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Wolverine Wvr-6K - Throw It Down The Well


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#1 Johnny05

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Posted 21 December 2013 - 05:42 AM

I just can't get this mech to work no matter what I try.

Loadouts I've tried:

LRM 10
2 ER LL
3 ML
XL280

SRM6
2 LL
3 ML
XL300

SRM2
2 PPC
3 ML
XL340

SRM2
1 ML
4 MPL
XL375


It feels like I can put in a big engine and have less firepower and speed then a Jenner, while still being big like TBolt. The other option is to lower my engine size and up my firepower. The problem with that is I have slower torso twist and no JJ which usually results in me losing my arm if I try to engage. Strangely enough most people shoot off my left (and empty) arm first but I will lose my weapons pretty quick still.

Out of the Saber package this is the only one I am really having trouble with.

Is anyone having success with the 6K? If you are; what is your loadout and how are you playing it?


Please note I only PUG.

#2 Inflatable Fish

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Posted 21 December 2013 - 06:00 AM

the 6K is the ugly stepchild of the Wolverine family. I really don't see the point of this mech, it's about as bad as the KTO-19 - no wait, it's worse.

in short, basic it out and scrap it asap.

#3 Malleus011

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Posted 21 December 2013 - 06:07 AM

I've turned mine into a Griffinwolf; ERPPC and LRMs with a ML backup. Biggest engine I can fit. Try to use what speed you have to control the engagement range. Ignore all the extra hard points in the RA.

I'll still likely basic it and park it; it just can't compete with the other chassis.

#4 Bishop Steiner

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Posted 21 December 2013 - 06:10 AM

amen.

End of the day, it simply is bad. I am just now finding good builds for the others, but the 6Krap is just bad. There really is nothing it does that another mech doesn't do better.

#5 maddog6707

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Posted 21 December 2013 - 06:12 AM

This is what I am going to try:

[smurfy]http://mwo.smurfy-ne...85b6733798e5461[/smurfy]

This is the worst mech in the sabor package so I will definantly seel this mech when I am done mastering.

#6 August55

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Posted 21 December 2013 - 06:21 AM

LASER FIST OF DEATH

Med. Brawling yo. I had a lot of fun in this once I got used to it.

Edited by August55, 21 December 2013 - 06:22 AM.


#7 Max Von Lakes

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Posted 21 December 2013 - 07:37 AM

quad large laser..just for trollolololz;
http://mwo.smurfy-ne...76de94b7761cf06

#8 Levi Porphyrogenitus

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Posted 21 December 2013 - 07:47 AM

WVR-6K

Five MLs is nothing to sneeze at (the arm alone has the same damage as an AC20), and an LRM20 gives you a goodly bit of indirect punch for the early phases of battle. Try to stay back and provide fire support until you run low on ammo and enemies start to get opened up, then you can move in with the lasers and carve them to pieces. Being a medium you don't want to start brawling too soon or you'll die before you can make much of an impact. The LRM launcher gives you the ability to hold off on diving in to the melee.

Edited by Levi Porphyrogenitus, 21 December 2013 - 07:47 AM.


#9 zagibu

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Posted 21 December 2013 - 07:53 AM

I would try this LRM20, LL, 4ML It's a bit hot, although you shouldn't fire the LRM when you fire the MLs, so it might work. A shorter ranged variation LRM20, 4ML, MPL I would play those as LRM support first, then later move in close.

[edit] Levi beat me to it [/edit]

Edited by zagibu, 21 December 2013 - 07:55 AM.


#10 mack sabbath

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Posted 21 December 2013 - 09:34 AM

Long range death, mediums are for backup only if you're playing this correctly:

http://mwo.smurfy-ne...f9b6ba93276c495

Can also consider a Tag and more ammo - a DHS in place of a medium laser.

http://mwo.smurfy-ne...25cce2da23faa3d

Edited by Die Primate Die, 21 December 2013 - 09:35 AM.


