Some thoughts and ideas on ways to address cbill gain for new players...
After your cadet training, you could have some options:
Join a House. Joining a House could could offer reduced costs for certain mechs and equipment. Each house could also perhaps limit the tech available to you. Certain stock mechs would be available to you free of charge, just like the trial system. Bring back refit and rearm and discount it for that faction's common mechs. You receive a daily salary (days in which you participate, could be based on number of matches played), which is offset by a reduced match bonus.
Join the merc corps. All mechs are available to you, but at a higher cost. Refit and rearm is at a lower cost. Mercs receive higher salvage bonuses. No trial mechs are available for free use. If possible, I'd like to see a black market system that actually allows people to sell their mechs and equipment for market value to willing buyers. The black market system would have an initial fee to access it, but it would be reduced due to your association with the MRBC. You receive a reduced salary, but your match bonus is higher.
Be a lone wolf. All mechs are available to you, but at the highest cost. Refit and rearm is expensive. Salvage bonus is low to none (because you have no support structure to obtain it). You have access to the black market system, as long as you pay the full initial access fee. Assuming we ever get other game modes, a lone wolf could have exclusive access to Solaris or FFA style matches, which would award higher bonuses. You receive no salary, but receive the highest match bonuses.
Last idea...
I'd like to see a slider in your game options that goes from cbills to xp. You slide it toward what you feel you need the most. If you are just starting out and want to work on skills, you can sacrifice cash for the experience. If you no longer need experience and really need to boost reserves, sacrifice experience for more cash.
I'm sure all of this could be exploited somehow and there are plenty of holes in it, but it would be cool to add some variety to the style of play and give new players a track to start out.
Edited by Xtrekker, 20 November 2013 - 11:47 PM.