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Conflicting Orders - What Do You Do?


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#1 Smitti

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Posted 08 December 2013 - 04:34 AM

Dropped on alpine conquest with a 3-man on coms, my catapult and two assaults. In the same drop is another player whom IMO knows what they're on about, having fought with and against before. He orders all to converge on eps, expecting that's where all the fighting will be, but my senior lancemate says "go get gamma". So we go get gamma, chase a few enemy mechs off, then finally proceed to epsilon.
By this time, most of our team has been wiped, enemy is about 8 or 9 strong. When our three get there, we wreak some havoc, but are overwhelmed and eventually follow the rest of our team into oblivion, leaving 3 enemies standing.
Did we lose because our senior opted that we should do our own thing? What do you do, follow your own lance or follow the (sound) orders given by someone else?

#2 Appogee

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Posted 08 December 2013 - 04:48 AM

In a PUG... if someone steps up to be Commander, I try to do as he asks because at least someone is trying. However, if I'm playing with a premade lance, and we believe that the Commander's order is a mistake, we will sometimes advise him that we're not doing as he requested, and explain why.

If I'm part of a 12-man I always do what the Commander says. Without question.

Edited by Appogee, 08 December 2013 - 04:49 AM.


#3 sneeking

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Posted 08 December 2013 - 05:18 AM

if I like the idea and enough green and blue triangles point in their suggested direction ill go along, otherwise I quietly go about my own business till im dead.

on an actual team though you must follow the plan.

Edited by sneeking, 08 December 2013 - 05:19 AM.


#4 Caswallon

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Posted 08 December 2013 - 09:38 AM

View PostAppogee, on 08 December 2013 - 04:48 AM, said:

In a PUG... if someone steps up to be Commander, I try to do as he asks because at least someone is trying. ...snip...
If I'm part of a 12-man I always do what the Commander says. Without question.

Agreed. If somebody actually tries to command give them the benefit of the doubt and go with the plan. Drongo's that just shuffle lances but issue no orders are the lowest of the low as far as I am concerned, I won't TK them but they do go on my private idiots list never to be trusted again.

Orders that conflict with each other I try to go with the highest chain of command and will suggest to my lance to do likewise. There is so little encouragement for a budding commander I feel it worth losing a game following a naive order than discouraging somebody by a flat out refusal.

#5 Adiuvo

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Posted 08 December 2013 - 12:47 PM

You use your own in-game knowledge to make the right choice.

Getting gamma is stupid on Alpine. It's in the valley leaving the excellent H9 hill open, and most of the enemy is going to be concentrated the I7/J8 area. The only people who should get gamma is maybe a light mech or two. A whole lance going there is a terrible call.

#6 Sahoj

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Posted 08 December 2013 - 01:01 PM

You had a 3-man with a Catapult and two Assault Mechs?

If you were a smaller (weight value) lance - I think going to grab a stray resource point was a good idea. There simply is not going to be 12 efficient firing lanes on whatever fight happens at Epsilon.

Not taking assault classed mechs to the heaviest fighting is generally a critical error.

You should've told your Senior-Lance-Mate-Assault-Mech-Driving-Badass to get in the fight.

Edited by Sahoj, 08 December 2013 - 01:01 PM.


#7 King Arthur IV

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Posted 12 December 2013 - 11:16 PM

i try to assist the pugs as much as possible in my 4 mans. alot of the times its too little too late and the guild i run with, pretty much all know how to admit our own faults.

anytime my 4man runs off and does it own thing, we try to do it as quick as possible. since this is a war of attrition, you have better chances fighting against even numbers.

if your on a capping mission in any mode, you can only hope your pugs hold out long enough for you to complete your objective.

anyway live and learn, experiment and try split off from your lance.

#8 D04S02B04

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Posted 13 December 2013 - 05:51 AM

If you have an assault mech you must join the fighting. Every team has a certain amount of Assaults/Heavies and they are the ones who determine whether you win or lose a match.

What's the point of capping with Assaults and Heavys which are lighter than Mediums? Sounds like your senior is not very experienced with the game and you guys should roll in mediums if u like that sort of strategy.

View PostKing Arthur IV, on 12 December 2013 - 11:16 PM, said:

i try to assist the pugs as much as possible in my 4 mans.


As a premade group, the golden rule is to always always assist/carry the PUG team. A lousy premade is more dangerous than a lousy PUG team (4man down/missing from fight vs Deathball/Camping)





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