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Hill Climb Module D:


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#1 Troutmonkey

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Posted 25 October 2013 - 09:41 PM

Hill Climb Module
The deceleration received when climbing inclines is reduced by [10%].
So we break the movement only to introduce a module to fix it? Guh…. --> http://mwomercs.com/...25#entry2798425

Edited by Troutmonkey, 25 October 2013 - 09:42 PM.


#2 yashmack

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Posted 25 October 2013 - 09:44 PM

its only a slight increase, and it takes up a module slot that could be better used most likely, i like the idea
they need more useful modules

#3 John MatriX82

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Posted 26 October 2013 - 03:49 AM

View Postyashmack, on 25 October 2013 - 09:44 PM, said:

its only a slight increase, and it takes up a module slot that could be better used most likely, i like the idea
they need more useful modules


Don't worry, after they'll definitely nerf the Seismic, this hill assist module will take over it for atlases alike. What's ridiculous it's that they broke movement basically rendering anything without JJs an impaired mech and now you can equip a magic module to avoid or soften the issue.. that should be a pilot lab perk not a darn module.

#4 MisterPlanetarian

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Posted 26 October 2013 - 03:58 AM

It says it affects the acceleration penalty, this means your max angle is unaffected. It helps fast movers maintain a more consistant pace over uneven terrain which is all good really.

Not that criticism is a problem but atleast take a moment and read it through twice before you cry about it.

#5 Zerberus

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Posted 26 October 2013 - 06:23 AM

View PostJohn MatriX82, on 26 October 2013 - 03:49 AM, said:


... What's ridiculous it's that they broke finally fixed movement basically rendering anything without JJs an impaired mech incapable of walking straight up and now you can equip a magic module to avoid or soften the issue..

Fixed that for ya.

And this is why it SHOULDN`T be a pilot lab perk. A capable pilot that understands the difference between a flat surface, hill , and sheer rock face has absolutely no use for it. Only beginners thet haven`t learned what angles they can and can`t scale or pilots that refuse to adapt will have any use for it.

Or really high level pilots that will use it to get to places that were previously unaccessible.

Edited by Zerberus, 26 October 2013 - 06:26 AM.


#6 John MatriX82

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Posted 26 October 2013 - 07:04 AM

View PostZerberus, on 26 October 2013 - 06:23 AM, said:

Fixed that for ya.

And this is why it SHOULDN`T be a pilot lab perk. A capable pilot that understands the difference between a flat surface, hill , and sheer rock face has absolutely no use for it. Only beginners thet haven`t learned what angles they can and can`t scale or pilots that refuse to adapt will have any use for it.

Or really high level pilots that will use it to get to places that were previously unaccessible.


I can't stand to reach the apex of a ridge that is as tall as the ankle of my mech and not be able to pass it because there's a slope % that doesn't allow me to do that. Or I can't backpedal because a tiny rock that I didn't considered that makes my atlas halt because of this dull movement system. Mech's Legs have joints you know? What those knees are used for?

I am absolutely happy that now you can't reach impossible places with atlases and other mechs, that was awkward, but it could have been done in a different matter especially for number of situations where this movement system is simply overly punishing, as well as it's awkward that certain mechs have fallen into absurd archetypes categories (like making a quickdraw to have the archetype of the stalker, because it's huge = hell, it's scaled wrong!).

Guess why now anything with JJs dominates, and why jj-uncapable mechs are dusting off in many hangars.

Edited by John MatriX82, 26 October 2013 - 07:05 AM.


#7 Otto Cannon

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Posted 26 October 2013 - 07:24 AM

View PostZerberus, on 26 October 2013 - 06:23 AM, said:

Or really high level pilots that will use it to get to places that were previously unaccessible.


All it does is make you less slow when climbing. It won't allow you to climb steeper slopes than before.

#8 Zerberus

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Posted 26 October 2013 - 08:59 AM

View PostOtto Cannon, on 26 October 2013 - 07:24 AM, said:


All it does is make you less slow when climbing. It won't allow you to climb steeper slopes than before.

Yes and no. WHile in basicprinciple you are absolutely correct, by slowing down less, you carry more momentum. That momentum in turn can carry you over slight "unscalable" inclines, or in this case inclines that were just barely unscalable for you before because you came to a stop like 3 feet from the top.

Which will in fact directly result in people being able to get to places that they couldn`t reach before. I never said that they could get to places that boggle the mind as a result , it`s not a consumable wormhole. :)

Edited by Zerberus, 26 October 2013 - 08:59 AM.


#9 Otto Cannon

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Posted 26 October 2013 - 01:16 PM

View PostZerberus, on 26 October 2013 - 08:59 AM, said:

Yes and no. WHile in basicprinciple you are absolutely correct, by slowing down less, you carry more momentum. That momentum in turn can carry you over slight "unscalable" inclines, or in this case inclines that were just barely unscalable for you before because you came to a stop like 3 feet from the top.

Which will in fact directly result in people being able to get to places that they couldn`t reach before. I never said that they could get to places that boggle the mind as a result , it`s not a consumable wormhole. :P


Ok, but I was under the impression that even momentum wouldn't prevent a 45º slope from stopping you, hence the 'pebble stop' effect, and anything less than that wouldn't have completely halted you anyway.

If you can power over 45º slopes with momentum how can a small rock stop you dead from full speed?

#10 Troutmonkey

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Posted 26 October 2013 - 05:42 PM

I just really want a fix for Canyon and River City, need more ways to get out of places. If I'm in my Stalker and I fall into a ravine or the water I usually have to walk ages to get out of there. Like I've already been penalized for my slow movement, but having to trudge halfway up the map and back to get where I was is a bit too much. It's still pretty bad in my Cicada which is damn fast.

Edited by Troutmonkey, 26 October 2013 - 05:42 PM.






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