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Clan Mech Weapon Mounts


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#1 Ecrof

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Posted 16 December 2013 - 09:41 AM

Would any one care to estimate weapon mount locations and numbers for the up coming clan mechs. Please :lol: Does any one know much about the mounting point swapping? Is there any thing stopping the double Ultra ac 20 etc? :lol: Im just trying to shed more light on the new clan mechs.

#2 NRP

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Posted 16 December 2013 - 09:48 AM

From Paul's thread, it sounded like each variant will have different weapon modules (hard points, if you like). The "Omni" part will be that you can use say a left arm from one variant, a center torso from another variant, and a right arm from yet another variant, thereby achieving the "hard point" layout you desire. Or something like that. Also, it sounds like the clan mechs will have fixed engine types and sizes as well as fixed armor and structure types. Should be interesting.

#3 Ecrof

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Posted 16 December 2013 - 09:54 AM

View PostNRP, on 16 December 2013 - 09:48 AM, said:

From Paul's thread, it sounded like each variant will have different weapon modules (hard points, if you like). The "Omni" part will be that you can use say a left arm from one variant, a center torso from another variant, and a right arm from yet another variant, thereby achieving the "hard point" layout you desire. Or something like that. Also, it sounds like the clan mechs will have fixed engine types and sizes as well as fixed armor and structure types. Should be interesting.


Thanks I'm thinking about buying one of the clan mech packages, but it seems like there is not enough data available to make such a big investment yet.

#4 Levi Porphyrogenitus

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Posted 16 December 2013 - 09:58 AM

View PostEcrof, on 16 December 2013 - 09:54 AM, said:


Thanks I'm thinking about buying one of the clan mech packages, but it seems like there is not enough data available to make such a big investment yet.


You likely have just under 6 months to decide, so no rush. They'll probably stop the sale some time just before the start of June or thereabouts.

#5 Charons Little Helper

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Posted 16 December 2013 - 10:01 AM

View PostLevi Porphyrogenitus, on 16 December 2013 - 09:58 AM, said:


You likely have just under 6 months to decide, so no rush. They'll probably stop the sale some time just before the start of June or thereabouts.


If it's like phoenix - they'll stop the sale in mid July - a few weeks after they're delivered.

#6 Iacov

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Posted 16 December 2013 - 10:02 AM

is there any "official" BT compendium where we could look up where the different configs have their weapons located?

#7 NRP

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Posted 16 December 2013 - 10:02 AM

The Clan packages certainly have a high upfront cost, but you do get a lot of content. I think I'm in.

#8 Levi Porphyrogenitus

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Posted 16 December 2013 - 10:09 AM

http://www.sarna.net/wiki/Main_Page is not exactly official to the best of my knowledge, and it only sometimes mentions the locations of the various weapons, but it does list each known configuration of the various omnimechs.

That's all I can find on short notice.

#9 Ecrof

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Posted 16 December 2013 - 10:17 AM

I guess I'll start saving about $1 per day till release.

#10 CarnifexMaximus

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Posted 16 December 2013 - 10:20 AM

View PostIacov, on 16 December 2013 - 10:02 AM, said:

is there any "official" BT compendium where we could look up where the different configs have their weapons located?


http://www.solaris7.com/

Use the search in the upper left corner. You can find engine sizes, armor allocation, ferro and/or endo locations, no. of HS and their locations and yes weapon placement.

Sarna is good for the broad strokes. But when you need to know everything, solaris is better even though the website is not as aesthetically pleasing as sarna.

#11 Levi Porphyrogenitus

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Posted 16 December 2013 - 10:24 AM

View PostCarnifexMaximus, on 16 December 2013 - 10:20 AM, said:

http://www.solaris7.com/

Use the search in the upper left corner. You can find engine sizes, armor allocation, ferro and/or endo locations, no. of HS and their locations and yes weapon placement.

