I can understand the desire to want to sell mech's but it simply is not going to be possible to balance everything in this environment.
In no particular order;
Elementals, tanks, artillery, planes, mines, entrenched infantry, falling damage, collision damage, piloting skill, gunnery skill...
This could go on and on and on. So long as this game is focused only on selling mechs and not adding in the rest of Mechwarrior it will not in any way be balanced. Certain base concepts present in the weapon designs such as MG's being anti-infantry (and there's a reason why almost every mech has them that can mount them) or faster mechs not being able to just run in silly circles over uneven city terrain are totally being ignored.
Maybe they should have called it "Battletech Online" because it's not "Mechwarrior" in the slightest. Mechwarrior implies the expanded game, Battletech implies the tabletop mini's game and (though they can be played together) this game is NOT "Mechwarrior" it is "Battletech" and they need to adjust or get their priorities right. (TLDR)
And sadly it doesn't even qualify for CityTech.
Edited by Captain Stiffy, 27 November 2013 - 02:22 PM.