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Short Question, Short Answer


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#4281 Rogue Jedi

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Posted 26 August 2015 - 12:08 AM

View PostLeif Tanner, on 25 August 2015 - 11:16 PM, said:


Yeah, I read that forum thread, but not quite understand i understand it all that well.
I know the best pilots in the game are closer to the top tier, but does anyone know yet how it is calculated that ut you in a specific tier?


I do not know precisely how it is calculated, but it is based upon the activities you perform in a match,

basicly if I understand correctly everything which gives you XP or cbills is totaled up at the end of a match, then using that data somehow they determined where you are in the tiers,

I have no idea how they did the initial judgment, perhaps looking at your Elo then using that as a starting point to see if you were at the correct level using the new formula? but that is just an educated guess, as to the best of my knowledge PGI have not released more than very basic details on the formula they used.

I do know that for me the position in the solo queue seems about right as I have had no 12-0 games since the change, and the vast majority have at least half the winning team dead, also my match score is usualy about average for my team

#4282 IraqiWalker

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Posted 26 August 2015 - 03:03 AM

View PostRogue Jedi, on 26 August 2015 - 12:08 AM, said:

I have no idea how they did the initial judgment


Initial judgement is based on your stored stats in your profile, if you have any. It uses the stats calculated since the last stat reset.

#4283 jss78

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Posted 26 August 2015 - 12:35 PM

Regarding DHS, and specifically, how effective each of them is.

I see on Smurfy that they give either 0.14 or 0.20 (this is the "trudub" I guess) heat dissipation, the 0.20 applying if "in engine".

So that 0.20 presumably covers all DHS which come pre-installed in the engine (e.g., 9 for an STD-225). But what about that eleventh one that can be stuffed in the empty engine heat sink slot of an STD-275? Also 0.20?

(Sometimes I'm on the fence about whether to go for a bigger engine. If those 11th, 12th, etc., engine heat sinks give better heat dissipation per tonnage spent on heat sinks, I figure you may effectively get some of that engine tonnage back in needing fewer heatsinks)

#4284 Bilbo

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Posted 26 August 2015 - 12:44 PM

Only the 10 that come with the engine are 2.0. On the smaller engines that do not have ten, only the number that came in the engine are 2.0.

#4285 Torezu

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Posted 26 August 2015 - 12:52 PM

Smurfy's isn't helping with this - extra DHS in the engine and external seem to have the same heat efficiency effect. I always thought it was truedubs were in the engine, no matter whether they were extra or not.

#4286 Tylerchu

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Posted 26 August 2015 - 01:59 PM

View PostTorezu, on 26 August 2015 - 12:52 PM, said:

Smurfy's isn't helping with this - extra DHS in the engine and external seem to have the same heat efficiency effect. I always thought it was truedubs were in the engine, no matter whether they were extra or not.

If you can remove the heat sink, it's a 1.4x efficiency. If, as a person knowing nothing about MWO looking at the mechlab, can't see it, it's a 2x.

#4287 Torezu

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Posted 26 August 2015 - 03:14 PM

Noted. So the 16 total heat sinks you can fit in an XL 400 are not 2x efficiency - just 10 of them. Still, saves you criticals, I guess.

#4288 IraqiWalker

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Posted 26 August 2015 - 05:21 PM

View PostTorezu, on 26 August 2015 - 03:14 PM, said:

Noted. So the 16 total heat sinks you can fit in an XL 400 are not 2x efficiency - just 10 of them. Still, saves you criticals, I guess.

That's pretty much why you get an XL 400. Saves you space, 18 slots specifically. Allowing you to fit more upgrades, and weapons.

#4289 Torezu

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Posted 26 August 2015 - 06:03 PM

View PostIraqiWalker, on 26 August 2015 - 05:21 PM, said:

That's pretty much why you get an XL 400. Saves you space, 18 slots specifically. Allowing you to fit more upgrades, and weapons.

Yeah, I've been thinking about getting a really fast Wubshee for a while. Well, I mean, as fast as a 95t mech can go...

