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Ac20 Nerf Was A Terrible Idea


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#21 Tombstoner

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Posted 10 February 2014 - 02:13 PM

The nerf to auto cannons coincidence with the release of a hero mech equipped with a Gauss.

#22 Felio

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Posted 10 February 2014 - 02:40 PM

Can you hit a heavy mech with it at 270m? Yes? Then it's fine.

#23 MavRCK

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Posted 10 February 2014 - 02:44 PM

In my last post and video, I talked about how AC20 could have kept its speed so it was accurate at close - medium ranges but have an increase in drop so that it was desync'd from ppc at medium to long ranges... In addition, you get a secondary bonus.. a new skill where you can try and shot over and down obstacles like buildings...

Just a creative solution...

#24 Liquid Leopard

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Posted 26 March 2014 - 05:57 AM

I've seen enough posts by Spider drivers complaining about AC/20 hits, I just assumed PGI nerfed it for their sake.
Never mind that you can have the crosshairs right on a Spider, SEE your laser hit it, and have the hit not register.

I think it's pretty obvious the developers like to play light mechs. Regardless of the efforts they claim to have made, they haven't put a dent in server lag, hit registration is worse than ever, and the Spider still has sketchy hitboxes. Many light mechs benefit from server lag, but the Spider is the worst. On the occasion that an AC/20 hit registers, it can one-shot the Spider, and people complain bitterly about that. Even though they've dodged dozens of shots before that one hit.

When a twitchy adolescent from the Call of Duty crowd wants to play MechWarrior, what mechs does he use? Lights.
...And, after a year on this forum it's pretty clear to me that PGI wants to keep that crowd happy.
So, instead of fixing the lag-shielded cheater mechs, and putting them in their place, PGI nerfs the gun Spider drivers complain about most.

#25 CygnusX7

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Posted 26 March 2014 - 06:40 AM

AC20 sniper? lol
It was fine and still is which makes me feel like the change was pointless.
Still AC40 jager's running around.

Combined with the centurion nerf my wang is less than extraordinary.

#26 Fut

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Posted 26 March 2014 - 06:45 AM

View PostTrauglodyte, on 07 February 2014 - 02:26 PM, said:

Wait! You think that it was a horrible change just because you can't use it effectively? Maybe you should try learning to aim to adjust? Try rolling into the Testing Grounds and work on it. I'm in there sometimes just so that I can try new builds or tactics. One of the biggest issues is going 150 kph over rough terrain and hitting someone with a PPC at range. Practice makes perfect.


It astonishes me that people can't seem to remember this age old saying.

#27 Joseph Mallan

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Posted 26 March 2014 - 06:54 AM

View PostFut, on 26 March 2014 - 06:45 AM, said:


It astonishes me that people can't seem to remember this age old saying.

The proper saying is Perfect practice makes perfect.

#28 DrxAbstract

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Posted 26 March 2014 - 07:01 AM

View PostLiquid Leopard, on 26 March 2014 - 05:57 AM, said:

I've seen enough posts by Spider drivers complaining about AC/20 hits, I just assumed PGI nerfed it for their sake.
Never mind that you can have the crosshairs right on a Spider, SEE your laser hit it, and have the hit not register.

I think it's pretty obvious the developers like to play light mechs. Regardless of the efforts they claim to have made, they haven't put a dent in server lag, hit registration is worse than ever, and the Spider still has sketchy hitboxes. Many light mechs benefit from server lag, but the Spider is the worst. On the occasion that an AC/20 hit registers, it can one-shot the Spider, and people complain bitterly about that. Even though they've dodged dozens of shots before that one hit.

When a twitchy adolescent from the Call of Duty crowd wants to play MechWarrior, what mechs does he use? Lights.
...And, after a year on this forum it's pretty clear to me that PGI wants to keep that crowd happy.
So, instead of fixing the lag-shielded cheater mechs, and putting them in their place, PGI nerfs the gun Spider drivers complain about most.

A combination of insurmountable ignorance and thread necro in this one. Worth the time the say not worth the time.

View PostCygnusX7, on 26 March 2014 - 06:40 AM, said:

AC20 sniper? lol
It was fine and still is which makes me feel like the change was pointless.
Still AC40 jager's running around.

Combined with the centurion nerf my wang is less than extraordinary.

It was done to de-sync it from PPCs... Which was far from pointless as it has been extremely effectively in that regard. The 2PPC, AC20 build was very good for alphas out to 450-500m and, of course, inwards all the way to 90m. Consider that it was reset back to the original speed from Beta, which was increased as compensation for latency because at the time HSR didnt exist.

Much like the Medium Laser heat nerf that was added to prevent boating long before the ghost heat addition and has not been reversed following ghost heat implementation; Some things were done back in the day for legitimate reasons, however many of those changes have not been reversed following the addition of functions those changes were made to compensate for.

#29 Haji1096

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Posted 26 March 2014 - 07:19 AM

Instead of adjusting the velocity, why not adjust the max range/linear damage fall off ?

If the AC/20 did 0 damage at 350 meters, it would still be a brawling weapon and it could still have its increased velocity.

#30 Bobzilla

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Posted 26 March 2014 - 07:45 AM

They took a bugged weapon, nerfed it, and nerfed it in a way to make it more buggy that doesn't stop what they wanted. Practice does make perfect, and people can adapt, so it did nothing other than make it more buggy. What will they do in a couple weeks when players are used to it, lower speed again?

They chose poorly.

#31 CygnusX7

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Posted 26 March 2014 - 07:47 AM

View PostDrxAbstract, on 26 March 2014 - 07:01 AM, said:

A combination of insurmountable ignorance and thread necro in this one. Worth the time the say not worth the time.


It was done to de-sync it from PPCs... Which was far from pointless as it has been extremely effectively in that regard. The 2PPC, AC20 build was very good for alphas out to 450-500m and, of course, inwards all the way to 90m. Consider that it was reset back to the original speed from Beta, which was increased as compensation for latency because at the time HSR didnt exist.

Much like the Medium Laser heat nerf that was added to prevent boating long before the ghost heat addition and has not been reversed following ghost heat implementation; Some things were done back in the day for legitimate reasons, however many of those changes have not been reversed following the addition of functions those changes were made to compensate for.



and everyone runs dual ppcac5 builds. Waste of change and effected single ac20 builds.

Edited by CygnusX7, 26 March 2014 - 07:49 AM.


#32 DrxAbstract

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Posted 28 March 2014 - 03:23 AM

View PostCygnusX7, on 26 March 2014 - 07:47 AM, said:



and everyone runs dual ppcac5 builds. Waste of change and effected single ac20 builds.

2 PPC and 2 AC5/Ultra5 builds weigh more both in weapon tonnage and ammo, requiring a sacrifice of STD to XL Engine or Engine Size, etc. Sacrifice that is not insignificant and should not be ignored. 2PPC+AC20 builds, like on Victors, are quite agile and relatively fast while, at the time, being very effective.

Much like the JJ change; Now if you want good, 30+dmg pinpoint(relatively) alphas from 600+ meters, it's going to cost you... As it should have from the beginning.

#33 Murzao

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Posted 28 March 2014 - 04:38 AM

Don't know what OP was talking about last night with 2 guildies we all had 107kph AC20 Wangs and were tearing sh!t up! I was getting 2 kills a match every tim and wasn't the only one. Except for the game where forward speed didn't work, tougher to kill stuff going backwards all the time. Even the 2 games I couldn't stop I got kills in......last night it was pretty buggy:P

Working as intended.

Also, many comments about too much Wang but we had the topscores most rounds so much laughs ensued.





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