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Looking For Good Shadow Hawk 2D2 Loadouts


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#1 Izzob

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Posted 12 January 2014 - 01:45 PM

Hay all,

I'm looking for some good Shadow Hawk 2D2 loadouts for this thing since I have just got it. I tried to do a google search for some but didn't find many. So could you post what you have had some success with.

Thanks in advance

#2 Buckminster

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Posted 12 January 2014 - 02:10 PM

Here's what I've been running, with decent success:

http://mwo.smurfy-ne...0fc6ad9eb6eb9cb

It really needs the advanced zoom to shine, but is a generally solid build. I stole the XL280 off of a Raven, but you could usethe XL275 off of the Hawk-5M with similar results. I also know that not everyone is a fan of the gauss, but that'd be easy to swap out for an AC/10, which would free up some weight for a bigger engine or more armor.

Edit: and note that I do in fact run this with SHS, and generally without a problem. The gauss makes almost no heat, and I keep my Streaks on two groups - all fire for punch, or chain fire for heat management on the hotter maps. If you were to swap an AC in for the gauss it'd probably benefit from the upgrade to DHS.

Edited by Buckminster, 12 January 2014 - 02:13 PM.


#3 z00med

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Posted 12 January 2014 - 02:13 PM

what you want to do with it?

I ran mine quite successful around a 280XL, UAC5, 4 SSRM, 2ML. The perfect nasty surprise for the usual swarm of lights. UAC5 for a bit of range diversity.
You may want to use one arm as a shield though.

Then I tried out an AC20 brawler build, took me a while to adapt...
think that was the "inspiration"
http://mwo-builds.ne...2-brawler/1224/

Edited by z00med, 12 January 2014 - 02:22 PM.


#4 Guitar Czar

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Posted 12 January 2014 - 02:14 PM

Telecaster SHD-2D2

I've been enjoying this one quite a bit. Has a good mid-range punch with the LLasers, you can chase off lights with the streaks, and you have a solid damage dealer at close range with the SRM6's. The XL engine worried me a bit at first but as long as you keep moving you'll be all right. Remember to twist your torso to spread the damage around and you'll be fine. Just don't think you can stay up front with the assaults the whole time.

Also, I should mention that it runs a bit hot, which is why constantly moving in and out of cover is a must.

Edited by Guitar Czar, 12 January 2014 - 02:17 PM.


#5 Izzob

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Posted 12 January 2014 - 02:19 PM

View Postz00med, on 12 January 2014 - 02:13 PM, said:

what you want to do with it?

I ran mine quite successful around a 280XL, UAC5, 4 SSRM, 2ML. The perfect nasty surprise for the usual swarm of lights. UAC5 for a bit of range diversity.
You may want to use one arm as a shield though.

Then I tried out an AC20 brawler build, took me a while to adapt...
think that was the "inspiration"
http://mwo-builds.ne...2-brawler/1224/


Thanks for the posts, not really sure what im going to do with it. I have atm 3 other mechs a brawler atlas, a 4xac5 cata, and a long range victor. So suggestions are welcome.

#6 Buckminster

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Posted 12 January 2014 - 02:24 PM

View PostSnaloe, on 12 January 2014 - 02:19 PM, said:


Thanks for the posts, not really sure what im going to do with it. I have atm 3 other mechs a brawler atlas, a 4xac5 cata, and a long range victor. So suggestions are welcome.

If you have an Atlas, a Cat and a Victor, may I recommend you grab another of those three? You should really get three variants of each mech so that you can go through and get the Elite pilot skills unlocked - they make a huge difference in the way your mechs handle.

#7 Izzob

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Posted 12 January 2014 - 02:27 PM

View PostBuckminster, on 12 January 2014 - 02:24 PM, said:

If you have an Atlas, a Cat and a Victor, may I recommend you grab another of those three? You should really get three variants of each mech so that you can go through and get the Elite pilot skills unlocked - they make a huge difference in the way your mechs handle.


Ideally yes I should, but then I would end up with all the same mechs in my bays, and since I cant really afford more bays and i enjoy a little variation in the mechs I play I cant really. Who knows if my financial status improves ill buy more bays and get that done.

