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Mwo Maps – Tactical View

Guide

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#101 Ayaka Quinn

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Posted 02 March 2017 - 03:06 PM

This is a very helpful post, thanks a ton for the hard work!

#102 ImperialKnight

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Posted 29 July 2017 - 07:20 AM

this is great work. it's amazing how people don't realise how much of the game is decided by map knowledge. there are very decidedly bad places to be on the map, yet people still stroll into them, e.g. Mining Collective Assault lance going tunnel and immediately get annihilated by the entire enemy team

read this people, read everything

#103 Tier5ForLife

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Posted 14 September 2018 - 11:10 AM

Great job!

I know it is "boring" but everyone should get in a fast mech and walk the maps.

And you should NOT do a Seige unless you have walked the map.

Edited by LikeUntoBuddha, 14 September 2018 - 07:04 PM.


#104 Davo OHno

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Posted 30 April 2020 - 12:03 PM

was a helpful post, most likely. Images don't load so it's fairly useless.

That's the problem in general here. The forum stuff is hopelessly out of date for anyone relatively new

Are the images archived anywhere?.

Edited by Davo OHno, 02 May 2020 - 08:16 PM.


#105 Agent Super Chicken

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Posted 08 March 2021 - 09:28 AM

View Post627, on 24 November 2013 - 10:43 PM, said:


*changed :P
Hope we'll see a real dropship on one of the newer maps, one that's not broken. Given how often you fight on a space port in lore, this should be a no brainer to build a map around one :)


I would LOVE if they do a new map in 2021 around a couple Union class dropships. Love it.

#106 Agent Super Chicken

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Posted 08 March 2021 - 10:42 AM

View PostKamikaze Viking, on 17 April 2014 - 08:49 PM, said:

Great reading, one of my guys just found this today.
Time to implement some of those nice tactical ideas!

Wow I'd never realised that the structure in crimson straight was massive vehicle lifts. I suppose it fits with a train loading yard. Imagine if they periodically went up and down that would rock!! Lifting a pair of assaults to the top, while another comes down and crushes a Hunchback.



And yeah I'd agree that adding some details about turrets in assault mode is a good idea.


Something with loading equipment for cargo ships would be lovely on a new map. I mean there would be bugs... but it would be really cool.
Like the old Star League fortress with mech elevators that they needed to defend, using fewer pilots but a cache of Star League mechs, in that old BattleTech book. Was that the Helm core, or am I thinking of somewhere else?





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