Lets define what a sniper is. Someone that shoots from a hidden spot to take out an enemy. They use a precision-rifle used to ensure more accurate placement of bullets at longer ranges.
Its hard to hide a 50+ ton Mech and Unfortunately you have to be extremely lucky and I mean really lucky (AKA no skill on your part at all) to actually take someone out (kill them) at any extended range in MWO. Why you may ask? MWO weapons have diminishing returns after their maximum range. The other mech would have to be already severely damaged in order for your shot to actually kill them. In that case you are just a player that is stealing someones kill because you did no damage in the first place.
When a real sniper shoots at long rage someone dies. When a MWO "sniper" shoots at long rage they do 1 damage. You may see on your screen a big hit animation when you fire and hit your opponent at 1500, in reality you have literately done next to no damage to that other mech.
You're hurting your team by trying to play something that is not practical in this game. It would be the same if someone was running around saying they are a medic by jumping in front of everyone's incoming shots.
Also, the whole "sniper fire helps keep enemy players from pushing forward" is a silly argument. While it may keep some new people from rushing or pushing forward, most players that have been around for awhile, know that the snipers shots are doing no damage and ignore it.
This is a nice post for more detail on weapon ranges and diminishing returns. http://mwomercs.com/...-weapon-ranges/
This also goes for poptarts trying to jump up and shoot someone at 2000m away. Stop please.
Edited by Xmasterspy, 21 October 2013 - 02:41 PM.