Clans
#1
Posted 13 November 2011 - 12:40 PM
#2
Posted 13 November 2011 - 12:58 PM
#3
Posted 13 November 2011 - 01:08 PM
http://mwomercs.com/...__fromsearch__1
I would suggest to just cap the rosters of each and use periodic trials of position to drop inactive/weak players and thereby allow new players to join.
#4
Posted 13 November 2011 - 01:28 PM
Edited by Hawkcrest, 13 November 2011 - 01:29 PM.
#6
Posted 13 November 2011 - 01:36 PM
#7
Posted 13 November 2011 - 05:36 PM
#8
Posted 13 November 2011 - 05:59 PM
fuguzawaz, on 13 November 2011 - 05:36 PM, said:
Zellbrigen would only work for general play if it is enforced mechanically. Money is no barrier, as Team Fortress 2's purely aesthetic premium hats have demonstrated.
You cannot expect players to adhere to rules that simply do not exist within the game itself. Either the developers implement it in some way or you will only see it in tournament play between groups that are specifically opting to follow these unofficial rules that the game does not recognise.
#9
Posted 13 November 2011 - 06:11 PM
2nd variant - > omnimechs to be expensive but their accuracy to be lower then the standart battlemechs (that means IS omnies which will come after the clan invasion will have same as the clans omnies high price ) the heat lvl for the weapons to be higher then the fixed ones and in that way so we will have balance .
Edited by daneiel varna, 13 November 2011 - 06:13 PM.
#10
Posted 13 November 2011 - 06:14 PM
#11
Posted 14 November 2011 - 04:25 AM
Otherwise, a neat idea to make the Clans more exclusive I suppose.
#12
Posted 17 November 2011 - 05:52 PM
If the Clans are balanced properly, only people who want to play the clans will play the clans, either because they prefer the play style, the aesthetic, or the lore.
#13
Posted 18 November 2011 - 04:31 AM
From previous incarnations of MW games we could see that the players are roughly equally spread out anyways, game design can balance the mechs/weapons so that no side is over powered. Worked out quite nicely in previous MW incarnations.
#14
Posted 18 November 2011 - 06:01 AM
Any new players after that would only need to pass a trial of position.
#15
Posted 18 November 2011 - 07:06 AM
are higher.
Once you get to 'Clan Wars' (like other games) Clans can be forced to operate differently?
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