Why Pgi Nerfed Victor !?!?
#61
Posted 20 March 2014 - 01:04 PM
They are not useless. They are only useless because you guys can't brawl.
#62
Posted 20 March 2014 - 01:31 PM
#63
Posted 24 March 2014 - 02:48 AM
#64
Posted 24 March 2014 - 03:02 AM
My Victors and Highlanders still work ... what was your problems again ?
If you really feel your CQB-Assaults have been ran into the ground, maybe try joystick controlling the torso, as its a touch directer (yeah i know, it should be more direct, but i´m not really caring right now) when doing quick turns than swiping your mouse wildly over your mat .
Other than that, don´t overextend as I do so many times ^^
P.S: On PGIGP : These guys play way too few matches to be "in it" as far as we are, hence their reactions, plus I have the damnable suspicion PGIGP are testing everything in a LAN instead of properly testing with the normally occuring bandwidth of pings that are most of the time present in a round .
Commence
#65
Posted 24 March 2014 - 03:44 AM
Period.
#66
Posted 24 March 2014 - 03:55 AM
Quote
Then as also I wrote here.... the class name is more important that the tons
#67
Posted 24 March 2014 - 04:04 PM
Zuesacoatl, on 20 March 2014 - 01:57 AM, said:
Let us clear something up, post nerf, of ALL the assault mechs, ONLY the BLR-1G is the worst turning and worst torso twisting variant of any assault mech. The next 4 above it are Victors, then the other heavier assault mechs...
Let us not confuse this for something it is not...
The turning radius nerf...hurt, but COULD be doable with JJs, oh, but they nerfed those too...well, at least you can still twist to hit the stuff that is chasing you in close...oh wait...the AS7 is better at that than the Victor now...
What irks me the MOST out of this whole thing is the torso twist nerf...honestly...they should leave JJs alone (post nerf) and lose the torso twist nerf, and arm movement nerf ENTIRELY, and cut the turning nerf in half. That is FAR more useful reduction and accomplishes it feeling more like an assault mech.
The problem here is, THESE CHANGES DO NOTHING TO PREVENT THE META THEY SEEK TO ELIMINATE, I hope you can understand the underlying fundamental issue.
They broke the part that people who were NOT jump sniping were using...
If they want to eliminate jump sniping, eliminate JJs entirely, from every variant that has them...that will be the only way they could see to do it that would make sense to them. Actually FIXING the underlying issue via suggestions does not seem to get through.
Edited by Gyrok, 24 March 2014 - 04:06 PM.
#68
Posted 24 March 2014 - 07:16 PM
Gyrok, on 24 March 2014 - 04:04 PM, said:
Let us clear something up, post nerf, of ALL the assault mechs, ONLY the BLR-1G is the worst turning and worst torso twisting variant of any assault mech. The next 4 above it are Victors, then the other heavier assault mechs...
Let us not confuse this for something it is not...
The turning radius nerf...hurt, but COULD be doable with JJs, oh, but they nerfed those too...well, at least you can still twist to hit the stuff that is chasing you in close...oh wait...the AS7 is better at that than the Victor now...
What irks me the MOST out of this whole thing is the torso twist nerf...honestly...they should leave JJs alone (post nerf) and lose the torso twist nerf, and arm movement nerf ENTIRELY, and cut the turning nerf in half. That is FAR more useful reduction and accomplishes it feeling more like an assault mech.
The problem here is, THESE CHANGES DO NOTHING TO PREVENT THE META THEY SEEK TO ELIMINATE, I hope you can understand the underlying fundamental issue.
They broke the part that people who were NOT jump sniping were using...
If they want to eliminate jump sniping, eliminate JJs entirely, from every variant that has them...that will be the only way they could see to do it that would make sense to them. Actually FIXING the underlying issue via suggestions does not seem to get through.
Lawl. I love you guys that say "everyone". I do not jump snipe, and yet. ...what for it.... I do not agree with you. Wow, what a twist. I still love my Victors and I am still very effective in them. YOU may not like the changes or can not adjust to them, there are are some that do, and can, and also understand the why. L2pb. Adapt or die, etc etc
Edited by Zuesacoatl, 24 March 2014 - 07:18 PM.
#69
Posted 24 March 2014 - 08:16 PM
Yes, they still move and jump and fire weapons...only by a basic definition are they "playable".
When an Atlas can turn at the same rate you can, even with 20T more weight in weapons, armor, and engine...why play an 80T mech at all?
