Catapult K-2 Builds, Anyone?
#21
Posted 03 December 2013 - 08:32 AM
#22
Posted 04 December 2013 - 03:10 AM
Helmstif, on 23 November 2013 - 06:02 PM, said:
Listen to Helm here, and check this out
#23
Posted 04 December 2013 - 05:54 AM
2xLB 10-X, 4xML, AMS
It's also good for stealing kills. Just don't fire the 4ML together too often, they build up too much heat this way.
Edited by zagibu, 04 December 2013 - 05:59 AM.
#24
Posted 04 December 2013 - 07:20 AM
#25
Posted 04 December 2013 - 08:17 AM
#26
Posted 04 December 2013 - 08:56 AM
#27
Posted 04 December 2013 - 09:00 AM
#28
Posted 04 December 2013 - 05:33 PM
CygnusX7, on 03 December 2013 - 08:32 AM, said:
Been usung this build since late summer. XL 300 (useful in so many mechs, pays for itself over and over) 5 tons ammo, 12 DHS. If you can live with the reduced armour, lose a tom of ammo, but i find i run out too often even with 5 tons, so i can live with having an ear shot off every now and then
#29
Posted 20 December 2013 - 09:00 AM
-422 points of armor does NOT mean you're good at frontline assault. If you're not shooting, stay /behind/ the Atlas.
-422 points of armor does NOT mean you can ignore that Spider harassing you.
-2LLs+2LPLs=high damage to target + high amounts of heat for you. Keep an eye on your heat.
-No AMS=easy target for LRM boats. Again, stay behind the flippin' Atlas.
-Once you've breached your target's armor, those MG's become horrifyingly effective.
http://mwo.smurfy-ne...16db131a6154da2
#30
Posted 20 December 2013 - 09:24 AM
Speccie, on 20 December 2013 - 09:00 AM, said:
-422 points of armor does NOT mean you're good at frontline assault. If you're not shooting, stay /behind/ the Atlas.
-422 points of armor does NOT mean you can ignore that Spider harassing you.
-2LLs+2LPLs=high damage to target + high amounts of heat for you. Keep an eye on your heat.
-No AMS=easy target for LRM boats. Again, stay behind the flippin' Atlas.
-Once you've breached your target's armor, those MG's become horrifyingly effective.
http://mwo.smurfy-ne...16db131a6154da2
That's a decent build, but Catapults really do benefit tremendously from XL engines. It's very rare to lose a side torso, so you can run XLs without endangering yourself. Taking off the Ferro-Fibrous and some leg armour, you can nicely fit an XL300 and a total of 18 DHS, which should greatly enhance your effectiveness.
http://mwo.smurfy-ne...4c4ec32dba5efee
#31
Posted 20 December 2013 - 09:45 AM
Uite Dauphni, on 20 December 2013 - 09:24 AM, said:
http://mwo.smurfy-ne...4c4ec32dba5efee
Fully agreed. I've actually been saving up for one, but seeing as XLs are so expensive...
#32
Posted 20 December 2013 - 10:05 AM
#33
Posted 03 January 2014 - 09:06 AM
http://mwo.smurfy-ne...acd598d904b66b7
#34
Posted 14 January 2014 - 03:16 PM
#35
Posted 14 January 2014 - 04:36 PM
#36
Posted 14 January 2014 - 04:53 PM
AC20
Machine Gun
2 Med. Lasers
2 Med. Pulse Lasers
AMS
Dbl. Heat Sinks
Case on MG ammo and AMS ammo
4 Tons AC ammo in legs
Standard 260 engine
400 Standard armor
Endo-steel
2 extra heatsinks outside of engine
Goes 64.8 pre-tweak with 1.23 heat efficiency.
#37
Posted 17 January 2014 - 04:20 AM
XL300
2xPPC
2xLL
19 double heatsinks
I have never even tried any balistics on it. I only run two mechs with balistics right now but, I wouldn't mind trying a gaus rifle on it. As it is now it is easy to play and holds it's own but, it isn't super effective when you compare it to something loaded up with a/c's. I tried two ER PPC's on it and the heat was just way to much. I think replacing the two LL with two ERLL would be a smarter option if you wanted some more range.
#38
Posted 17 January 2014 - 04:33 AM
Voivode, on 04 December 2013 - 09:00 AM, said:
Gaussapult is actually the classic MWO K2 build, having been the first "big twin ballistic" available in the game. Still works, of course...though the Jagermech with it's arm mounts is considered the superior version.
#39
Posted 17 January 2014 - 04:58 AM
However as long as you hang back and mind your placement you can have several kills by then. Instead of two med laser like an earlier build I use four small lasers. That way there is something in the arms that can take some damage at least.
#40
Posted 19 January 2014 - 08:53 AM
when you can answer that question, build up from there, which leads to build that suit your playstyle best
miy favourite is the MG, unfortunately...
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