But WoT is suffering in its fanbase after the advent of "Premium Tanks". These Tanks should confer a slight advantage, but issues have arisen. The Cost of these Tanks forms the prime funding to keep WoT going, so are needed. However once someone has paid cash for one of these things, then the playerbase gets annoyed when these are tweaked for game balance.
Unlike a simple subscription model, when a player "buys" one of these tanks they feel a certain sense of entitlement. "I paid good money for this, so I better get my monies worth Devs". And the "free" players feel like they are merely there to provide target practice for the players who paid for their tanks. The advent of Premium tanks has split the community down the middle and to an extent many players have left (from both sides). A subscription model never seemed to do this to the players, you paid to just access the game (a change in mindset perhaps)
I do hope the Devs here don't take this route, if they do then alligations of it being a PTW model will arise and again the community will suffer.
I do like the idea of micro transactions, I'd like to see paid models of mechs appear and for the game to be funded. However any "slight advantage" offered would be to the detrement of the game.
From what I've seen the Devs said they have no plans to go down this route, but then again the Devs of WoT made similar statements while the game was in Beta. I quite like the community here (it was a bit like the comminty for WoT in Beta), and I'd hate to see similar things happen. Just a bit jaded but previous experiences I guess. But I also like the Subscription model personally as this gives the Devs more free reign to make changes...but then I guess thats just me (perhaps a 5 dollar subscription model would be better than offering certain things in the microtransaction store).
Edited by Phaid Knott, 16 June 2012 - 10:05 AM.