The Underrated Locust
#621
Posted 27 July 2014 - 02:09 PM
#624
Posted 27 July 2014 - 05:07 PM
i've also been putzing around in the 1V with a LPL.
#625
Posted 29 July 2014 - 05:11 PM
Missed the one with the highest Locust damage ever but here is #2.
And #3.
I have not taken my Locusts into non-Conquest in a while.
#626
Posted 29 July 2014 - 05:24 PM
Merchant, on 29 July 2014 - 05:11 PM, said:
Missed the one with the highest Locust damage ever but here is #2.
And #3.
I have not taken my Locusts into non-Conquest in a while.
Good job. What loadout are using on the 1E?
#627
Posted 01 August 2014 - 08:07 AM
I was playing a day ago and thought about the locust for a sec, i had an extra mech bay and plenty of cash so i bought the locust 1V. I came up with a really fun build. Hope you like it.
It has
4 machine guns (2 in each arm)
1 med laser (in ct)
1 ams (in rt)
2 tons of mg ammo (1 ton in each arm)
1/2 ton of ams ammo (in rt)
3 std heat sinks ( 1 in each leg and 1 in head)
upgrades:
endo steel
ferro fibrous
max armor
XL engine 190
total cost: 5,014,325
enjoy and have fun,
Fred Dref
#628
Posted 01 August 2014 - 08:18 AM
Buckminster, on 20 January 2014 - 12:32 PM, said:
I've won matches like that when my team was behind on points until I capped a few more, but that doesn't really happen anymore nowadays. It's still possible to occasionally be the sole cause of your team winning the match, and when it happens it's priceless. Making it happen while you're running a Locust just makes it that much better.
#629
Posted 01 August 2014 - 03:54 PM
#630
Posted 01 August 2014 - 06:31 PM
Fred Dref, on 01 August 2014 - 08:07 AM, said:
I was playing a day ago and thought about the locust for a sec, i had an extra mech bay and plenty of cash so i bought the locust 1V. I came up with a really fun build. Hope you like it.
It has
4 machine guns (2 in each arm)
1 med laser (in ct)
1 ams (in rt)
2 tons of mg ammo (1 ton in each arm)
1/2 ton of ams ammo (in rt)
3 std heat sinks ( 1 in each leg and 1 in head)
upgrades:
endo steel
ferro fibrous
max armor
XL engine 190
total cost: 5,014,325
enjoy and have fun,
Fred Dref
FF might not be worth it. However, for that build I would recommend 3 tons of MG ammo. You will need three if you like to get really close to your enemies a lot. If not then you're good to go. I would recommend trying out the 3M after that. (5MLs or SPLs can be a really nice punch into an enemy's back.)
#631
Posted 04 August 2014 - 03:16 AM
#632
Posted 04 August 2014 - 08:14 AM
Tim East, on 04 August 2014 - 03:16 AM, said:
If they're busy and not paying attention, that's 2, or possibly even 3 alphas into their back.
#633
Posted 04 August 2014 - 08:19 AM
IraqiWalker, on 04 August 2014 - 08:14 AM, said:
its also not really effective anymore unless you get those folks alone and not paying attention. I stopped boating the SL/SPL as of late. just too limiting and the PUG world has changed a lot or maybe in my ELO bracket, people got smart.
Well that and my pings + HSR make laser hits VERY problematic.
My 1E i keep swapping between 4ML + 2SL or just 4ML.
if they'd give the weapon modules for SL and SPL like a +50m I'd probably go back.
I miss the days of the 8 SL firestarter also....just doesn't work anymore. I blame the clan mechs and their turn on a dime and swipe you are a million meters away.
Edited by Bigbacon, 04 August 2014 - 08:20 AM.
#634
Posted 04 August 2014 - 10:33 AM
now i think i just have 3ML- alpha all day and hide behind my dual AMS with a couple tons of ammo. may have tossed a TAG in i don;t remember now. i need to play them again once i finish leveling up my cents.
#635
Posted 04 August 2014 - 12:42 PM
Tanar, on 04 August 2014 - 10:33 AM, said:
now i think i just have 3ML- alpha all day and hide behind my dual AMS with a couple tons of ammo. may have tossed a TAG in i don;t remember now. i need to play them again once i finish leveling up my cents.
The problem is the short beam duration, coupled with how fast the legs move. MLs are better for legging lights a lot of the time. Especially in circling actions. Since they have longer beam duration, and thus will be able to deal more over-all damage.
#636
Posted 04 August 2014 - 06:43 PM
#637
Posted 05 August 2014 - 10:17 AM
now the SL/SPL works best if you've got other mechs around who can be the bait while you stay at the CT and keep shooting although only works if you find those lone mechs.
#638
Posted 05 August 2014 - 12:13 PM
#640
Posted 07 August 2014 - 02:53 PM
IraqiWalker, on 05 August 2014 - 12:13 PM, said:
I almost never overheat anyway though. Maybe if I'm fighting more than one opponent on Terra Therma when I'm in a suicidal mood or something.
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