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Enough Is Enough


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#121 lsp

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Posted 02 January 2014 - 10:59 AM

I don't understand, what's the issue with the screenshot? He's whining about new players so I assumed to see a mass amount of trial mechs on t he losing side. But there isn't, looks like a bad team vs a semi decent team to me. Or just luck. Just because you get rolled like t hat doesn't mean the other team is a premade. I've rolled other teams like that numerous times on a complete pug team, where no one is even communicating.

Here's examples, none of these are premades( I play solo these days)

Posted Image
Posted Image
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Edited by lsp, 02 January 2014 - 11:09 AM.


#122 BLOOD WOLF

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Posted 02 January 2014 - 11:02 AM

View PostDock Steward, on 02 January 2014 - 10:57 AM, said:


I always thought it was Pick Up Game...

sports?, anyways i find it a little weird is all. How does PUBLIC translate into pug?

View Postlsp, on 02 January 2014 - 10:59 AM, said:

I don't understand, what's the issue with the screenshot? He's whining about new players so I assumed to see a mass amount of trail mechs on t he losing side. But there isn't, likes a bad team vs a semi decent team to me. Or just luck.

he's a tryhard, you know gotta do well everymatch, gott'a win em all

#123 Dock Steward

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Posted 02 January 2014 - 11:02 AM

View PostBLOOD WOLF, on 02 January 2014 - 11:01 AM, said:

sports?, anyways i find it a little weird is all. How does PUBLIC translate into pug?


It doesn't, but Pick Up Game does.

#124 Sandpit

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Posted 02 January 2014 - 11:02 AM

View PostDock Steward, on 02 January 2014 - 10:57 AM, said:


I always thought it was Pick Up Game...

Which, ironically, is what most premades are

#125 Joseph Mallan

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Posted 02 January 2014 - 11:04 AM

View PostBLOOD WOLF, on 02 January 2014 - 11:01 AM, said:

sports?, anyways i find it a little weird is all. How does PUBLIC translate into pug?

Pick
Up
Game(Though I thought it was Group)

PUGs are random players thrown together by the infinitely wise Match Maker. Premades of 4 or less can be dropped in the PUG que.

#126 BLOOD WOLF

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Posted 02 January 2014 - 11:05 AM

View PostSandpit, on 02 January 2014 - 11:02 AM, said:

Which, ironically, is what most premades are

Are we on the same definition of a pick up game? how is mechwarrior a pick up game? + its a regulated game, and not by the players nor are the terms to our fitting.

#127 FoxNine

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Posted 02 January 2014 - 11:05 AM

View PostBLOOD WOLF, on 02 January 2014 - 10:53 AM, said:

wrong there buddy, and whats up with the word Pug? i thought that was a dog


What is wrong, son?

#128 BLOOD WOLF

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Posted 02 January 2014 - 11:10 AM

just becuase PUG matches the initials doesn't mean the word fits but then again i dunno, say what you will i guess. maybe i just dont get it

View PostFoxNine, on 02 January 2014 - 11:05 AM, said:


What is wrong, son?

NOO, im gonna have to go back but it wasn't pertaining to the word pug i was talking about something else but let me go back

[

"pugs are going to be uninteresting as long as we don't have ingame voip. Zero communication is like playing with bots. I myself don't have any kind of interest in playing pugs, or doing whatsover grinding since all my focus is in competitve. I use pugs mainly to warmup.

On the otherhand the new skirmish mode got me playing pugs more, just becouse the level of play has increased imo in higher elo."

read it

Edited by BLOOD WOLF, 02 January 2014 - 11:08 AM.


#129 Voivode

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Posted 02 January 2014 - 11:10 AM

I really love this game but that is a chief complaint I have with it. The disconnects are handled poorly. It shouldn't be hard to replace a failed connect with a different player or allow players to reconnect to a match they dropped out from.

#130 FoxNine

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Posted 02 January 2014 - 11:10 AM

whats up with it?

#131 Dock Steward

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Posted 02 January 2014 - 11:10 AM

View PostBLOOD WOLF, on 02 January 2014 - 11:05 AM, said:

Are we on the same definition of a pick up game? how is mechwarrior a pick up game? + its a regulated game, and not by the players nor are the terms to our fitting.


It's a pick up game because the teams are formed and play in that one game without any bearing on later games. It's not league play, there is no tournament. They aren't pre-formed, practiced, permanent teams.

Also, I believe "Group" is more correct. I always call the match itself a PUG (game) and the teams PUGs (groups). Both seem to work depending on the context.

Edited by Dock Steward, 02 January 2014 - 11:13 AM.


#132 Mawai

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Posted 02 January 2014 - 11:12 AM

Lots of folks like to blame pre-mades.

Personally, I would like to see any groups marked on the pre and post game screens. This would let anyone taking commander know which folks not to move. It would also let people see how much organization was going to be required and perhaps which folks they could support most effectively.

I never drop in pre-mades. I always PUG due to time constraints. Often there are pre-made groups on one or both sides. With 12 mans they don't make as much of a difference as they did with 8.

