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#1 Arctourus

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Posted 14 November 2013 - 10:24 AM

So I took the old battlemaster out for a run today and had an interesting experience. A teammate of mine came under attack from a pair of spider 5ds. He was running a blackjack, sorry, but I can't remember the model. So I lumber up and find him dueling away with the pair and start helping out. Now, these spiders weren't what you call smart. They stopped moving frequently, ran largely at very slow speeds and even overheated a few times. So I'm outfitted with four mlas, two asrm6 and two alrm10. The lrms were no good, they had ecm and were too close. The srms were tricky as their hit detection is, well, hit and miss. Mlas, however, work great. So I stood there and shot...and shot....and shot. They ignored me in favor of finishing off the BJ. I had targeted one, and remained focused on taking him out throughout the firefight.

So, after the BJ kicks it, they turn on me. Having already landing several solid hits on my targeted spider with four mlas alphas and multiple glancing blows, I knew he was getting close to dead. THen he overheated within 100 meters of me, facing me. I put the crosshairs on his damaged CT and hit a non-moving full-duration blast from all four mlas. Nothing. He powered back up and continued to fight. I got him with two more solid blasts, as well as several point blank and glancing blows from the 12 shot of srms. He still killed me.

Given that, even if he had put all of his armor in the front, the CT only has 40 points of armor. Four mlas is 20. There's no way to survive that many shots. But survive he did.

blah, rant complete.

#2 ExplodedZombie

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Posted 14 November 2013 - 10:31 AM

Yet another example of how broken spiders are. However, we can stop being sad because PGI is looking into them as I type this. At least, that's what I have been lead to believe. So hooray having less of these posts in the future!

#3 Auzen

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Posted 14 November 2013 - 10:58 AM

I popped a quick shot of my AC20 at a Spider the other day as he was running diagonally across my path in Forest Colony, and... I killed it.

I almost went to splash cold water on myself to make sure I wasn't dreaming.

But my above anecdote is not representative of my general experience when fighting Spiders. :wub: I'm right there with the folks who believe there's "something fishy" with them, as it usually takes way longer to deal with the last enemy if he's in a Spider than if he's in any other Mech, even with a handful of folks all shooting at him.

Good gaming!

#4 El Moosechacho

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Posted 14 November 2013 - 11:09 AM

Everyone that's been running and exploiting broken spiders during these dark times ( to be later referred to as spidergeddon I'm sure) needs to be thrown down a well.

Edited by El Moosechacho, 14 November 2013 - 11:10 AM.


#5 Arctourus

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Posted 14 November 2013 - 11:57 AM

I've had some good times one-shotting a spider with my ac20. I know they can be killed, and it's strange that the bug doesn't seem to happen every time. I've seen spiders taken out fairly quick. It's a strange thing. To be honest, I like the spider. I've thought for a year now about buying one just for the fun of it. I was hoping that my locusts would give me something fun to play that was a little different from my jenner, but what little time I've put into them makes me dread putting in more.

#6 Hillslam

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Posted 14 November 2013 - 12:02 PM

In B4 horde of spider pilot apologists spewing excuses and hurling l2p accusations to muddy the water.

#7 Sandpit

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Posted 14 November 2013 - 12:06 PM

I've yet to have a problem killing them. *shrugs*

#8 CDLord HHGD

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Posted 14 November 2013 - 12:41 PM

Here ya go....

Posted Image

#9 Blurry

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Posted 14 November 2013 - 12:49 PM

View PostSandpit, on 14 November 2013 - 12:06 PM, said:

I've yet to have a problem killing them. *shrugs*

Ok so 5 of us (not at full health mind you) took over 3 mins to kill 1 spider.
Sorry but no matter how good the pilot is 3-4 of good concentrated fire from 5 mechs to kill it and there is nothing wrong?
They just went in a circle and we all trained on it and kept at it and it wouldnt die.

any other light you can take down. but not these.
But then again these are the forums and PGI can do no wrong.
They never make mistakes and everything is working as intended. Bonus points for the match maker!

#10 xRatas

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Posted 14 November 2013 - 12:55 PM

View PostSandpit, on 14 November 2013 - 12:06 PM, said:

I've yet to have a problem killing them. *shrugs*

Location: Arkansas

Edited by xRatas, 14 November 2013 - 12:55 PM.


#11 Appogee

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Posted 14 November 2013 - 01:14 PM

View PostExplodedZombie, on 14 November 2013 - 10:31 AM, said:

Yet another example of how broken spiders are.

No, no, no.