Edited by Torezu, 26 August 2015 - 06:04 PM.


#4290 IraqiWalker

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Posted 26 August 2015 - 06:09 PM

View PostTorezu, on 26 August 2015 - 06:03 PM, said:

Yeah, I've been thinking about getting a really fast Wubshee for a while. Well, I mean, as fast as a 95t mech can go...

You should read Tarogato's analysis of why the XL 400 is perfect on it.

#4291 Timicon

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Posted 28 August 2015 - 08:45 PM

This is not really a big issue at all, more something out of curiosity, but I was wondering, why is it that we are given the ability to name outr 'Mechs, if the names do not appear in drop matches nor can you see what what 'Mechs people own (and the names people gave their 'Mechs) in their profiles?

Really, with such an ability, I think that it should be incorporated somehow in the game, rather than just for our own amusement, be it to replace some of the titles people select to use in the game or something else...

#4292 Reno Blade

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Posted 28 August 2015 - 10:09 PM

View PostLeif Tanner, on 28 August 2015 - 08:45 PM, said:

This is not really a big issue at all, more something out of curiosity, but I was wondering, why is it that we are given the ability to name outr 'Mechs, if the names do not appear in drop matches nor can you see what what 'Mechs people own (and the names people gave their 'Mechs) in their profiles?

Really, with such an ability, I think that it should be incorporated somehow in the game, rather than just for our own amusement, be it to replace some of the titles people select to use in the game or something else...

I think the idea behind that was/is that you could have multiple mechs of your favorit variants and then rename them to know which is which.
Say you have 5 Mechs where 3 of them are the same variant, but each is for different purpose.
e.g. One for sniping, one for brawling and one for light-hunting.
I used to rename some mechs in the UI1.0 like my firebrand was "Rifleman" just for the old times sake ;P

#4293 Timicon

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Posted 29 August 2015 - 02:15 AM

View PostReno Blade, on 28 August 2015 - 10:09 PM, said:

I think the idea behind that was/is that you could have multiple mechs of your favorit variants and then rename them to know which is which.
Say you have 5 Mechs where 3 of them are the same variant, but each is for different purpose.
e.g. One for sniping, one for brawling and one for light-hunting.
I used to rename some mechs in the UI1.0 like my firebrand was "Rifleman" just for the old times sake ;P


I see, that kind of makes sense.

#4294 IraqiWalker

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Posted 29 August 2015 - 05:26 AM

View PostLeif Tanner, on 28 August 2015 - 08:45 PM, said:

This is not really a big issue at all, more something out of curiosity, but I was wondering, why is it that we are given the ability to name outr 'Mechs, if the names do not appear in drop matches nor can you see what what 'Mechs people own (and the names people gave their 'Mechs) in their profiles?

Really, with such an ability, I think that it should be incorporated somehow in the game, rather than just for our own amusement, be it to replace some of the titles people select to use in the game or something else...

Reno covered it. Some people put the loadout on their mech to immediately figure out which one to take.

#4295 TheCaptainJZ

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Posted 29 August 2015 - 05:45 AM

The reason it's not viewable to the public is because of a lack of profanity filter on it.

#4296 Takashi Uchida

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Posted 29 August 2015 - 03:40 PM

View PostTheCaptainJZ, on 29 August 2015 - 05:45 AM, said:

The reason it's not viewable to the public is because of a lack of profanity filter on it.


I'd spend MC to get a pink color scheme on an Atlas if "Skullf-cker" would appear in-game :lol:

#4297 dragnier1

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Posted 30 August 2015 - 07:36 AM

View PostTorezu, on 26 August 2015 - 06:03 PM, said:

Yeah, I've been thinking about getting a really fast Wubshee for a while. Well, I mean, as fast as a 95t mech can go...

lol i read this and went to look at the wolverines :lol:

#4298 Timicon

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Posted 31 August 2015 - 04:58 AM

Besides the Rven - 3L, when t comes to light scout 'Medhs, I was thinking that that because I have fair numbrr of mediums to my name, I am really really waqnting to go with a Heavt classs for te next 'Mech I get (InnerSohere, not Clan) thst mount ECM do zI cvan do more in drops to suport my tesn menbers, I have an ECM Ravern, bty when the ebnemyficus fiure on the light 'Mechs , there is not much to do but but get slaughtered, despite how well you set up ambushes for you the enmy team wothy= you tes members against enemy opponents, so I was wondering, when it comes to Inner Sphere 'Mech, does anyone have goog advice on what a good Heay IS heavy class 'Mech would be good to have?

