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Lrm Update - March 24

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#241 Bishop Steiner

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Posted 24 March 2014 - 08:06 PM

View PostRex Budman, on 24 March 2014 - 07:58 PM, said:


Omfg here we ***** go... I bet I can out manouver you sunshine. In fact I bet 1v1 I can do a much better job even with my 300 ping.

You think ducking for cover is this new thing that you invented?

L2Aim instead of hugging EZ mode tactics that have a large percentage of players hiding behind cover for 50 percent of the match.

Hurrhurrhurrr I don't want to aim I like spam left mouse button from my little fort I built with my portable television hurdurrrr

Aaaaaaaand here is the next portion of ignorance.

Since yeah, actually USING cover and huddling like lambs for the slaughter are two very different things. My use of cover is allowing me to flank LRMboats and Poptarts before that, come face to face and eviscerate you lame pilots who can't fight worth a damn in an actual brawl. Please keep your tub thumping going as your egregious stupidity is actually highly entertaining to pick apart.

View PostRex Budman, on 24 March 2014 - 08:05 PM, said:


So you basically sit there and play with your balls then?

No, because unlike you, my charming personality doesn't ensure a solo life in mom's basement. I have other people to play with them for me, cupcake.

In any form of battle of wits, you seem singularly poorly armed. It's not even like a knife at a gunfight, but like you came armed with a spork. Bravo.

Edited by Bishop Steiner, 24 March 2014 - 08:08 PM.


#242 TehSBGX

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Posted 24 March 2014 - 08:08 PM

150 seems more appropriate than 160, but it'll do.

#243 FupDup

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Posted 24 March 2014 - 08:11 PM

View PostBishop Steiner, on 24 March 2014 - 08:06 PM, said:

In any form of battle of wits, you seem singularly poorly armed. It's not even like a knife at a gunfight, but like you came armed with a spork. Bravo.

Hey, sporks can be pretty deadly sometimes! Especially when they're made of TITANIUM!
Posted Image

#244 Nauht

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Posted 24 March 2014 - 08:12 PM

Interesting.

The only thing I get out of Paul's response is -

I've been monitoring player spending and noticed it's slumped slightly due to more people disliking the LRM changes than not.
Therefore to put a bandaid on it, and to appease the masses, here's a nerf.
I'll make it a small one in order not to appear a fool in making such a huge increment rise in the first place.
Of course I totally know what I'm doing.

#245 Bishop Steiner

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Posted 24 March 2014 - 08:12 PM

View PostFupDup, on 24 March 2014 - 08:11 PM, said:

Hey, sporks can be pretty deadly sometimes! Especially when they're made of TITANIUM!
Posted Image

daddy like. Pretty sure that is too OP for Sexy Rexy though. His church of skill requires cheap plastic sporks to prove his E-manliness.

#246 FupDup

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Posted 24 March 2014 - 08:14 PM

View PostBishop Steiner, on 24 March 2014 - 08:12 PM, said:

daddy like. Pretty sure that is too OP for Sexy Rexy though. His church of skill requires cheap plastic sporks to prove his E-manliness.

Available for only $6.99 @ ThinkGeek.com!

Best website EVAR.


I actually have one myself. It's pretty badass.

Edited by FupDup, 24 March 2014 - 08:14 PM.


#247 Rex Budman

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Posted 24 March 2014 - 08:16 PM

View PostBishop Steiner, on 24 March 2014 - 08:06 PM, said:

Aaaaaaaand here is the next portion of ignorance.

Since yeah, actually USING cover and huddling like lambs for the slaughter are two very different things. My use of cover is allowing me to flank LRMboats and Poptarts before that, come face to face and eviscerate you lame pilots who can't fight worth a damn in an actual brawl. Please keep your tub thumping going as your egregious stupidity is actually highly entertaining to pick apart.


No, because unlike you, my charming personality doesn't ensure a solo life in mom's basement. I have other people to play with them for me, cupcake.

In any form of battle of wits, you seem singularly poorly armed. It's not even like a knife at a gunfight, but like you came armed with a spork. Bravo.


LOL@Moms Basement - stereotypical Noob

Have Fun playing with your balls at the back of the pack who have the guts enough to go out there n fight

11k posts and still a douche

#248 Bishop Steiner

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Posted 24 March 2014 - 08:21 PM

View PostRex Budman, on 24 March 2014 - 08:16 PM, said:


LOL@Moms Basement - stereotypical Noob

Have Fun playing with your balls at the back of the pack who have the guts enough to go out there n fight

11k posts and still a douche

guess I'm a slow learner, since it seems you mastered douchery from your first post? Sadly, reading comprehension, witty repartee, and actual cohesive or intelligent arguments, still eluding you. Tsk. Don't worry, the only back I will be seeing is yours as I core it out, sugar plum.

#249 wanderer

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Posted 24 March 2014 - 08:28 PM

View PostRex Budman, on 24 March 2014 - 07:58 PM, said:


Omfg here we ***** go... I bet I can out manouver you sunshine. In fact I bet 1v1 I can do a much better job even with my 300 ping.


