I've seen a lot of lights, but I've also seen a lot of really newby lights as well. Maybe it's just my Elo, but I'm seeing a lot more lights stopping and hosing down an assault mech with their MGs as soon as the armor on a location is stripped recently. A couple tips for dealing with lights:
1.) They're MUCH easier to hit when they're running in a straight line, especially when that line is straight towards you or away from you.
2.) When a light is circling another mech, they are going to be running straight at or away from you twice during their orbit. Save your shots for then and anticipate where they will be when they do face you. (That takes practice.)
3.) Lights cannot change their direction while jumping, just their facing. They might feel like a fighter jet when those 12 jump jets kick in, but they're much more vulnerable the longer they're in the air. This is a great time to shoot them in the legs with lasers.
4.) Shoot. The. Legs.
5.) Target the light to see where it's hit, and familiarize yourself with hitboxes. It's still probably better to aim for the legs of a Jenner or Spider with an open side torso and yellow legs, but if a Jenner's CT is open kill it.
6.) Back up when a light is circling you, it gives the light less time to shoot at your back as it circles and makes the circle more of an oval, giving you a better chance to shoot at it as it's moving almost directly at or away from you.
6a.) Try to fight them in the open. It gives them more room to maneuver, but they're going to be running circles around you regardless. More importantly, it gives you more room to maneuver making it much harder for them to concentrate their fire on one point of your mech. 6 medium lasers on your LT is nasty, 6 medium lasers across both arms, LT, CT, RT, the wall behind you, and maybe a leg isn't so bad.
6b.) I'm not sure that 6a. applies to slower heavies and assaults since I don't play those.
7.) Run for help. If lights are attacking you, the more friends you have shooting at them the more likely they are to get distracted or get dead before you die.
8.) Don't chase the squirrel!
8a.) Don't chase after a light that is running away unless you're in a light hunter.
8b.) If a light is attacking your group, don't close in on it and get in the way of your allies shots. It's not too hard to take more damage from your friends and prevent killing shots on the light by running around like a chicken with its head cut off.
9.) Unload everything you have, preferably on a leg, when a light gives you a clean shot. You might not be able to take out a fresh CT with one alpha, but you're decently likely to take out a leg, and you're certainly likely to make it much easier to kill on a followup laser sweep if you unload when the light stops or runs in a straight line.
10.) Prioritize targets. That Firestarter is annoying and will eventually kill you. But that AC 20 Hunchback or Blackjack or Shadowhawk will kill you Right The **** Now, but is easier to kill itself. Keep moving so you don't give the light a free kill, but kill or neuter the high alpha, less maneuverable mechs first.
10a.) Alternatively, move away from those high damage, low speed heavies and assaults to deal with the lights separately.
Edited by Akerlof, 05 March 2014 - 01:18 PM.