Hell...the meta haters "poptart" poster child, the highlander, is actually MORE mobile in a brawl now...
The mech is not broken in the sense that you can drop in it and play it...sure.
It is broken in the sense that EVERY OTHER ASSAULT BARRING 1 SPECIFIC VARIANT OF 1 SPECIFIC CHASSIS CAN OUT TURN, TWIST, AND TRACK IT WHILE SIMULTANEOUSLY OUT WEIGHING IT BY SIGNIFICANT AMOUNTS.
Meanwhile it is supposed to be the "most mobile" assault mech, and clearly lacks the armor to go with that...
Of course, talking to people who do not have the capability to understand anything cognitive and respond with stupid cracks like l2pb will not get me anywhere...because you clearly know everything there is to know about this game...meanwhile, a lowly game designer who plays this game to unwind knows nothing...
Clearly you do not know your audience...so I would advise you to take your own advice, "l2pb".
Edited by Gyrok, 24 March 2014 - 08:20 PM.
#70
Posted 25 March 2014 - 03:46 AM
same if i field 1 or 4,there is a distance difference, but that its. And thats starting to rubb me in a wrong way.
I bought Victor more based on my Battletech experiance then MWO play, it was always light and nimble assult with JJ. A cavalry assult.
Its not a Victor problem, rather then min/max builds, with abusing JJ dynamic. Plus speed problems, which is generic to all
classes, speed being alfa and omega of gameplay.
When you take out JJ turn, and then drasticly reduce turn speed, what does that leave Victor compered to other assults,
Awasome or Battlemaster, undergunned, underprotected just a bit faster, and with very few torso hardpoints.
I guess i better jump into Firestarter, before his time is up..
#71
Posted 25 March 2014 - 08:33 AM
#72
Posted 25 March 2014 - 09:53 AM
Edited by skorpionet, 25 March 2014 - 11:52 AM.
#73
Posted 25 March 2014 - 10:44 AM
Judge Redeemer, on 18 March 2014 - 11:58 AM, said:
That is incorrect.
The Victor is the _largest_ mech that _CAN_ move as fast as a medium mech. That is what makes it one of the most awesome [pardon the pun there] assault mechs out there, even though it is among the lightest in the class. It is a fact of the franchise that they are molesting and beating to death here. It's a simple power to weight thing based on the dynamic of the game they based off of.
The clans have two, _2_ 80 tonners that mount the 400XL stock, and one of them has all five jump jets. It is an aweful and devistating thing to try to overcome, and that's with the benifit of random hit location on your side [old table top].
Your statement supports the idea that a Heavy shouldn't be able to move as fast as a light, but they can. IF you allow the engine size to be that high. [Which, they did not with the Dragon, or Quickdraw] They should have [or should] limited the the max engine size, not screwd me/us out of one of the prime values that parted us with our cash in the first place.
And it doesn't even address the problem that motivated the move in the first place.
#74
Posted 25 March 2014 - 11:52 AM
Gyrok, on 24 March 2014 - 04:04 PM, said:
Let us clear something up, post nerf, of ALL the assault mechs, ONLY the BLR-1G is the worst turning and worst torso twisting variant of any assault mech. The next 4 above it are Victors, then the other heavier assault mechs...
Let us not confuse this for something it is not...
The turning radius nerf...hurt, but COULD be doable with JJs, oh, but they nerfed those too...well, at least you can still twist to hit the stuff that is chasing you in close...oh wait...the AS7 is better at that than the Victor now...
What irks me the MOST out of this whole thing is the torso twist nerf...honestly...they should leave JJs alone (post nerf) and lose the torso twist nerf, and arm movement nerf ENTIRELY, and cut the turning nerf in half. That is FAR more useful reduction and accomplishes it feeling more like an assault mech.
The problem here is, THESE CHANGES DO NOTHING TO PREVENT THE META THEY SEEK TO ELIMINATE, I hope you can understand the underlying fundamental issue.
They broke the part that people who were NOT jump sniping were using...
If they want to eliminate jump sniping, eliminate JJs entirely, from every variant that has them...that will be the only way they could see to do it that would make sense to them. Actually FIXING the underlying issue via suggestions does not seem to get through.