Good thing I realized I have this "team" thing going for me. I know, it's OP.

Quote

You think ducking for cover is this new thing that you invented?


Nope, but after all this time I see you haven't mastered it if you're complaining about the Coming of the Lurmageddon.

Quote

L2Aim instead of hugging EZ mode tactics that have a large percentage of players hiding behind cover for 50 percent of the match.

Hurrhurrhurrr I don't want to aim I like spam left mouse button from my little fort I built with my portable television hurdurrrr


GIve you a clue. I don't pack the MPL's on my Cataphract for sniping. Heck, I fire my LRMs about four times as often as I do the pulses...but they're great for tagging womp rats- I mean scouts trying to hump the assault LRM carriers. I certainly hope you can outmaneuver me 1v1. I'm in a 71kph heavy and would be patently -stupid- to not hang out with the team instead of Ramboing it up. My job is to lay down the artillery- the guys doing the killing are the ones that can, oh, actually put most of their weapons on a single hit location. Heck, if I don't get some time in with the pulses, I often don't see a single kill in a match, just a whole lotta assist.

But then, I'm looking for the wins, not the glory and the kills. And your grammar skills. I can't find those, they're apparently buried under too many wins to hear much more than muffled "QQ" noises. The people killing me apparently are the ones who learned that magical ninja skill that lets them use cover and close with me, rather than whibble on the forums about how all they can do is helplessly cower before the big bad missile carriers.

Posted Image

And good day, sir.

Edited by wanderer, 24 March 2014 - 08:30 PM.


#250 Deathlike

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Posted 24 March 2014 - 08:53 PM

View Postrepete, on 24 March 2014 - 07:44 PM, said:

Glorious pic full of win


I broke out laughing. Please continue sir.

Edited by Deathlike, 24 March 2014 - 09:02 PM.


#251 Ravnis

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Posted 24 March 2014 - 08:56 PM

Honestly, this is where I thought they should be after seeing the original speed and the buffed speed after last Tuesday. I felt like the buff was a little heavy handed, but I never once said LRM's were not in need of some sort of buff.

I actually did well with the old speed, but could see they were still a little rough in terms of tracking and distance coverage and thought they needed a buff. Glad this change is coming, and I think this was the right step to take. I may actually enjoy my Cat again.

Edit: Now fix SRM's and tone down ECM a bit.

Edited by Rex Antilles, 24 March 2014 - 08:57 PM.


#252 DeathofSelf

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Posted 24 March 2014 - 09:01 PM

View PostPaul Inouye, on 24 March 2014 - 09:21 AM, said:

Just to let you all know that I've been monitoring the LRM change and their performance on the battlefield. Yes... they are a tad fast... but far from "LRMageddon". Next patch the speed will be reduced by 15m/s. I.e. net change will be from 120 to 160 (instead of 175). I'm also reducing the amount of screenshake caused by LRM explosions slightly. (0.35 instead of 0.4)

It was important to watch the speed impact in gameplay for at least a week to see the actual change in overall gameplay. As you may or may not know, I do have the ability to remotely monitor specific and random games being played. I spent a large portion of my time last week monitoring gameplay of players of all Elo ranges. There were some interesting finds to say the least in terms of how players adapted to the speed change.


Just curious (and I feel like I already know the answer to this). Are all the LRM size's screen shake the same (does and LRM5 cause as much screen shake as an LRM20?)? Cause if so that seems pretty stupid.

#253 mexican BANANA

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Posted 24 March 2014 - 09:18 PM

Return the freakin game to normal. This stupid LRM patch is overkill and causes a lot of frustations on the players I've played with. Nowadays every single light has freakin narc and tag dammit. AND every ******* has LRMs now. Please return it to normal.

#254 wanderer

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Posted 24 March 2014 - 09:29 PM

View Postmexican BANANA, on 24 March 2014 - 09:18 PM, said:

Return the freakin game to normal. This stupid LRM patch is overkill and causes a lot of frustations on the players I've played with. Nowadays every single light has freakin narc and tag dammit. AND every ******* has LRMs now. Please return it to normal.


Funny how that works. The more LRMs there are, the more scouts mount TAG/NARC. The more TAG/NARC, the more LRMs become effective...it's a positive feedback cycle.

Until you get up to higher ELO. Then you watch the teams have ECM, blast scouts into hash, AMS the NARCs (why yes, NARC dies to AMS like any other missile) and calmly proceeds along cover until they can pounce on and devour the LRM boats in a hail of autocannon fire.

I bounce between PUG hell and the higher ELO bucket above it, if my games are any indication, since I have a mildly positive W/L and K/D at this point. LRMs make teaming up on something simple enough that even a PUG can do it. And teamwork makes PUGs melt like snow in front of a blowtorch.

It really isn't the same at the higher ELO brackets. Not at all.

Posted Image

This is what it's like. Note what's doing most of the stomping there? Hint: It isn't missile boats. They don't do so hot against better players. Even now.