(edit for spelling) :P

Edited by Snaloe, 12 January 2014 - 02:28 PM.


#8 z00med

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Posted 12 January 2014 - 02:32 PM

I was assuming he just peeked back in the game (otherwise I would've stfupd...^^)... and besides the fact that Buckminster is right, Snaloe already got the Hawk, no?

Anyways, the forum ate my edit twice, and Buckminster was faster, just wanted to add: Now I run Gauss + 4SSRM + BAP + 2 near naked arms... If you get along with Gauss Rifles (I am still struggeling) - this one can pull up an amazing performance!

edit: 4xUAC5 Phract? o.O and I feel cheesy when I play 3xUAC5... :P

Edited by z00med, 12 January 2014 - 02:36 PM.


#9 Izzob

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Posted 12 January 2014 - 02:38 PM

Yup I already have the mech and no more free bays. Sorry I was not very clear about that I don't really post allot on here. I'm not really a hardcore player and this is the first battlemech game I have played.

#10 Izzob

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Posted 12 January 2014 - 02:59 PM

Slapped this together real fast, what do we think ?

http://mwo.smurfy-ne...90127b06edd5599

#11 z00med

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Posted 12 January 2014 - 03:17 PM

You already have that engine? Than I'd give it a try. For me an XL280 worked perfectly fine on all three hawks (minus the AC20 attempt). Single AC2 never worked for me, though (mediocre for sniping, especially with JJs, and not very impressive besides the screen shake up close). Also I'd reccommend to NOT put Ferro-Fibrious in a Hawk. Its not a big gain, and costs again if you want to remove it (and the slots you will need if trying out bigger guns...) - dunno how many C-Bills you have lying around :P. I never got legged in any mech that wasn't a light... so I developed a habit of running ridiculous underarmoured legs if I need free weight B)

For me the 2 energiehardpoints in the arms where suboptimal in the end. The SHawk is very good at fending off damage with one arm (traditionally the left, at least the other two use that one) - so I normally run that arm with no weapon and decreased armour if I need more free weight.

Edit: No Jumpjets? Seriously?

Edit2: And you dont need any extra DHS, if you dont wanna go lava-bathing or something

Edit3: If you wanna stick with the engine, how about that:
http://mwo.smurfy-ne...50e60ff30d6133d

I just dumped the Heatsinks, exchanged the AC2 for an AC5, and added a Jumpjet. Oh, and I cant stop bugging you with the shield arm, but thats because the moment when I realized how to move my arms to spread damage was a big step on the steep learning curve that game had for me (4 evenings before I scored my first kill -_-)

Edited by z00med, 12 January 2014 - 03:32 PM.


#12 Izzob

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Posted 12 January 2014 - 03:28 PM

Well I put it together from the point of view that it will be a light/medium hunter. Have not spent anything yet. Never really go fo XL engines either since I found they always get you killed way before your centre core is even red.

Could always make room for JJ's, who knows. At the moment I don't have much cash so I'll be grinding it up using my other mechs. Don't mind if it takes a while. It also depends on the builds people post up.. if any others post any.

Either way thanks for the feedback and ideas im sure I will find something to have some lolz with.

(edit for spelling, dyslexia gets on my nerves some times)

Edited by Snaloe, 12 January 2014 - 03:30 PM.


#13 z00med

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Posted 12 January 2014 - 03:40 PM

I edited your loadup to suit my taste - not maintaining its yours also :P

Also here is one more build I bookmarked when trying to figure out what to do with the 2D2:
Shotgun escort:
http://www.mechspecs...hp?topic=4059.0

I am really fond of shotguns these days... think I will try this out soon B)

Edited by z00med, 12 January 2014 - 03:41 PM.


#14 kevin roshak

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Posted 12 January 2014 - 03:49 PM

http://mwo.smurfy-ne...4972f64bab7350b

Relatively basic, ac5, 4ssrm, BAP, 2 ML XL300
you can probably get the engine a bit lower, XL300 isnt insanely fast or anything so no real incentive to keep it that large (need to go larger to get the speed out of it)
I always have success with this build and have enjoyed it the most out of my three SHD

4 weapon groups: AC5, both ML, SSRM all together, SSRM chain fire (Shake larger mechs to death)

Edited by kevin roshak, 12 January 2014 - 03:52 PM.