PEEFSmash told us they're not broken.

He knows this because he is an elite player and the elite players of elite competition don't use Spiders.

#12 MonkeyCheese

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Posted 14 November 2013 - 01:19 PM

What you explain is hit detection, clearly when you do hit a spider it takes damage like that ac20 example, so the hitboxes are actually working as armor and internals do take damage, problem is as pgi have said in the command chair is that there is a problem with the spider hit detection.

If anyone remembers the old days with knockdowns that is a perfect example, 1. Mech falls over, 2. Enemy's shoot at Mech laying on ground, 3. When Mech quickly goods into stand up animation it jumps on the enemy's screen into a different location. It is clearly a similar problem with the spider skeleton, just because you shoot it on you screen didn't mean that is exactly where it is on the server.

Well that's my understanding unless the spider goes into godmode when overheated but I think the server location is a better reason.

Sad to say it but just don't even bother shooting at spiders right now unless its with lrms preferably with tag/narc/arti or unless you have multiple streaks, sure they may splat everywhere now days but they will still kill a spider.

#13 Sandpit

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Posted 14 November 2013 - 01:25 PM

View PostxRatas, on 14 November 2013 - 12:55 PM, said:

Location: Arkansas

which implies you're talking about a lag and ping issue not a mech design issue.....

#14 Leesin

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Posted 14 November 2013 - 01:39 PM

It's just so random, sometimes my shots go straight through them, sometimes they don't take full damage of what they've been hit by and sometimes I hit them with my AC/20 and blow them to ******* pieces.

It's obvious that there are some serious issues with the detection and the Spiders definitely have a broken hitbox, like the video some guy posted a while back of the spider having a magic "hole" in his CT where the lasers went straight through the spider and didn't damage it.

I imagine this is being looked into, at least I hope it is after all the proof has been posted on here, it isn't just "qq mad u bad" posting, it's a fact now that Spiders need fixing, I pilot them myself and some matches I feel borderline untouchable.

#15 nehebkau

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Posted 14 November 2013 - 01:40 PM

I've run lots of spiders and ya wanna know what I think? I don't think spiders are messed-up by themselves. I've killed and been killed many times driving and fighting spiders. Having said that, there seems to be a 'speed and/or latency range' where I don't get hit and/or damage gets spread more evenly over my body. I've dodged 5 mechs for an eternity at times, been hammered by ac40s with no damage and i've been 1-shot by an AC40 (side-on)

Its my opinion that the issues with the spider are a combination of a couple of things and not something so simple as just their hit-boxes. Go to the training grounds and fire at some and you'll see.

Edited by nehebkau, 14 November 2013 - 01:41 PM.


#16 MonkeyCheese

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Posted 14 November 2013 - 01:54 PM

View PostMonkeyCheese, on 14 November 2013 - 01:19 PM, said:

What you explain is hit detection, clearly when you do hit a spider it takes damage like that ac20 example, so the hitboxes are actually working as armor and internals do take damage, problem is as pgi have said in the command chair is that there is a problem with the spider hit detection.

If anyone remembers the old days with knockdowns that is a perfect example, 1. Mech falls over, 2. Enemy's shoot at Mech laying on ground, 3. When Mech quickly goods into stand up animation it jumps on the enemy's screen into a different location. It is clearly a similar problem with the spider skeleton, just because you shoot it on you screen didn't mean that is exactly where it is on the server.

Well that's my understanding unless the spider goes into godmode when overheated but I think the server location is a better reason.

Sad to say it but just don't even bother shooting at spiders right now unless its with lrms preferably with tag/narc/arti or unless you have multiple streaks, sure they may splat everywhere now days but they will still kill a spider.


Example here, server is clearly having similar jumping around issues with the "real" location of the spider.


#17 Oppresor

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Posted 14 November 2013 - 02:22 PM

This is why I run a 5K as Recon; the only way it gets taken out is if a pair of Jenner's come after me or if I do something really stupid and try to use it like my Atlai with its one MG Array.

The Spider Rocks!

.Posted Image

#18 DarkDevilDancer

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Posted 14 November 2013 - 02:27 PM

No one can say with a straight face that spiders longevity is always due to people not being able to shoot.

The spider really needs a fix sooner rather than later.

#19 NRP

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Posted 14 November 2013 - 02:39 PM

According to Paul, Spiders are getting a "thong" next Tuesday. Hopefully, that helps and doesn't make them even more invincible.

#20 Malleus011

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Posted 14 November 2013 - 07:02 PM

I killed a Spider once.
True story.





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