Sarna is good for the broad strokes. But when you need to know everything, solaris is better even though the website is not as aesthetically pleasing as sarna.


http://www.solaris7....HTMLBattleMech/ looks like the specific place to search if you want mech specifications. Thanks for the link CafnifexMaximus.

#12 Iacov

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Posted 16 December 2013 - 10:25 AM

thank you carnifexmaximus :lol:

according to solaris 7 the mad cat has one MG in the sidetorso and one in the ct...that's the most ugliest layout i could imagine :/

hope there will be an option to re-allocate configurations to have a symmetrical loadout

#13 Veebora

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Posted 16 December 2013 - 10:27 AM

I would like to get it, but that time the value is over what I am willing to pay.

#14 CarnifexMaximus

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Posted 16 December 2013 - 11:02 AM

View PostLevi Porphyrogenitus, on 16 December 2013 - 10:24 AM, said:


http://www.solaris7....HTMLBattleMech/ looks like the specific place to search if you want mech specifications. Thanks for the link CafnifexMaximus.


View PostIacov, on 16 December 2013 - 10:25 AM, said:

thank you carnifexmaximus :lol:

according to solaris 7 the mad cat has one MG in the sidetorso and one in the ct...that's the most ugliest layout i could imagine :/

hope there will be an option to re-allocate configurations to have a symmetrical loadout


No problem y'all :lol:. I remember getting so frustrated at Sarna's lack of specific information while speculating on the HP locations on upcoming mech variants. Bout 4 months ago I started playing TT, solaris is now my go to website for finding out how mechs are put together and more importantly how the base Omni mechs are constructed. I know they gotta balance them somehow, but some of these mechs are gonna be kinda rough when translated into MWO.

Last game I played against my all-clan friend who started around the same time I did, kinda made this clear to me. I guilt tripped him into allowing me to take a custom Atlas, Victor, Phract, Cent, and Hunch against his Kit Fox, Timberwolf, and Turkina. Around the 4th turn or so I caught his Kit Fox in the open only having moved 6 hexes. I proceeded to hit with 2 Thunderbolt 10s, and 4x 6 round bursts from RAC/5s mounted between my Phract and Atlas. I rolled 9-12s on the cluster tables for those RAC hits. I don't even think I've seen a focus fire in MWO so violently vaporize a light mech as I did in that TT match.

Maybe that example wasn't the best way to argue a point. But a 6/9 (97 kph) light mech will get beat on, hard, if it cant boost its engine. Clan tech or no clan tech.

I know my buddy probably wants a rematch when I am done with finals, but I have such a sour taste in my mouth right now re: anything clan tech that I think I'm hot off it for a while. We have been trying to balance an IS vs Clan game and have never really been able to come up with anything "fair". I get some folks telling me that BV is great and I should blindly trust in it. Others tell me its total garbage. I'm beginning to think that its a herculean task that simply is either impossible or just not worth the time and effort.

#15 Levi Porphyrogenitus

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Posted 16 December 2013 - 11:12 AM

I'd say that, barring raw stat changes, it's pretty impossible to balance Clan v IS broadly speaking. You could probably work out specific cases, but any systematic balance will have to be via stat tweaks, which TT isn't going to allow. Also, IS level 3 tech (I think that's correct) seems reasonably competitive against Clan level 2 gear (again, I think that's the correct classification). Using high-end custom tech 3 mechs might require less balance effort against level 2 Clan omnis.

#16 luxebo

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Posted 16 December 2013 - 11:24 AM

@CarnifexMaximus Maybe the lights can play a fire support role, but otherwise, it would be tough for them to live. Also, TT isn't MWO, but you do have a point. Same in MC1&2, MW4 Mercs, etc, lights need upgraded engines.

