Instead of having static capture points a good way to add a little change to a rather stagnant game at the moment. On lieu of no new game modes I thought it might help to add alternating capture points. For example, match starts and capture point C is active for 45 seconds, then capture point A becomes active for 45 seconds, then point D, continuously alternating until the end of the round. This would add some randomization to the strategies and force teams to rely on teamwork and communication as well as help prevent canned strategies from constantly being used
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Conquest: Alternating Capture Points
Started by Sandpit, Sep 20 2013 05:37 PM
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