Why Play Any Other Light Besides Jenner?
#1
Posted 28 September 2013 - 01:48 PM
#2
Posted 28 September 2013 - 01:50 PM
#3
Posted 28 September 2013 - 02:15 PM
#4
Posted 28 September 2013 - 02:53 PM
#6
Posted 28 September 2013 - 03:17 PM
#7
Posted 28 September 2013 - 03:19 PM
Oppresor, on 28 September 2013 - 03:16 PM, said:
As it stands the Jenner would rip apart the Flea. Same speed but with more firepower and more armor.
#8
Posted 28 September 2013 - 03:28 PM
The commando makes a good mobile LRM carrier and if they ever fix SRM hit detection it'll be a good backstabber again.
#9
Posted 28 September 2013 - 03:45 PM
Without speedcap, Commandos, Jenner, Spider, Cicadas, Locusts would all go faster, good or not, this would be very bad for the Raven. Even the 3L would have a big problem there.
In the current state:
Raven-3L is the heaviest light mech that has ECM, it is mostly limited by its tubes and wonky SRMs (which will affect a lot of lights, from now on, I will simply says, SRMs). Raven-2X is literally worthless as a mech until it gets a higher engine cap and more modules. Its only value over the Jenner-K is that it can have a larger launcher, it really needs multiple buffs. The Raven-4X is unique in that its the largest light with ballistic slots, unfortunately this is a counter statement. Even with MGs, the engine cap is just too low to make use of them, leaving moderately effective, but outdone by other mechs, heavy ballistic Ravens.
The Commando will always have problems, it has low armor, and especially right now, has a SRM dependance. Basically with a good pilot, a Commando would beat a Spider in a very straight up fight, since the Spider cannot have the firepower of multiple SRMs, although the Spider is kinda messed up and so are SRMs. You can't really use any of them to great effect right now, but they do have arms over the Jenner. I suspect that as the game evolves we will see more Locusts, Fleas and Commandos realize that they can use STD engines. You see there is an advantage to these light light mechs, and that is, they need less engine to go faster. Even with a 100 engine, its still going what, 70? It will add a lot of ability to survive, especially if they adjust the hitboxes and make these three hard to CT, but easier to ST.
The Spider-5D is powerful with ECM and JJs. It is truly a competitive mech, even without its strange hit problems, it would do well at hit and run. The 5K has some real firepower from MGs finally, but other than that, not much. The 5V is pretty limited and not very good. One of the largest features that make Spiders good, other than JJs, which are very helpful on light mechs to live, is they have amazing hitboxes (they are also messed up, but). They can protect the CT, and have largish arms with small legs. Great hitboxes!
The Locust that I know of is probably worthless, the Spider-5K has it beat in pretty well every way.
The Flea has a lot of potential, however, it also can't go faster than 150 KPH without the speed cap and has less armor. The only way this mech could be good is if its small enough and the side torsos literally cover the CT from all angles and you put a STD engine in it. This is highly unlikely, even with MASC, it won't be good enough (you can do MASC, 5 Small Lasers, full armor, max STD engine in it though).
The Jenner-F is a monster right now. Good pilots can maintain its heat of 6 ML, and that makes it a more mobile and hotter pseudo guass cat thing. The K is usually considered weaker, but now that we have multiple good modules, it does have purpose. Seriously, I can't tell you how many Jenner-Ds I see with 4 lasers on it, or less, and I want to tell them, "use the Jenner-K man!" The Jenner-D is actually limited in that way, as you have to carry 2 missiles to make it worth it over the Jenner-K, and that means only LRM-5, SRM-2, SRM-4, and SSRM-2, two of those, and no ART. I've been using the JR7-D with 2 SRM-4 and I'm very good with it, I hope SRM detection gets better soon, because I'm amazing accurate with it, after playing it for so damn long.
#10
Posted 29 September 2013 - 12:42 PM
101011, on 28 September 2013 - 03:19 PM, said:
That's the problem; the Flea is faster but is currently restricted. If the Flea was given its true potential and maybe even MASC http://www.google.co....53217764,d.ZGU Then I have no doubt that in the right hands the Jenner would be dead.
#11
Posted 29 September 2013 - 01:10 PM
#12
Posted 29 September 2013 - 02:06 PM
#13
Posted 29 September 2013 - 02:11 PM
#14
Posted 29 September 2013 - 02:51 PM
#15
Posted 29 September 2013 - 04:46 PM
Jenners are fast agile and pack a punch but with no ecm and mostly working hit boxes it's not OP.
#16
Posted 29 September 2013 - 07:28 PM
Cybermech, on 28 September 2013 - 03:17 PM, said:
Any high alpha build that can aim, but ballistics seem particularly effective.
Just came out of a match with several spiders and jenners. I took out 4 of them myself, legged them then destroyed them with an AC5 Ilya....
....you just gotta pick your shots instead of blowing your load and hoping for the best.
#17
Posted 29 September 2013 - 08:08 PM
But there are only a few competitive variants, everything else is just leveling material.
Edited by Apostal, 29 September 2013 - 08:09 PM.
#18
Posted 29 September 2013 - 09:56 PM
The spider, due to it's hitboxes, is really good at annoying assaults and heavies. Other lights can line up enough straight on shots to actually take them out. I know, because I can kill spiders in my jenner or cicadas a lot easier than I kill jenners in my spider.
#19
Posted 29 September 2013 - 10:20 PM
They need a fix, or removing until they can fix it, no other light has the problem, and I can hit all of the others just fine even at 150kph.
IMO they are ruining the game a bit for me.
#20
Posted 29 September 2013 - 10:21 PM
DarkDevilDancer, on 29 September 2013 - 04:46 PM, said:
Jenners are fast agile and pack a punch but with no ecm and mostly working hit boxes it's not OP.
I've had more problems with not dealing damage to Commandos (A Death's Knell took 3 AC/20 rounds to the center torso, wasn't moving, still didn't even register a blip on my reticule) than Spiders. It is HIT DETECTION, not hit boxes.
Really wish people would learn the difference before they go pushing PGI into doing something like they did with the Raven's legs again. When I don't do damage to a shut down Atlas with an AC/20 at near point blank range, I don't blame it on the Atlas' hit boxes.
Edited by Risko Vinsheen, 29 September 2013 - 10:22 PM.
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