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What Does Pinpoint Actually Do?


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#1 Roachbugg

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Posted 09 March 2014 - 11:41 AM

what does pinpoint do i dont understand what 15% convergence means i know im a noob.

#2 Modo44

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Posted 09 March 2014 - 11:47 AM

Pinpoint does nothing at the moment. It used to matter when weapons converged over time. That system had timing issues (depended a lot on your ping), so it was removed.

#3 Roachbugg

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Posted 09 March 2014 - 12:21 PM

so what is the point of still having there other than making me waste 6000 xp....

#4 Modo44

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Posted 09 March 2014 - 12:27 PM

View PostRoachbugg, on 09 March 2014 - 12:21 PM, said:

so what is the point of still having there other than making me waste 6000 xp....

What do you mean, "other than"? :)

#5 Redshift2k5

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Posted 09 March 2014 - 12:29 PM

They will be overhauling the skill tree eventually, but there were/are much more important issues to come first (such as not wanting to construct new UI elements for the old UI)

always buy Speed Tweak first

#6 Roachbugg

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Posted 09 March 2014 - 04:04 PM

yea i do then i get quick igniton then fast fire then uselss.

#7 wanderer

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Posted 09 March 2014 - 04:54 PM

I usually go fast fire, speed tweak, then the other two.

Pinpoint is a 3000xp sink at the moment.

#8 loopala

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Posted 09 March 2014 - 06:46 PM

pinpoint is just a step to get the 2x of the basic skills. normally i buy it last. speed tweak is the big one for me.

#9 Remarius

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Posted 10 March 2014 - 04:37 AM

View Postloopala, on 09 March 2014 - 06:46 PM, said:

pinpoint is just a step to get the 2x of the basic skills. normally i buy it last. speed tweak is the big one for me.


This and in the scheme of things 3k is nothing - 1 not even good doubling. ;)

#10 Lyoto Machida

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Posted 15 March 2014 - 08:52 PM

Speed Tweak should be first IMO, but that's just me...

#11 Koniving

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Posted 15 March 2014 - 09:03 PM

Just so you are aware, fast fire does NOT function and has not functioned since the public announcement of the AC/2 ghost heat. It cited that fast-fire was the cause of triggering ghost heat for the AC/2 under normal conditions. Thus fast fire was disabled.

#12 Bront

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Posted 16 March 2014 - 08:09 AM

View PostKoniving, on 15 March 2014 - 09:03 PM, said:

Just so you are aware, fast fire does NOT function and has not functioned since the public announcement of the AC/2 ghost heat. It cited that fast-fire was the cause of triggering ghost heat for the AC/2 under normal conditions. Thus fast fire was disabled.

I had a discussion of someone who managed to prove to me it was working again and they fixed it about a month later. Since it now works in the training grounds, it's harder to test.

#13 Koniving

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Posted 16 March 2014 - 09:53 AM

View PostBront, on 16 March 2014 - 08:09 AM, said:

I had a discussion of someone who managed to prove to me it was working again and they fixed it about a month later. Since it now works in the training grounds, it's harder to test.


Nothing works in testing grounds. Nothing works in testing grounds. It's 100% server controlled only. Not local otherwise it's hackable. Nothing used to work in testing grounds.

Edited by Koniving, 16 March 2014 - 08:51 PM.


#14 Modo44

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Posted 16 March 2014 - 10:01 AM

View PostKoniving, on 16 March 2014 - 09:53 AM, said:

Nothing works in testing grounds. Nothing works in testing grounds. It's 100% server controlled only. Not local otherwise it's hackable.

Wait, are pilot skills not supposed to be enabled in testing grounds now? Or is that something coming next patch?

#15 DEMAX51

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Posted 16 March 2014 - 10:19 AM

View PostKoniving, on 16 March 2014 - 09:53 AM, said:


Nothing works in testing grounds. Nothing works in testing grounds. It's 100% server controlled only. Not local otherwise it's hackable.


Kon, as of the last patch pilot and mech skills DO now work in the testing grounds.

Quote

Testing Grounds are now affected by players' Pilot Modules and Mech Efficiencies.

http://mwomercs.com/...73-04-mar-2014/

Edited by DEMAX51, 16 March 2014 - 10:20 AM.


#16 Bront

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Posted 16 March 2014 - 10:26 AM

View PostKoniving, on 16 March 2014 - 09:53 AM, said:


Nothing works in testing grounds. Nothing works in testing grounds. It's 100% server controlled only. Not local otherwise it's hackable.

As of the last patch, all skills work in the testing grounds.

#17 Koniving

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Posted 16 March 2014 - 10:40 AM

View PostBront, on 16 March 2014 - 10:26 AM, said:

As of the last patch, all skills work in the testing grounds.

Well then.
Let the hacks commence!

But beyond that, simply try to fire a PPC exactly 3.8 seconds after you fired it before, with a macro preventing you from 'doing it again' before 4 seconds so you know it's exactly what fast fire describes.

Because I sure as heck can't. AC/2s would trigger ghost heat by simply holding the trigger.

I'll be damned. It is working now.
...Now to trigger some ghost heat for just firing 1 AC/2 normally! GREAT! PGI you freaking morons...

Overheat in 10 seconds with massive heat spikes from one AC/2. PGI you are freaking brilliant in the most sarcastic of ways. :D I can't believe they were that damn stupid. ONE AC/2 triggers ghost heat.

In a pair it's worse. Can't even make 6 seconds of fire.

Edited by Koniving, 16 March 2014 - 11:02 AM.


#18 Koniving

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Posted 16 March 2014 - 12:22 PM

Actually I see what they did. I wound up getting this when my connection got wonky.
Posted Image

O.o; So they haven't put the fast fire type stuff client-side, testing grounds is just got some sort of server-side hookup. So I guess no worries about hacks tweaking their way in, but meh. Still don't like ghost heat affecting a single weapon through normal use because I got myself an 'elite' upgrade.

#19 Modo44

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Posted 16 March 2014 - 12:52 PM

View PostKoniving, on 16 March 2014 - 12:22 PM, said:

Still don't like ghost heat affecting a single weapon through normal use because I got myself an 'elite' upgrade.

You have to be 1337 to use it. Working as designed.

#20 Koniving

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Posted 16 March 2014 - 12:57 PM

View PostModo44, on 16 March 2014 - 12:52 PM, said:

You have to be 1337 to use it. Working as designed.

I made the twin AC/5 twin AC/2 rig work. It was a bit tricky getting in the timing but despite shooting slower than I "could" I'm still shooting faster than before this patch...
Which means I'm insanely deadly and barely generating any heat. ACs either shoot too fast or are doing too much upfront damage, that was 7 kills on the first try.





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