JimboFBX, on 19 November 2013 - 12:23 AM, said:
Remember back when they added a % of damage transfer for a critical hit? Did they undo that? With all the fuss over hit detection issues, typically when a mech has it's internals exposed, I'm seeing a consistency here where a mech appears to take damage and then not actually see that damage reflected on the paper doll. I just had a pretty damning match where a mech had a red RT and I hit it over and over again, saw the paper doll flash, and then saw it not change color.
It might explain why we are alpha-ing a mech and not doing damage:
i.e.
1. We fire 5 weapons simultaneously at a mech
2. They score a critical hit
3. Due to bug in logic, all weapons score a critical hit and score the critical to the same spot.
4. Spot runs out of hp and is incidentally one of the locations where it has no effect (i.e. actuator)
5. No damage is transferred to the internals, so no damage appears to count.
It would explain why mechs with red internals seem to become god-like.
1 you fire 5x weapons at same mech (we consider all 5x can crit)
2 We they all score a critical hit (this means THEY hit some component in the section, Actuator/DHS/Ammo/Weapon/JJ) because if you are firing to an empty no component ST you won't get any crits.
3 now if we consider all 5x has crit then they deal EXTRA dmg to the component their hit, and a % of such dmg goes to the Internal structure (hit points of that localization you are shooting) 1'5% of total crit dmg if i recall
4 Spot as component can blown up and the Internal still have enough Hp (component/weapon destruction)
Spot as actuators/cockpit sensors can't blown up as best you get free crit dmg bonus to internal (the 1'5% of the crit dmg)
Spot as Internals of a section blowns up the section is destroyed as normal extra dmg should be transferred to remaining internals like ST or CT
5 there is several odd things that may seems like no dmg it's pushing the transfer mitigation (each time you transfer dmg from a destroyed section to another it's reduced by 25% ) Zombie cents excel at this due arms taking hits on their arms stumps and magically reducing it as a 50% to their CT.
There can be HSR issues who makemore noticeable the lack of focused dmg due lasers (you can just draw a laser over the enemy mech and due only 1/5th of the total beam being out on it not all the dmg dealed.
P.S: sometimes it's just wonky Lag and odd things, rare but happens i remember that in closed beta i once fought a Catapult with Lag shield... i alphaed him 300 points of dmg with my 3x med lasers on an open CT and the frigging hit registration refused to acknowledge it at all.