There are also at least two kinds of pre-mades ... casual and organized. In casual pre-mades, folks are on coms, chatting, passing info back and forth but their actions in the game are not well coordinated. They are doing their own thing with extra information. The second kind of pre-made coordinates their actions. Usually stays grouped and almost always uses focused fire. It is this second type of pre-made that easily swings the balance in games. They quickly prioritize targets and threats and fire at the same opponent ... bringing it down efficiently.

However, with 12 players on each side ... there is no invincible group ... a single 4 man cannot win the game by itself without support from other players on the team.

Anyway, in my experience, stomps are not primarily due to pre-made teams ... they are due to bad tactical decisions by individual players in the game that result in early deaths combined with teams pushing against locally weak opponents. (Choosing when to push is facilitated by coms in pre-mades).

If one side is already down two mechs and the opponents can find the opportunity to push a series of 4:1 matches by rolling along the end of a line of mechs and killing them quickly one by one then you have a stomp ... and it doesn't take a pre-made group to do it.

#133 FoxNine

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Posted 02 January 2014 - 11:14 AM

View PostMawai, on 02 January 2014 - 11:12 AM, said:

However, with 12 players on each side ... there is no invincible group ... a single 4 man cannot win the game by itself...

Ahem.. yes they can.

#134 Mawai

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Posted 02 January 2014 - 11:16 AM

View PostVoivode, on 02 January 2014 - 11:10 AM, said:

I really love this game but that is a chief complaint I have with it. The disconnects are handled poorly. It shouldn't be hard to replace a failed connect with a different player or allow players to reconnect to a match they dropped out from.


Improvements to this are supposedly on the way ... but I will believe it when I see it.

#135 Sandpit

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Posted 02 January 2014 - 11:16 AM

View PostBLOOD WOLF, on 02 January 2014 - 11:05 AM, said:

Are we on the same definition of a pick up game? how is mechwarrior a pick up game? + its a regulated game, and not by the players nor are the terms to our fitting.

In this game it pretty much universally translates to group or game meaning pug = not a dedicated group or formal unit playing together as a team

Most 4 man premades are random players on the ts servers.

You jump on a ts server and find players needing someone to fill out a four man group. You jump in with them and drop

This ridiculous notion that 4 mans are all these extremely coordinated teams that play with each other exclusively is just noise from those that are in the anti-premade crowd

Sure there are some dedicated groups and units out there but most of them are simply pugs with voip

#136 Mawai

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Posted 02 January 2014 - 11:18 AM

View PostFoxNine, on 02 January 2014 - 11:14 AM, said:

Ahem.. yes they can.


LOL ... ok sometimes :lol: ... but I have also seen 4 mans try and fail when they assumed the other 8 folks on their team didn't matter. When they are left with 10:4 ... they will take some out but usually not win.

Now ... when it was 8 vs 8 .. I would agree ... a decent 4 man would completely dominate the game.

Edited by Mawai, 02 January 2014 - 11:19 AM.


#137 Piney II

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Posted 02 January 2014 - 11:19 AM

View PostSandpit, on 02 January 2014 - 11:16 AM, said:

In this game it pretty much universally translates to group or game meaning pug = not a dedicated group or formal unit playing together as a team

Most 4 man premades are random players on the ts servers.

You jump on a ts server and find players needing someone to fill out a four man group. You jump in with them and drop

This ridiculous notion that 4 mans are all these extremely coordinated teams that play with each other exclusively is just noise from those that are in the anti-premade crowd

Sure there are some dedicated groups and units out there but most of them are simply pugs with voip


This.

#138 Mystere

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Posted 02 January 2014 - 11:21 AM

View PostSen, on 02 January 2014 - 10:26 AM, said:

http://manybooks.net...usun132132.html

Those that feel the game is TOO unbalanced against them can hit the link above and find the MwO strategy guide for download. No, I'm not trolling, I'm dead serious. YW


Hah! That's a good start but is not enough, I say. You also need this. Both have served me well so far. :lol:

#139 Ngamok

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Posted 02 January 2014 - 11:24 AM

View PostDaZur, on 02 January 2014 - 10:08 AM, said:

Let me guess... "Teamwork". :lol:


Pretty much. I saw you in a match before or after Christmas can't remember. I was looking for you to kill you.

#140 lsp

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Posted 02 January 2014 - 11:25 AM

Lol, I wish these people could have played back in the day. Then you would know when you got owned by a premade, it was like every other match you would get rolled. And they would always tell you, either through advertising their clan or by making fun of you. The pug vs premade is pretty good now a days, it's very seldom where I think to myself, those guys probably dropped together. It's usually more like, wow my team blows. Or wow why are they doing something so stupid, or wow why is my team seperating. Or wow, why is no one focus firing down that (insert powerful min/max build here). loses now are usually through bad decisions, and there easy to see. It's very very easy to spot a premade, specially if you've ever been part of one. They play completely different than puggers.

Edited by lsp, 02 January 2014 - 11:26 AM.






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