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Situational Awareness Hard-Counters Lrm's


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#21 Almond Brown

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Posted 05 December 2013 - 11:43 AM

View PostSephlock, on 04 December 2013 - 10:11 PM, said:

Or maybe this is more common than the medical community believes:




It would appear as if a lot of Gamers have had strokes but forgot to mention it... :ph34r:

#22 Gallowglas

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Posted 05 December 2013 - 01:10 PM

As with all things related to this game, people grossly over-simplify and exaggerate the supposed "ineffectiveness" of the LRM versus a "smart" player. However, the reality isn't so black and white. When coordinated with a smart, elusive spotter, it can sometimes make avoiding LRM barrages nearly impossible. Even when you can find cover, there are some matches where in order to avoid a near-constant rain of missiles, you spend the entire match face-hugging a building and being a lot less efficient at helping the rest of your team.

That said, in the hands of a single player without spotter support who can't prioritize targets, yeah, LRM's can seem pretty tame. In the hands of a player who has a partnered ECM spotter in TS who knows how to prioritize targets, it can be pretty annoying and potentially crippling. Let's be honest, if it weren't effective at all, nobody would be piloting a missile boat and that's far from the case.

Personally, I think LRM's are mostly fine. I don't think there's too powerful for most matches, nor are they too weak. They work to suppress opponents pretty effectively, but they usually don't completely dictate the outcome on their own.

#23 Trauglodyte

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Posted 05 December 2013 - 01:23 PM

The only real changes that LRMs need are a new flight path when the target is in LOS and a once over with hit registry.

#24 Firemage

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Posted 05 December 2013 - 02:02 PM

Rereading a Battletech-Ranma fusion fic of late, i was reading how they described ECM, first the jamming didn't completely break up missile fire (just a lot of it, 2 missiles hitting out of a LRM20), but people could break the ECM if they held target long enough as their system broke a given jamming pattern, forcing the ECM user to switch to another countermeasure program.

I'm an avid user of mixed arms in combat, ACs for direct fire, missiles for indirect/picking off damaged targets at distance, and lasers for their unlimited ammo bin. So I'd love to see LRMs just a "little" less hard countered by ECM, that in mind i'd just like to see ECM be a little less powerful over all but that is another story.

-G

#25 DONTOR

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Posted 05 December 2013 - 02:09 PM

There are some pilots with very bad situatonal awareness but its mostly limited to new players or the lower ELO brackets. I rarely fire upon mechs that dont realise it or react to my presence.

#26 Charons Little Helper

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Posted 05 December 2013 - 02:12 PM

View PostFiremage, on 05 December 2013 - 02:02 PM, said:

So I'd love to see LRMs just a "little" less hard countered by ECM, that in mind i'd just like to see ECM be a little less powerful over all but that is another story.


Yep - I've actually noticed an indirect buff to LRMs since the light speed boost. Since lights without ECM are now faster than those with it - not every light sans Jenner has an ECM.

ECM's hard counter makes LRMs on the low tier of competitiveness.

Edited by Charons Little Helper, 05 December 2013 - 02:12 PM.


#27 Kyle Lewis

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Posted 05 December 2013 - 02:24 PM

I usually carry 2 15's or at least one with my current victor and t-bolt. they seem to work just fine, and even with AMS I am getting hits. Nothing is more satisfying that using the ER PPC to take out that pesky ECM Mechs abilities ...

#28 Wispsy

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Posted 05 December 2013 - 02:25 PM

View PostPrezimonto, on 04 December 2013 - 07:12 PM, said:

Yea, the scout roles and UAV's actually make coordinated lrm/spotting something can turn the tide of a match in at least middle to low end games. I don't drop enough 12 mans to know if it works on that level, but it's hella fun to tag/UAV for 3 or 4 LRM boats in a match and even if I rack up {Scrap} damage in a locust or spider I usually see the LRM boats with 400 to 800 damage on my team and my with a boatload of XP.

It's not perfect, there's things that could be done, but it's also not terrible IF you've got at least one or two other guys playing with you.



I would only take them in competitive on certain maps...however last time I did pug 12s we had at least 3 LRM Highlanders every drop and did not lose a single time, infact I am not sure if anybody but lights actually died through the whole couple of hours. The topped the damage more often then not often by quite a bit, and it was not spread damage.

#29 Mystere

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Posted 05 December 2013 - 02:37 PM

Quote

Situational Awareness Hard-Counters Lrm's


The same can be said about artillery and air strikes, which now seem to be the new hated FOTM, at least based on the amount of QQ is it now generating.

#30 Mystere

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Posted 05 December 2013 - 02:41 PM

View PostCharons Little Helper, on 05 December 2013 - 05:25 AM, said:

I will say - LRMs are pretty solid when being fired into a brawl. Sure the target could duck for cover - but doing so would allow the mech they're brawling with several unanswered shots at them. If they keep brawling then they take the LRMs in the face.


Teamworm is so OP. Please nerf. :ph34r:





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