#17 kuangmk11

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Posted 16 December 2013 - 08:12 PM

I ran off all the available configs for the current timeline in Heavy Metal. https://drive.google...MVE&usp=sharing

#18 Ruhkil

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Posted 27 February 2014 - 03:11 PM

one thing to keep in mind
the clan mechs are severly restricted to strange hardpoint numbers
for example NOVA
12 energy weps 6 in each arm(how can it even fire 12 lasers in this game?)
blow off its arms and its helpless
thor 1 missle 1 energy and 1 ballistic
x1 ppc
x1 lb10
some kind of lrm (15?)
(what tinkering can you do with it? swap the ppc for a large pulse laser?? it only has 3 hardpoints :lol: )
only the missle is not in its arms
warhawk(x4 ppc and lrm 10 hope you like chainfire or roasting in the cockpit)
4 energy and 1 missle all in the arms
madcat is farily balanced with a few of each hardpoint actually spread out
ryoken(heat issues same as nova)
5 energy
1 in head
2 in each arm
puma 3 energy(x2 ppc and flamer? not sure how heat management will go)
one in each arm and the flamer in the head
basically only the uller(kit fox) the daishi(dire wolf) and the timber wolf(madcat) have balanced loadouts in their default configs. however you can swtich omni boxes to get the desired loadouts. so using the thor as an example

THOR PRIME
1 missle hardpoint in (left/reft?)torso
1 energy in one arm(not sure which arm lets say LEFT for the example)
1 clan lbx in other(right arm) arm
THOR-A
hardpoints unknown presently
(for fun lets say it has a torso slot with multiple missle hardpoints)
THOR-B
Hardpoints unknown presently
(lets guess and say 2 arms with the same hardpoints but with the locations swapped compared to the THOR PRIME so this one has a clan autocannon of some caliber in the LEFT ARM)
--IF--
THOR A or THOR B
have an arm that has a ballistic slot you can actually SWAP OUT its LEFT arm to the THOR PRIME replacing its LEFT ARM ENERGY SLOT
allowing you 2 ballistic SLOTS on the THOR PRIME
if you had the weight to play with (same tonnage as JAGERMECH using clan weps which weigh less) you could use DUAL CLAN AC 20 and then for giggles you swap the THOR A's left torso with the THOR PRIMES and probably due to weight savings mount a few streaks.

however you would take a slight XP PENALTY due to having switched the THOR B's left arm(or right not sure) and one of the THOR-As torsos TO THE THOR PRIME!!

the result being
a jumping AC20 jager with a streak missle launchers OR if you strip out the jumpjets something like a clan lrm 10-15
So for chassis like the Warhawk which seem DOA with the current heat system maybe swapping the arms of the various chassis would yield potent viable builds but if you wanted buy them with cbills better save up for 2 at a time :)

if i remember correctly the different pieces could be bought like modules
you could buy several THOR A left arms if you really did not like the the THOR PRIME left arm and the THOR B left arm hardpoints

Lastly if you had a burning desire to mount a gauss rifle on the THOR prime it would remove its HAND AND SHOULDER ACCTUATORS (those pesky things that prevent certain chassis from mounting an AC20 in its arms) so you could mount practically any ballistic weapon in that thors arm as long as you had the weight for it. not sure how removing those parts would affect aiming with the weapon like how you cant move a blackjacks arms (much) but you can move a shadowhawks pretty freely


SOURCE: various developer posts i could be wrong in my understanding and the info was SUBJECT TO CHANGE but this is how i think they are going to be implemented

Edited by Ruhkil, 27 February 2014 - 03:38 PM.


#19 Ruhkil

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Posted 27 February 2014 - 03:41 PM

however another thing to keep in mind is that on a JAGERMECH you can install FF armor endosteel and mess around with engine sizes to make a dual AC/20 build possible
the THOR cannot change its internal structure or engine
so if the thors weapon tonnage is only enough to mount two clan ultra ac 20s and a ton of ammo you have a laughable mech set up that will destroy maybe 1-2 mechs if all 10 of its AC shots hit the CT but if the pilot misses a few could basically amount to a paperweight that looks scary. we will simply have to wait and see.





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