So... Ui 2.0
#1
Posted 25 November 2013 - 04:08 PM
I know how it is with software projects. I lead a software team. Sometimes things slip, and sometimes they slip again.
UI 2.0 has been slipping for a while.
It seems to me that the engine upgrade was probably a big thing to tackle. Anytime you upgrade a major library like that there will be extra work generated getting everything just working again. Not to mention you had to do custom work to the library to get it to function properly on top of the custom work you already did in the last port that you had to get working in this version.
My suggestion going forward would be to hold off doing anymore engine upgrades until UI 2.0 and CW are out the door. Those are huge pieces, but they are visible pieces. The angry mob doesn't care how much better the new engine will make things, they just see glacial pace for the sake of something that is invisible to them and therefor doesn't really register on their work-o-meter.
That's just my 2.0 cents.
#2
Posted 25 November 2013 - 04:16 PM
#3
Posted 25 November 2013 - 04:27 PM
Belorion, on 25 November 2013 - 04:08 PM, said:
I know how it is with software projects. I lead a software team. Sometimes things slip, and sometimes they slip again.
UI 2.0 has been slipping for a while.
It seems to me that the engine upgrade was probably a big thing to tackle. Anytime you upgrade a major library like that there will be extra work generated getting everything just working again. Not to mention you had to do custom work to the library to get it to function properly on top of the custom work you already did in the last port that you had to get working in this version.
My suggestion going forward would be to hold off doing anymore engine upgrades until UI 2.0 and CW are out the door. Those are huge pieces, but they are visible pieces. The angry mob doesn't care how much better the new engine will make things, they just see glacial pace for the sake of something that is invisible to them and therefor doesn't really register on their work-o-meter.
That's just my 2.0 cents.
yup, perception is reality
#5
Posted 25 November 2013 - 07:10 PM
#6
Posted 25 November 2013 - 07:12 PM
#7
Posted 25 November 2013 - 08:12 PM
#8
Posted 25 November 2013 - 08:24 PM
#9
Posted 25 November 2013 - 08:33 PM
#10
Posted 25 November 2013 - 09:01 PM
luxebo, on 25 November 2013 - 08:12 PM, said:
It will patch after every patch cycle. If it hits test, yay? Time has come for it to be released.
Edited by Belorion, 25 November 2013 - 09:05 PM.
#11
Posted 25 November 2013 - 09:04 PM
UI 2.0
#18
Posted 26 November 2013 - 12:43 PM
Samziel, on 25 November 2013 - 11:25 PM, said:
Baby don't hurt me
Don't hurt me
No more
So, UI 2.0 = Love
Niko Snow, on 26 November 2013 - 12:39 PM, said:
Oh, I don't know, why you're not there
I give you announcements, but you don't care.
So what is fixed, and what is bugged.
Gimme a like.
This thread has become NEW and EXCITING
All it needs now is a dance off
#20
Posted 26 November 2013 - 12:53 PM
Community Nowhere
IndirectX 11
No longer able to believe in PGIs ability to deliver these given all the expectations that have been set and consistently missed
they only seem to be good for a monthly mech, the odd map, minor tweaks and the occasional implementation of something idiotic(ghost heat)
Edited by NextGame, 26 November 2013 - 12:58 PM.
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