#15 Dan Nashe

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Posted 12 January 2014 - 03:57 PM

You can run any of these on a 2d2 :-p:
I've tried a ton of stuff, and these ended up being my most successful builds:

Phoenix Variant SHD-2H:
SHD-2H
1 AC20
1 ERLL
270 STD (87 KPH w/ Tweak)
Brawls well, but the ER-LL and 87 KPH means you can really contribute to the whole game.
I used to run a PPC/AC20, which was fun, but with a 250 engine, the speed is pretty rough some matches.
I've also been mastering lights, so I'm more effective with lasers than I used to be. (Jenner F will teach you to shoot!)
That said, I can't aim ppcs very well for some reason :-p. which was why I switched to a hit scan laser.
[Drop the 270 down to 250, swap ER LL for PPC or ERPPC, done! For that. I was fairly successful]
Mostly what I wanted to post about.

I like it a lot more than the 2 ML, AC20 build you see about specifically because the ER LL lets you contribute significantly at range which makes you a better striker - you can win a battle, switch directions, and influence a fight happening 500 meters away with ease, and you can do some early damage and help out the snipers a little. Works very well peaking around corners.And since it's a standard, if you have some bad luck and take 100 damage to your right side, you're still running around as an 87 KPH AC20 that can hill hump.


For the other SHDs:

SHD-2D2:
This I've seen us use in 12 Mans, and I've had surprising success solo:
SHD-2D2
2 ER LL
3 SSRM2
340 XL (110 KPH w/ Speed Tweak)
I was skeptical at first, but I've had a lot of luck with it in PuGs. You basically use it to beef up a light lance :-).

Striker:
SHD-5M
1 UAC5
2 LPL
300 XL Engine (97 KPH w/ tweak)
FF & Endo Steel.
I know it doesn't look like much, and LPLs are frowned upon, but I've had a lot of success blowing the {Scrap} out of people with this :-). It'll melt lights and even a mediocre pilot like me can hit side Torsos with ease with LPLs :-).
(LPLs work very well for me, I do on average 6-7 damage per LPL hit (according to my stats - obviously I shoot over 300 meters all the time) and about 5 damage per LL, and the LPL damage is a lot less likely to be wasted on an arm I don't want to hit).

Although been debating switching up to:
SHD-5M
2 LL
AC10

#16 Mercer Skye

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Posted 12 January 2014 - 05:07 PM

Light Hunter

How I've been running my 2D2. Can also drop the engine down to a XL 250, swap the streaks for LRM 5s, and become one heck of a nuisance. Might even free up enough weight to swap the crit seeking Mgun out for something beefier.

#17 Buckminster

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Posted 12 January 2014 - 05:09 PM

View PostSnaloe, on 12 January 2014 - 03:28 PM, said:

Could always make room for JJ's, who knows. At the moment I don't have much cash so I'll be grinding it up using my other mechs. Don't mind if it takes a while. It also depends on the builds people post up.. if any others post any.

Do it. Even if you only make room for one jump jet, it's absolutely a must have on any mech that can mount them.

I'm also not a huge fan of a single AC/2. It just doesn't seem to have enough punch for me, unless you mount it in pairs.

And if C-bills are an issue, look at builds that will work with SHS and the stock engine. DHS and XL engines are the two priciest upgrades. It's part of why mine ended up the way it did - I used an XL I already had in stock, and the gauss doesn't make much heat so I could avoid the DHS upgrade.

Edited by Buckminster, 12 January 2014 - 05:12 PM.


#18 Spheroid

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Posted 12 January 2014 - 05:10 PM

4x SSRM2 + 2x LLAS + 3 JJ + BAP + 300XL + 12 DHS + AMS

Edited by Spheroid, 12 January 2014 - 05:13 PM.


#19 ShadowbaneX

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Posted 13 January 2014 - 12:13 AM

SHD-2D2

#20 Izzob

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Posted 13 January 2014 - 12:19 AM

Some great builds there, and yes your right about the JJ's and AC'2. Looks like I have plenty to go on now.

Thanks for the feeback ;)





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