Jump to content

Ever Feel Like Your Erppc's Are Broken? It's Because They Are.


30 replies to this topic

Poll: ERPPC bug...research it yourself in testing grounds then vote here. (27 member(s) have cast votes)

Did the ERPPC do inconsistant damage on the same chassis and different chassis'?

  1. Yes (11 votes [40.74%])

    Percentage of vote: 40.74%

  2. No (16 votes [59.26%])

    Percentage of vote: 59.26%

Vote Guests cannot vote

#21 kuangmk11

    Member

  • PipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 627 posts
  • LocationW-SEA, Cascadia

Posted 24 November 2013 - 10:15 AM

View PostColonel Pada Vinson, on 24 November 2013 - 09:11 AM, said:

testing grounds can not be trusted.

and the actual game can?

#22 Lupus Aurelius

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 509 posts
  • LocationHarlech, Outreach

Posted 24 November 2013 - 11:07 AM

Hit detection issues aside, and they do exist, the heat issue is the major one.

http://mwomercs.com/...ey-are-too-hot/

#23 Corvus Antaka

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 8,310 posts
  • Twitch: Link
  • LocationInner Sphere

Posted 24 November 2013 - 11:21 AM

its been stated by PGI that nothing that happens in testing grounds can be used as a basis for #'s. I believe it is because the testing grounds "code" may not reflect what the #'s in the game since everything on that end is server side.

#24 krolmir

    Member

  • PipPipPipPipPipPip
  • The Ironclad
  • The Ironclad
  • 280 posts

Posted 24 November 2013 - 12:56 PM

View PostTolkien, on 24 November 2013 - 10:08 AM, said:


What fraction of anomalies found on the testing grounds would you attribute to errors in the testing grounds (as opposed to errors in the game+testing grounds)?


I guess it would depend on the last time any updates were applied to the Testing Ground Servers. Which was prior to 12 v 12.

#25 Tolkien

    Member

  • PipPipPipPipPipPipPipPip
  • Giant Helper
  • Giant Helper
  • 1,118 posts

Posted 24 November 2013 - 01:00 PM

View PostColonel Pada Vinson, on 24 November 2013 - 11:21 AM, said:

its been stated by PGI that nothing that happens in testing grounds can be used as a basis for #'s. I believe it is because the testing grounds "code" may not reflect what the #'s in the game since everything on that end is server side.

View Postkrolmir, on 24 November 2013 - 12:56 PM, said:


I guess it would depend on the last time any updates were applied to the Testing Ground Servers. Which was prior to 12 v 12.


I was under the impression testing grounds is local rather than on a PGI server?

#26 Corvus Antaka

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 8,310 posts
  • Twitch: Link
  • LocationInner Sphere

Posted 24 November 2013 - 02:52 PM

View PostTolkien, on 24 November 2013 - 01:00 PM, said:


I was under the impression testing grounds is local rather than on a PGI server?


right. in which case testing values from testing grounds are not necessairly the same values you see coming from the server.

#27 Tolkien

    Member

  • PipPipPipPipPipPipPipPip
  • Giant Helper
  • Giant Helper
  • 1,118 posts

Posted 24 November 2013 - 02:56 PM

View PostColonel Pada Vinson, on 24 November 2013 - 02:52 PM, said:


right. in which case testing values from testing grounds are not necessairly the same values you see coming from the server.


I hope they keep them aligned - otherwise they might be generating a lot of false reporting of issues, especially now that testing things in live drops (not actively engaging the enemy) is against the UCMJ.

Given that player testing on the testing grounds has found a few confirmed issues (such as the infamous srms doing up to 7x intended blast damage against small targets) I would hope they see it as an asset to keep the representative test information flowing.

#28 Lightfoot

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 6,615 posts
  • LocationOlympus Mons

Posted 24 November 2013 - 03:03 PM

PPCs used to be broken in Closed Beta. It seemed like the impact footprint was so large it hit every mech section and consequently it was never used except on Patch-Day. Back then you could fire off 15 2xERPPC salvos at an Atlas and it would take only minor area damage. (That's why I cringe when players say "remove convergence!"). Can you imagine if every weapon was like the original PPC? You would have to carry 15 tons of ammo to destroy a mech.

#29 Tolkien

    Member

  • PipPipPipPipPipPipPipPip
  • Giant Helper
  • Giant Helper
  • 1,118 posts

Posted 24 November 2013 - 03:05 PM

View PostLightfoot, on 24 November 2013 - 03:03 PM, said:

PPCs used to be broken in Closed Beta. It seemed like the impact footprint was so large it hit every mech section and consequently it was never used except on Patch-Day. Back then you could fire off 15 2xERPPC salvos at an Atlas and it would take only minor area damage. (That's why I cringe when players say "remove convergence!"). Can you imagine if every weapon was like the original PPC? You would have to carry 15 tons of ammo to destroy a mech.


You can still simulate that experience to this day by using an LBX

#30 Mycrus

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 5,160 posts
  • Google+: Link
  • Twitter: Link
  • LocationFilipino @ Singapore

Posted 24 November 2013 - 04:18 PM

Why not just shoot at a leg until destruction then count number of shots?

#31 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 24 November 2013 - 04:23 PM

View PostLightfoot, on 24 November 2013 - 03:03 PM, said:

PPCs used to be broken in Closed Beta. It seemed like the impact footprint was so large it hit every mech section and consequently it was never used except on Patch-Day. Back then you could fire off 15 2xERPPC salvos at an Atlas and it would take only minor area damage. (That's why I cringe when players say "remove convergence!"). Can you imagine if every weapon was like the original PPC? You would have to carry 15 tons of ammo to destroy a mech.


That would be a nice game, where you actually had to aim each crosshair, or wait for them to converge. Instead we get alphawarrior and instant convergeance.

I have not found PPCs to do less damage than they are supposed to, but then again I don't use them very much.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users