I'm inclined to disagree about eliminating JJ. The fix [imho] would be to make the JJ shake crippling on the way up, AND the way down if you're below, say, 10% throttle. that way "aerial" combat is still possible, for all weight classes, but jump sniping is a practical impossibility, reguardless of weight class. But, that would require that you go back to concept on how JJ are working in the first place, and fix trajectory based on velocity at he base level.
#75
Posted 25 March 2014 - 12:18 PM
Zuesacoatl, on 24 March 2014 - 07:16 PM, said:
"Just because we can do a thing does not mean that we must do that thing."
I can adapt too, but we shouldn't have too. I don't jump snipe either. The Victor [unlike many of the mechs in this game] was performing exactly as it ought by the standards set forth in Battletech [the paper game that this computer game is supposedly based off of]. With the big engine, that ligitimately fits in this mech [by canon], it _does_ move like a stock 55 tonner. People need to suck that up. I am disappointed very unhappy that my enjoyment of this game in the areas where PGI has gotten things right, has to to stripped away, after the fact, by bad programming or the poor behavior of power gamers "not playing fair".
#76
Posted 25 March 2014 - 02:57 PM
#77
Posted 25 March 2014 - 04:11 PM
#78
Posted 25 March 2014 - 05:10 PM
Zuesacoatl, on 25 March 2014 - 04:11 PM, said:
People didn't ***** about these builds: VTR-9B, VTR-9K, VTR-9S
They do ***** about these builds, however, citing them as "cheesy" and "meta-abusive:" VTR-9B, VTR-DS
So I did adapt. And my W/L and K/D went up drastically from pre-nerf. Because pre-nerf, those first three builds required some piloting sense and ability to do well. Using their maneuverability and JJs to be in the right place at the right time. I never put PPCs on my Victors until the JJ and twist/turn nerfs.
Now one of my builds is a poptart and the other's playstyle consist of "Hit R, hold crosshair over CT or damaged component, hold down Mouse 1, watch target die."
So tell me, why take the VTR-9S when the HGN-733C does it better?
HGN-733C:
- Torso Yaw Speed 72°/s
- Arm Yaw Speed 162°/s
- Torso Yaw 108°
- Arm Yaw 10°
- Torso Yaw Speed 72°/s
- Arm Yaw Speed 182°/s
- Torso Yaw 108°
- Arm Yaw 10°
So, please, in your apparently infinite wisdom... which of those two are the better mechs? Because, before the nerf, the Victor actually had a fighting chance against that Highlander because it could out-maneuver it. Now it can't.
They didn't just nerf the twist, they nerfed the turn. I can live with the twist nerf, already do. The Highlanders feel correct now. But the Victor's turn nerf is what sealed it's fate. It can't out-turn my Highlanders anymore. Go to Testing grounds and full throttle in a circle with both, the Highlander turns tighter, so do my Atlas, Awesomes, and Battlemasters.
In fact, I'll attack your argument even further. My AWS-9M and AWS-9M eat medium mechs for breakfast. Even with their shit hitboxes, their twist speed and range, combined with speed, turning speed means that most medium mechs and even light mechs never leave my crosshairs. And the armor of the Awesome with it's standard engine means it's not going down easy because it WILL win a shooting war with a medium, and it already gives them a run for their money in the speed and twist departments.
Should we nerf it too? Make the Awesome even less awesome, because it's an Assault that moves like a medium. And that's what your argument states you want, less viable bottom-weight assault mechs.
AWS-9M:
- Torso Yaw 120°
- Arm Yaw 40°
- Torso Yaw Speed 82°/s
- Arm Yaw Speed 168°/s
- Run Speed 66.8kph
- Armor 448/496
- Torso Yaw 120°
- Arm Yaw 40°
- Torso Yaw Speed 96°/s
- Arm Yaw Speed 196°/s
- Run Speed 78.0kph
- Armor 448/496
#79
Posted 25 March 2014 - 05:48 PM
If they end up making the Victor 9S or 9B the new trial assault in the same patch as the ballistics re-balancing I won't know whether to laugh or cry. If they end up making the LB-10x weaker I'll probably manage both.
#80
Posted 26 March 2014 - 02:33 PM
The true solution would have been lowering the DPS of the sniper mechs, increasing recycle time of the PPCs, AC5 and AC10. Or increasing DPS of close range weapons. Unfortunately they did this nerf before even trying to do this and have stated that they will be looking at ballistic weapons next, oh joy.
Edited by SLDF DeathlyEyes, 26 March 2014 - 02:37 PM.
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