The Jester
#181
Posted 30 October 2013 - 08:20 PM
#182
Posted 30 October 2013 - 11:24 PM
I will wait and see what the verdict is before buying since my MC is umm... rather low after that sale on colors....
#183
Posted 31 October 2013 - 02:23 AM
It's pretty clear where that colour palette came from...
#184
Posted 31 October 2013 - 03:07 AM
Daekar, on 30 October 2013 - 11:24 PM, said:
I will wait and see what the verdict is before buying since my MC is umm... rather low after that sale on colors....
Besides, I think the paint scheme is getting people more worked up than the pattern (and the paint can be changed). With the right colors, that camo can be pretty sinister.
#186
Posted 31 October 2013 - 05:56 AM
#187
Posted 31 October 2013 - 06:08 AM
2xPPC
4xMedLas
Engine and Heatsinks to taste.
I have a feeling that build would work fairly well, even if I would still be inclined to lean toward my 4xLgLas K2.
#188
Posted 31 October 2013 - 07:45 AM
Daekar, on 31 October 2013 - 06:08 AM, said:
2xPPC
4xMedLas
Engine and Heatsinks to taste.
I have a feeling that build would work fairly well, even if I would still be inclined to lean toward my 4xLgLas K2.
I've made that same build work on the slightly lighter Quickdraw 5K, the 5 tons should help with Heatsinks.
I'm hoping for more energy hardpoints, 8 sounds like fun.
#189
Posted 31 October 2013 - 07:53 AM
Daekar, on 31 October 2013 - 06:08 AM, said:
2xPPC
4xMedLas
Engine and Heatsinks to taste.
I have a feeling that build would work fairly well, even if I would still be inclined to lean toward my 4xLgLas K2.
Yea, I think that is the idea behind the mech. Seems like it was designed with the intent of carrying 2 longer ranged energy weapons in the arms and 4 shorter ranged weapons like MLasers (or Pulse) in the torso.
#190
Posted 31 October 2013 - 07:59 AM
Daekar, on 31 October 2013 - 06:08 AM, said:
2xPPC
4xMedLas
Engine and Heatsinks to taste.
I have a feeling that build would work fairly well, even if I would still be inclined to lean toward my 4xLgLas K2.
will reserve judgement until after the hitbox pass. As of right now, the thing keeping my current K2 as a second tier is the CT/H. And actual game stats.
I already have one CT damage magnet I paid money for in the Protector. For a Hero K2 to entice, questionable paint/pattern aside, would be JJs (which still leaves it second rate to my TDR-9SE, and I don't even like my TDR), or some interesting hard point variety. 6 energy hard points underwhelms me beyond words. The other thing it would need is a serious return to CB agility buff, but the P2W rage would be strong with that one.
#191
Posted 31 October 2013 - 09:42 AM
Amsro, on 31 October 2013 - 07:45 AM, said:
I'm hoping for more energy hardpoints, 8 sounds like fun.
If they gave it 8, it'd have more hardpoints than the others. They all have 6.
#192
Posted 31 October 2013 - 09:56 AM
Ngamok, on 31 October 2013 - 09:42 AM, said:
If they gave it 8, it'd have more hardpoints than the others. They all have 6.
I honestly don't even care about that. Since pretty much every mech released since Closed beta has 8 or more hard points, the real issue should be that the CB mechs need their hardpoints revisited WITH their hitboxes.
#193
Posted 31 October 2013 - 10:11 AM
Sephlock, on 30 October 2013 - 11:09 AM, said:
No, it would be cruel to do that BEFORE that nerf. This wasn't cruel, except to our eyes.
#194
Posted 31 October 2013 - 10:45 AM
#195
Posted 31 October 2013 - 10:48 AM
Scrawny Cowboy, on 31 October 2013 - 10:45 AM, said:
except that 4 energy hard points don't offer the either or capability of 2 energy/2 missile.
Though considering those are probably large lasers in the arms, 1 would be a little more favorable if it had 2 E-points per arm.
#196
Posted 31 October 2013 - 11:21 AM
Take a look at the Cataphract's RT, which is always the ballistic torso side.
The mech is probably actually a K2 (which it looks like the most anyhow) with the ballistic and energy flipped a bit.
It's 4E, 2B, with the ballistic on the arms, and the energy on the side torsos.
#198
Posted 31 October 2013 - 12:01 PM
One
Critical
Feature
Remember the Heavy Metal? How it played a little sound clip every time you got a kill?
#199
Posted 31 October 2013 - 12:11 PM
Bishop Steiner, on 31 October 2013 - 11:47 AM, said:
It should be noted by that picture. None of the current energy options on a K2 fit that piece. I would guess that is a new graphic for a Pulse Laser. On closer look, you will notice they tucked the two small ports in tight to the center torso. I have a feeling they are Machine Guns.
Left Arm: 1 Energy
Right Arm: 1 Energy
Left Torso: AMS, 1 Energy
Right Torso: AMS, 1 Energy
Center Torso: 2 Ballistic
This brings up the question, add JJ or ECM. Flipping points Hard points from L/R Torso to CT seems a nerf. So, that might justify adding JJ or ECM to it. The 2 AMS is just a quirk.
#200
Posted 31 October 2013 - 12:30 PM
Macbrea, on 31 October 2013 - 12:11 PM, said:
It should be noted by that picture. None of the current energy options on a K2 fit that piece. I would guess that is a new graphic for a Pulse Laser. On closer look, you will notice they tucked the two small ports in tight to the center torso. I have a feeling they are Machine Guns.
Left Arm: 1 Energy
Right Arm: 1 Energy
Left Torso: AMS, 1 Energy
Right Torso: AMS, 1 Energy
Center Torso: 2 Ballistic
This brings up the question, add JJ or ECM. Flipping points Hard points from L/R Torso to CT seems a nerf. So, that might justify adding JJ or ECM to it. The 2 AMS is just a quirk.
well, the side parts, with the red lenses look to be the traditional laser ports for the Catapult. The one below it (since the other side is not visible) is clearly a smaller version of the arm laser, as you can see the silver ring, and on my monitor size, the reflection of the lense is pretty easy to make out.
Macbrea, on 31 October 2013 - 12:11 PM, said:
It should be noted by that picture. None of the current energy options on a K2 fit that piece. I would guess that is a new graphic for a Pulse Laser. On closer look, you will notice they tucked the two small ports in tight to the center torso. I have a feeling they are Machine Guns.
Left Arm: 1 Energy
Right Arm: 1 Energy
Left Torso: AMS, 1 Energy
Right Torso: AMS, 1 Energy
Center Torso: 2 Ballistic
This brings up the question, add JJ or ECM. Flipping points Hard points from L/R Torso to CT seems a nerf. So, that might justify adding JJ or ECM to it. The 2 AMS is just a quirk.
ECM I can almost guarantee will not happen. As no toher version of the Cat has ECM, that actually would be instant P2W. JJs are not a big deal, because every single other Cat version available BUT the K2 already has them.
I would think it unlikely to ever have ECM on a Hero, with the possible exception of Heroes who already have an ECM capable cbill version.
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