Speed (KPH): 64.8
Tonnage (Tons): 50
Firepower: 37.5
Heat Efficiency: 1.71
Armor-Standard: 336
Structure: Endo-Steel
Ever wonder what makes up sorcery? Well this mech's playstyle may explain things. For starters, there is no emphasis on the ballistics hardpoint situated on the right arm. Nor are the center torso energy points fully utilized. Instead, there is a machine gun where usually (if following the Yen-Lo-Wang lead) there is a AC/20. Also, where you would find 2 medium lasers you find only 1 and a tag laser. You may be asking yourself how a build like this could possibly work? Here are some Hardpoints to this puzzle.
1 Medium Laser
1 Machine Gun
1 Narc
1 LRM 20
1 LRM 5
1 Tag
So the evidence towards how this mech plays like a wand bearing buffoon. The NARC sticky bomb which explodes its goo upon the unsuspecting enemy. The Tag laser which does no damage to an enemy mech and usefulness intangible. A poisoned apple or a vile potion which any warrior no matter his constitution will succumb to the effects of this magic. As well as a benign sleight and a faded light that tempts any man to a false prospect of hope. Just two avenues of this tricky build.
Ammo Details:
540 LRM Missiles situated in Lower Legs.
2000 Machine Gun Bullets located in right torso.
1 Narc Ammo in right leg.
The tactic utilized by this mech build is one of extreme close range and long range. Heading to the forefront of contact is suicidal and huddling among the middle of 11 other mechs creates a disaster on the open path. The mech is more inclined towards stationary maneuvers with its tag laser and hit-and-run tactics with its 14 NARC goo bombs. Like a kung fu ninja, once things get hairy, berserker mode is incorporated if an enemy gets within 200m. 3 points to the playstyle.
1:Hit-and-run.
2:Sentry
3:Ground-and-Pound
Tip of the Century
Throttle control Throttle control Throttle control! Full Speed Ahead or Cruising speed or 1 KPH.