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Magic Missile Centurion


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#1 mualmoli

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Posted 27 November 2013 - 09:51 AM

Centurion CN9-A

Speed (KPH): 64.8
Tonnage (Tons): 50
Firepower: 37.5
Heat Efficiency: 1.71
Armor-Standard: 336
Structure: Endo-Steel

Ever wonder what makes up sorcery? Well this mech's playstyle may explain things. For starters, there is no emphasis on the ballistics hardpoint situated on the right arm. Nor are the center torso energy points fully utilized. Instead, there is a machine gun where usually (if following the Yen-Lo-Wang lead) there is a AC/20. Also, where you would find 2 medium lasers you find only 1 and a tag laser. You may be asking yourself how a build like this could possibly work? Here are some Hardpoints to this puzzle.

1 Medium Laser
1 Machine Gun
1 Narc
1 LRM 20
1 LRM 5
1 Tag

So the evidence towards how this mech plays like a wand bearing buffoon. The NARC sticky bomb which explodes its goo upon the unsuspecting enemy. The Tag laser which does no damage to an enemy mech and usefulness intangible. A poisoned apple or a vile potion which any warrior no matter his constitution will succumb to the effects of this magic. As well as a benign sleight and a faded light that tempts any man to a false prospect of hope. Just two avenues of this tricky build.

Ammo Details:
540 LRM Missiles situated in Lower Legs.
2000 Machine Gun Bullets located in right torso.
1 Narc Ammo in right leg.

The tactic utilized by this mech build is one of extreme close range and long range. Heading to the forefront of contact is suicidal and huddling among the middle of 11 other mechs creates a disaster on the open path. The mech is more inclined towards stationary maneuvers with its tag laser and hit-and-run tactics with its 14 NARC goo bombs. Like a kung fu ninja, once things get hairy, berserker mode is incorporated if an enemy gets within 200m. 3 points to the playstyle.

1:Hit-and-run.

2:Sentry

3:Ground-and-Pound

Tip of the Century


Throttle control Throttle control Throttle control! Full Speed Ahead or Cruising speed or 1 KPH.

#2 Darwins Dog

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Posted 27 November 2013 - 10:09 AM

View Postmualmoli, on 27 November 2013 - 09:51 AM, said:

You may be asking yourself how a build like this could possibly work?


I read your whole post, and I'm still asking myself that question.

#3 Victor Morson

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Posted 27 November 2013 - 11:24 AM

That's a terrible Cent missile build.

Try 2x LRM15+Artemis and a TAG, preferably on a 9D. You don't need to bother with backup weapons and definitely don't need to bother with arms. You'll be able to range your targets near 100 speed, and deliver enough missiles to crack AMS.

#4 Salinor

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Posted 06 December 2013 - 04:26 PM

Think you could post a video of that in action. If you are going to use that kind of loadout here is an edited version that might do better (comparitivly)
http://mwo.smurfy-ne...c34fb1f39622a08
or drop the narc for artemis like this and upgrade the missles
http://mwo.smurfy-ne...c4a7206dbe8bbf6





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