#255 Kilo 40

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Posted 24 March 2014 - 10:04 PM

View PostNauht, on 24 March 2014 - 08:12 PM, said:

Interesting.

The only thing I get out of Paul's response is -

I've been monitoring player spending and noticed it's slumped slightly due to more people disliking the LRM changes than not.
Therefore to put a bandaid on it, and to appease the masses, here's a nerf.
I'll make it a small one in order not to appear a fool in making such a huge increment rise in the first place.
Of course I totally know what I'm doing.



beat that strawman! beat it!

#256 Pjwned

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Posted 24 March 2014 - 10:17 PM

View PostTw1stedMonkey, on 24 March 2014 - 09:45 AM, said:

All I want is for missiles to actually spread their damage better. With artemis and tag bonus about 75-90% of the missiles fired at a large assault will CT or another single component depending on how you torso twist. That is not an ideal situation. I think making each group of 5 lrms targeting a random "bone" of a mehc like streaks do would go a long way toward culling the complaints about lrms. Frequently I am being hit and losing 40-60 armor in one location with minor if any damage to other parts of my mech from one volley of an enemy team's lrms. I also would like the angles the lrms travel to avoid obstacles to be reduced but I don't know if that will be necessary if they actually spread damage like they should.


I usually play my Jenner-D (especially with the recent NARC buff, been having some fun with it) and it's kind of hellish getting hit by LRMs now because so much damage is focused on the CT, and I imagine it doesn't help that jenners are already practically a walking center torso. Maybe I'm just getting hit by a NARC myself when I close in on the LRM mechs but I can't tell because there's no warning or hit indication that I know of.

I'm not bitching and screaming about LRMs being too good now but can we look into the CT targeting being toned down a little maybe? LRMs should definitely hurt (and more so when artemis, TAG, and/or NARC are applied) but the damage spread that's supposed to be present seems almost nullified at times and having 2 LRM salvos strip my CT armor is a little bit lame.

Edited by Pjwned, 24 March 2014 - 10:18 PM.


#257 Brut4ce

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Posted 24 March 2014 - 10:57 PM

View PostRoadbeer, on 24 March 2014 - 09:27 AM, said:

This you can handle in 2 weeks, but over a year and SRMs... nevermind, I'll leave that for someone else to expand on.


Yeah, it's mind boggling to say the least Roadbeer. Maybe they're hving a good laugh out of it and maybe we should do the same, lol!

View PostRoadbeer, on 24 March 2014 - 09:27 AM, said:

And yet, the reasons that 84% of your drops have become solo is a mystery :)


Well, its really nice when one plays with statistics isn't it? One can pretty much translate them at their convenience to support a point. This is a good example of this. The key word there was "drops", i.e. "launch instances". So, those 16% left, which are "Group Launches", if translated in terms of "players", it comes out that 56% of players playing the game are in a group. So, more than half the players playin' the game prefer to be in a team, yet, after all this time, the game's "team features" are at an "infant stage" to say it mildly.....

<S>

#258 Rushin Roulette

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Posted 24 March 2014 - 11:13 PM

View PostPaul Inouye, on 24 March 2014 - 09:21 AM, said:

I spent a large portion of my time last week monitoring gameplay of players of all Elo ranges. There were some interesting finds to say the least in terms of how players adapted to the speed change.


Thanks for the update. This particular bit at the end caught my eye. Could you also enlighten us as to how the various player levels (Elo) reacted in what specific way which surprised you?

EDIT: Saw the update on a later page from Paul

Edited by Rushin Roulette, 24 March 2014 - 11:20 PM.


#259 El Bandito

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Posted 24 March 2014 - 11:17 PM

View PostPaul Inouye, on 24 March 2014 - 09:21 AM, said:

As you may or may not know, I do have the ability to remotely monitor specific and random games being played. I spent a large portion of my time last week monitoring gameplay of players of all Elo ranges. There were some interesting finds to say the least in terms of how players adapted to the speed change.


Paul, if you truly monitored the weekends, then you must have realized just how overpowered Artillery Strike is. What are you going to do about it?

Edited by El Bandito, 24 March 2014 - 11:18 PM.


#260 ShinVector

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Posted 24 March 2014 - 11:27 PM

View PostPjwned, on 24 March 2014 - 10:17 PM, said:


I usually play my Jenner-D (especially with the recent NARC buff, been having some fun with it) and it's kind of hellish getting hit by LRMs now because so much damage is focused on the CT, and I imagine it doesn't help that jenners are already practically a walking center torso. Maybe I'm just getting hit by a NARC myself when I close in on the LRM mechs but I can't tell because there's no warning or hit indication that I know of.

I'm not bitching and screaming about LRMs being too good now but can we look into the CT targeting being toned down a little maybe? LRMs should definitely hurt (and more so when artemis, TAG, and/or NARC are applied) but the damage spread that's supposed to be present seems almost nullified at times and having 2 LRM salvos strip my CT armor is a little bit lame.


Well... The LRM super boats just love how it works right now. Lock and click away Ho !





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