32 William Radick

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Posted 02 October 2013 - 03:41 PM

View PostRakona, on 02 October 2013 - 10:18 AM, said:



Dude, NICE! I know the heat can get a bit much at times, but its fun to blow off limbs so quickly! If you're good at heat management, might try this build

http://mwo.smurfy-ne...ea6250baa99a83c

I bind the SRMS to my ML on the second button, and put the ML solo on my third. It runs realllly hot, but can be devastating in the right spot.


I'll give it a whirl tonight :P

View PostATM87, on 02 October 2013 - 11:05 AM, said:

This is my Current CN9-A

Still haven't bought DHS, so it runs a little hot.

http://mwo.smurfy-ne...9e7efc2ec5fd296


Looks like a nice little light killer- would be sweet if you could squeeze a BAP in there for the strks

#33 Rakona

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Posted 02 October 2013 - 08:59 PM

View PostWilliam Radick, on 02 October 2013 - 03:41 PM, said:


I'll give it a whirl tonight ;)


So I put it on, and my god is it hot, but hot damn does it put out some damage. Smurfy's doesn't show it correctly I dont think, as in game, I'm at like 1.09, and Smurfy's is showing a 31% ratio for heat. Unfortunately, I still had arty on my srm and i didn't want to take it off, so there goes a heat sink i could of used. Here's caps on the hot map I played on. Decent match, I think I did pretty well for shutting down every few minutes. I missed my 4th kill by a hair, The Orion seriously walked in front of me as I was shooting, blocked my LPL shot, and killed the Cat. meh, happens, but dear lord it's hot, so hot i saw the little girl on my dash, burst into flames!

Posted Image

Posted Image

Edited by Rakona, 02 October 2013 - 09:05 PM.


#34 Rakona

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Posted 02 October 2013 - 09:03 PM

View PostATM87, on 02 October 2013 - 11:05 AM, said:

This is my Current CN9-A

Still haven't bought DHS, so it runs a little hot.

http://mwo.smurfy-ne...9e7efc2ec5fd296



He's right, nice mech to mess up some lights, but you need a beagle active probe to keep the locks for streaks. Get the DHS first, then see if you can fit the BAP, as it will help you out tremendously with this type of build.

#35 WANTED

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Posted 02 October 2013 - 09:09 PM

My most run mech is the Yen Lo Wang. I also do pretty good in it with usual config of AC20 and 2 MDL. What's great about being so familiar with Cents is I know their biggest weakness....the legs. Just leg em first and then it's pretty much over for them.

#36 xengk

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Posted 02 October 2013 - 10:49 PM

View PostWANTED, on 02 October 2013 - 09:09 PM, said:

My most run mech is the Yen Lo Wang. I also do pretty good in it with usual config of AC20 and 2 MDL. What's great about being so familiar with Cents is I know their biggest weakness....the legs. Just leg em first and then it's pretty much over for them.

Always aim for the crotch/butt on a Cen, it count as CT and kills zombie fast.
If you missed, you will sure to hit one or both legs instead.

#37 Zenki Style

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Posted 03 October 2013 - 11:01 PM

Don't Have a smurfy thing for this build. However i've been running my aL With three er LL. very hot build but I've done good damage with it 300 on average usualy 6-9 assists and sometimes a few kills (cold maps with alpha strikes)
it is Running a standard 275 so it moves in and out of cover quickly just has no leg armor to make up for all the extra wieght.

I made it more as a joke thinking it could not work but it does, I have almost never gone less than 200 dmg with it and this is my third week playing. Just have to watch the heat lol

#38 xengk

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Posted 04 October 2013 - 06:52 AM

View PostAdam pope, on 03 October 2013 - 11:01 PM, said:

Don't Have a smurfy thing for this build. However i've been running my aL With three er LL. very hot build but I've done good damage with it 300 on average usualy 6-9 assists and sometimes a few kills (cold maps with alpha strikes)
it is Running a standard 275 so it moves in and out of cover quickly just has no leg armor to make up for all the extra wieght.

I made it more as a joke thinking it could not work but it does, I have almost never gone less than 200 dmg with it and this is my third week playing. Just have to watch the heat lol

In case you didn't know.
There is a heat penalty for alpha-ing more than 2 ER and/or large laser, you will receive more heat than normal if you shot all 3 ERLL together or chain fire within 0.5 seconds.

When you have save up the CBill for it, an upgrade to Double Heatsink will greatly improve your heat capacity, while an upgrade to XL Engine will free up more weight to install more heatsink.

#39 Zenki Style

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Posted 04 October 2013 - 10:21 AM

View Postxengk, on 04 October 2013 - 06:52 AM, said:

In case you didn't know.
There is a heat penalty for alpha-ing more than 2 ER and/or large laser, you will receive more heat than normal if you shot all 3 ERLL together or chain fire within 0.5 seconds.

When you have save up the CBill for it, an upgrade to Double Heatsink will greatly improve your heat capacity, while an upgrade to XL Engine will free up more weight to install more heatsink.



Yup That ghost heat sucks. Its the major downside of this build. makes for a poor brawler but works as an excellent sniper. I have the advanced zoom module and almost always chain fire unless i'm on cold maps. Already running double heat sinks, only thing not on it is an xl and i am probably not going to run one i like being able to work like a zombie.

#40 DragonPup

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Posted 07 October 2013 - 04:29 PM

So I am a total noob at this game, but the Cent is a solid mech that also looks nice(A great way to judge a mech, I know) so I was thinking of this build for a CN9-A: http://mwo.smurfy-ne...703f34026ba2927

Basically I swap the AC/10 for an LB-X, use the weight savings to change the LRM10 to a trio of SRM4's. I change the structure to Endo Steel and change the STD200 to a XL260 to give me a cruising speed of a nice 86 kph. Finally, I use the leftover ton to add some torso armor.

I figure the LB-X will be better against smaller targets which I will likely engage, and the SRMs give a nice short range punch to go with the double MLAS and the LB-X.

Thoughts? :)





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