I am bot much a fan of ballistics, either the ifle, auto-cvannot or LB-10X (I favour enemgy weaponds and lrm's ass my weaons of choice over anything else (the rest being that I do not have to worry bout running out of amunnition o bllistic mounted weapons) and all the mediums I have are either long range suppoort 'Mechs or brawlers (particularly the Quickdraw) but while the Raven 3-3L is a fine 'Mech in 'Mech in itself, t ids limited as to what it casn do to support the team in either dsolo drop z9mstchesz) or ehrn plsying CW matches, so I was wondering if anyone out there could suggest a great heavy 'Mech that mounts an ECM, yet has decent fire power to really get into the fight asnd brawl snd help my team members out a lot more than I have have been able to (esoecially ewhen playing in CW matches)
zSo if you any of you woukd be so kind to suggest a great heavy 'Mech class type (one that runs more on energy weapins and missiles, either short drsnge or long rather, I wukd very much appreciate it.
seem to post on this thread quite a bit, butthe more questions asked, I believe, helps enormousy in beng able to advance in the game a lot qwuicker and thus really help ot the teqm a lot more instead of the teams I get dropped with and slaughter within 5 minutes of a solo/pug drop in CW,

Does anyone have a 'Mech chassis and class that they favoure above all else and work best for them (IS 'Mechs only)

Cheers in advace if anyone answers this queston,; I am still relatively a noob to the game (Being I only started playing MWO since the end of March/the start of April this year, so I do not have as much Nastered 'Mechs nor a lot of skill points when it comes t seismic sensors (although I am working on things like that) and appreciate very much in advance any sugestions you could pass on to me, .

Adios, MechWarriors, I hoper that we all can drop in a match (solo or CW) together so to have some fun and achieve victory as much as we can (althought that is a par for ther course in any one game you are playing in) and look forward to dropping eith you when my new computer arives next week.

Edited by Leif Tanner, 31 August 2015 - 05:10 AM.


#4299 dragnier1

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Posted 31 August 2015 - 06:39 AM

If you mix tech you can go for the timberwolf or maddog, they work along those lines. Otherwise you could go for thunderbolts (they work well with lasers) or catapults for the missiles.

#4300 Timicon

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Posted 31 August 2015 - 07:00 AM

View Postdragnier1, on 31 August 2015 - 06:39 AM, said:

If you mix tech you can go for the timberwolf or maddog, they work along those lines. Otherwise you could go for thunderbolts (they work well with lasers) or catapults for the missiles.


I tried theThderbolt, but it just did not seem the right "Mech for me, like the JaferMech,but the catapult ( at the last the variants that are more reliant on enery and missiile mounts ifIam sure the Captapu
T is the right 'Mech for me,, since I have trued it on nimerous occuasions and ended up dying early on in drops (matches). Althought the Ii,ber Wooof iis a Clan 'Mech, it is one ai would like to field, if ever can save my C-Bills for ho w expensive they are to use in solo matches, but thanks for your suggestions mate, helps me a long way to edecide what 'Mech would be good to field in solo matches.

I would not mind a Mad Dog, even still, thr little arour on it compared to thers doesnot jseem all that much of a good trade of for me, especially since I jlike to brawl and lot and issues commands in-game to the team (calling out targets using VOIP) but that only go so far when the enemy tends to target Mad Dogs a lot than most 'Mechs

Edited by Leif Tanner, 31 August 2015 - 07:04 AM.






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