#11 Reno Blade

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Posted 21 December 2013 - 09:55 AM

I did have a great fight just now in mine.
XL325, 2x ERLL, 3x ML, 1x SRM6, 14DHS (only 3 of 8 basic skills unlocked)
3 kills, 6 assists, 6 comp.destr., 669dmg
= 248,418 CBills and 5,478 XP with Premium Time and first victory of the day.
Posted Image

#12 Inflatable Fish

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Posted 21 December 2013 - 10:10 AM

all well and good, but anecdotal evidence doesn't make this mech good in any way. :)

from the above builds, Levi's would be the only one I'd see working consistently - but then, everything it can do, a Kintaro/Griffin can do better.

on the plus side, at least it looks better than the Griffin ;)

#13 Amsro

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Posted 21 December 2013 - 10:20 AM

4 LL for the win. Not the best Saber mech by far, but VERY fun with this setup.

http://mwo.smurfy-ne...fbf21d304cf0df5

#14 BSK

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Posted 21 December 2013 - 10:40 AM

I am very successful with LRM20+ART + 3ML + 2 MPL with an XL330 or XL345 with 5 ML and LRM20+ART. You are scout hunter, spotter, can harass and with a speed of 100kp/h you can easily switch positions or get in the back of your enemies.

#15 Flying Judgement

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Posted 21 December 2013 - 10:53 AM

ok dude try runn my Excavator

its brutal it overheats in after 2 shot but man that 2 shot is hurts
its extremely fast so getting in and out of fight is easy flanking or hit and run tactic is a child's play with this.
its become one of my all time favorite.

http://mwo.smurfy-ne...a4fe60188c22546

#16 Flying Judgement

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Posted 21 December 2013 - 11:01 AM

its similar like the laser hunch but more agile and a lot faster a little less firepower.
but u got a decent shield and thats makes a huge difference

its one of the best mech in the game!!!

let me know if u liked it or not have fun.

Edited by Flying Judgement, 21 December 2013 - 11:02 AM.


#17 UBCslayer

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Posted 21 December 2013 - 11:58 AM

Sure, the hardpoints aren't great and the lack of JJ's hurts as well, but people seem to forget about the real benefit of this mech: the larger max engine size. Throw in a massive XL and this thing is an overweight Jenner with better heat efficiency. Here is my build:

XL 375 (121.4 KPH)
5 ML
SRM 6
17 DHS
Endo plus Ferro.
Max armour.

Remember the Cent 9D? This mech plays very similar... 37 Alpha to the back of an assault mech, turn to the right to absorb damage off your shield arm, run round his flank again and finish him off.

Edited by UBCslayer, 21 December 2013 - 12:42 PM.


#18 Kenyon Burguess

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Posted 21 December 2013 - 12:15 PM

im using a lrm15,w/4ml, and a small laser. stock engine, DHS,endo, and AMS. been catching a lot of mechs off guard with the laser arm. if your accurate you can scalpel them apart before they realize how much damage is packed into that green beam they tend to ignore

#19 NRP

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Posted 21 December 2013 - 12:51 PM

I tried all kinds of builds on the 6K. The most effective was a 4 ML + LRM20 build, however since this thing only has 10 tubes, AMS eats the two 10 missile salvos more often than not. I ended up GXPing the remaining basics and selling the chassis. Good riddance.

The other two Wolverines are much better. The 6R is my favorite of the Saber pack so far. It's nice when the prime chassis is one of the best variants, unlike the Phoenix pack.

#20 Tremendous Upside

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Posted 21 December 2013 - 04:55 PM

View PostUBCslayer, on 21 December 2013 - 11:58 AM, said:

Sure, the hardpoints aren't great and the lack of JJ's hurts as well, but people seem to forget about the real benefit of this mech: the larger max engine size. Throw in a massive XL and this thing is an overweight Jenner with better heat efficiency. Here is my build:

XL 375 (121.4 KPH)
5 ML
SRM 6
17 DHS
Endo plus Ferro.
Max armour.

Remember the Cent 9D? This mech plays very similar... 37 Alpha to the back of an assault mech, turn to the right to absorb damage off your shield arm, run round his flank again and finish him off.


I've been running mine with a PPC, LRM10 and 3 MLs (XL300) - and it's worked well... But I like this build better. That is a LOT of firepower and armor to be moving at 120kph+.





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