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SRM 2 Streak boat. As many as you can cram in.


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#1 Riffleman

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Posted 02 July 2012 - 11:39 AM

Admit it, you want to try it at least once. To see that many homing missles hit something all at once. Ranks up up there with 9 medium laser boats.

#2 Name48928

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Posted 02 July 2012 - 11:44 AM

You're limited to the number of missile hardpoints on your chassis.

As such, missileboat/gunboat/laserboats will unlikely make it into the final release.

#3 Wildcat

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Posted 02 July 2012 - 11:44 AM

would be tempting lol, was thinking more along the lines of a AC2 Boat lol... im very interested to see what damage these AC2s would do and if they are worth it




View PostMinionJoe, on 02 July 2012 - 11:44 AM, said:

You're limited to the number of missile hardpoints on your chassis.

As such, missileboat/gunboat/laserboats will unlikely make it into the final release.


^ And this

Edited by Wildcat, 02 July 2012 - 11:45 AM.


#4 Mech Wrench

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Posted 02 July 2012 - 11:46 AM

sound like a good in fighters favorite catapult, :)

#5 Riffleman

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Posted 02 July 2012 - 11:48 AM

It may not be as limiting as you think. Heck even 6 of the systems, with 12 missles hitting at once, are gonna be pretty cool. Suppliment damage with lazorz as well.

#6 Name48928

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Posted 02 July 2012 - 11:49 AM

View PostRiffleman, on 02 July 2012 - 11:48 AM, said:

It may not be as limiting as you think. Heck even 6 of the systems, with 12 missles hitting at once, are gonna be pretty cool. Suppliment damage with lazorz as well.


Name one mech in the BT universe that mounts six separate missile systems.

#7 Spleenslitta

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Posted 02 July 2012 - 11:50 AM

I'll try a Commando with 2x Streak SRM 2's in one arm and 2x Mlasers in the other. Bigger and more powerfull XL engine and an ECM system.
Should be really good on urban maps.

#8 Grimarch

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Posted 02 July 2012 - 11:51 AM

Guess if you have LRM20 you could get lots of SRMS instead, BUT shor range makes it silly to the extent that you should hope you can fire straight and get an AC 20.....same range...

#9 Name48928

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Posted 02 July 2012 - 11:54 AM

View PostSpleenslitta, on 02 July 2012 - 11:50 AM, said:

I'll try a Commando with 2x Streak SRM 2's in one arm and 2x Mlasers in the other. Bigger and more powerfull XL engine and an ECM system.
Should be really good on urban maps.


Base Commando has a medium laser in the right arm, SRM-4 in the left arm, and SRM-6 in the torso. Strip those out and you have one energy hardpoint in the right arm, one missile hardpoint in the left arm, and one missile hardpoint in the torso.

You wouldn't be able to mount two lasers in the right arm or two missiles in the left arm. The chassis doesn't have the hardpoints for multiple weapons in those locations.

View PostGrimarch, on 02 July 2012 - 11:51 AM, said:

Guess if you have LRM20 you could get lots of SRMS instead, BUT shor range makes it silly to the extent that you should hope you can fire straight and get an AC 20.....same range...


If you start with one LRM20, you can replace it for one Stream SRM-2. That's how the hardpoint system works.

#10 Riffleman

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Posted 02 July 2012 - 12:00 PM

Im pretty sure you can fit as many systems as you have room for in a hardpoint. For example if you strip a catapult of its lrm 20s you can fit 3 srm 2 in there. The hard point just limits the room and type of equipment that can go in there. since there still balistic and take up less room you can cram more in. Im not in the beta, but i have a strong suspicion this is how it works ;}

#11 bikerbass77

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Posted 02 July 2012 - 12:02 PM

Just tried it in mw4 with a Longbow 85 tonne assault mech, it doesn't work as well as laserboating a supernova with clan heavy medium lasers.

Edited by Hans Davion, 02 July 2012 - 12:03 PM.


#12 Grach

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Posted 02 July 2012 - 12:03 PM

Even should you have the hard points available I'd expect that when substituting multiple smaller launchers in order for a single large volley launcher, you would start duplicating systems and creating dead weight.

ie, each SSRM2 would have its own targeting/guidance system even if the fire control has them all slaved to one command.

Edited by Grach, 02 July 2012 - 12:05 PM.


#13 Kaelin

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Posted 02 July 2012 - 12:07 PM

trouble with streak SRM's, they can be a tad unpredictable; if they don't lock they don't fire. meaning when you press the trigger you'll get an itano-circus worthy of a gundam episode, or nothing at all... and for that matter any combination in-between

#14 Elizander

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Posted 02 July 2012 - 12:07 PM

Posted Image

The problem with boating smaller weapon systems is that you need way more than 6 to be effective. :)

#15 Name48928

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Posted 02 July 2012 - 12:07 PM

View PostRiffleman, on 02 July 2012 - 12:00 PM, said:

Im pretty sure you can fit as many systems as you have room for in a hardpoint.


http://mwomercs.com/...-blog-6-mechlab

And then...

Quote

Isnt this system a little rigid? If i got this right you can only downgrade weapons because you couldnt fit a bigger weapon into the hardpoints even if you reduced armor. –Rutok
[DAVID] Hardpoints will limit the number of weapons that can be placed in a location on the ’Mech. The number of slots those weapons can occupy is not predefined (outside of the maximum number of slots in the location). So let’s say that I’m allowed 2 energy weapons in my right arm. I currently have 2 Medium Lasers which occupy 1 slot each. I would still be allowed to put in 2 Large Lasers, which occupy 2 slots each.


There's been a lot of confusion over the difference/relationship between hardpoints and critical slots.

A LOT of confusion.

I guess we'll find out for sure once the game launches.

Edited by MinionJoe, 02 July 2012 - 12:11 PM.


#16 Kunae

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Posted 02 July 2012 - 12:08 PM

Unless the timeline is accelerated, you will never see SSRMs.

#17 Grimarch

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Posted 02 July 2012 - 12:10 PM

SSRM's 2 are in, type 4&6 which make them useable are not. People wont use them, didmnt realise thats was how HP's worked...shame

Edited by Grimarch, 02 July 2012 - 12:12 PM.


#18 Eximar

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Posted 02 July 2012 - 12:11 PM

View PostKunae, on 02 July 2012 - 12:08 PM, said:

Unless the timeline is accelerated, you will never see SSRMs.

Nope, Streak SRM-2 at launch.
http://mwomercs.com/...-devs-1-answer/

#19 LordKnightFandragon

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Posted 02 July 2012 - 12:11 PM

I made Stk SRM 6 boats our of Mechwarrior 4 Vultures and Arctic Wolves....worked very well actually...run by, barely aim, watch the shells fly and the health drop off in quarters.....

#20 Grimarch

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Posted 02 July 2012 - 12:12 PM

reading your link think your wrong, example shows large laser replaced by 2 meds...ergo 1 LRM20 with 7 slots could be replaced by 7 SSRMS....

Edited by Grimarch, 02 July 2012 - 12:12 PM.






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