I voted "NO" on decreasing the time on Base Caps, and "YES" on spreading them out more.
Something I would rather see is the rate of speed of capping be proportional to your mech's weight contribution to the tonnage of your side still active.
This makes it easier and more feasible for a few mechs remaining to make more of a cat and mouse game to competing for the resource win condition, which becomes essentially meaningless if your lone mech takes forever to cap a base on its own despite being the only one left active.
At the same time, I don't want lone Locusts peeling off and quick capping bases while the there are one or two large furballs deciding by combat a portion of the contest.
Consider a best cap time being 1/4th what it currently takes a single mech without a module to cap one base. Lets call it 20 seconds.
Examples of what I mean:
- You are in a Centurion in a group with a total drop weight of 700 tons over 12 mechs. You and a Shadowhawk are capping a base with 105/700'th of best cap rate, or 20 seconds / (105/700) = 133 seconds to cap
- Your Centurion and Shadowhawk pair move to the next base, but your team has lost 260 tons of its drop weight in a lavabath suicide pact on Terra Nova. You two now represent (105/440 tons remaining), and can cap a base in in 20 / (105/440) = 84 seconds
- Your Centuron and Shadowhawk are all that is left of the team, and for some reason the Shadowhawk is running interference while you cap a base. You cap the base in 20 seconds / (50/105) = 42 seconds.
What a system like that would do is make it easier to cap bases with fewer mechs when there are fewer mechs active on your side, making trying to eke out a cap win a bit more doable if calamity strikes your side. It also doesn't strongly favor a fast cap lance by itself unless things go awry with the rest of the team. It also makes it so if you move with the entirely of whatever remains of your team onto a base, you are capping that base in no more than 20 seconds.
The capture accelerator mod in a system like this would increase your apparent tonnage for capping purposes without changing the total tonnage value of your side, and it may or may not be coded to allow you to exceed that 20 seconds fastest cap possible.