#261
Posted 24 March 2014 - 11:29 PM
#262
Posted 24 March 2014 - 11:50 PM
Kusunoki Masashige, on 24 March 2014 - 03:51 PM, said:
Yah no LRMs will still dominate that damn game. I am a new player, started 2 weeks before the patch. Just getting fair at the game and this LRM patch was a total F-up you kids at PGI need to pull your heads out of your tail and do Incremental changes. What the heck do you think your doing. I am playing with veteran players and their all well this is just normal PGI, mess up the game and then try and fix it....
Good jobs you bunch of crackpot jokers
Hey Paul, I've monitored the forums and reports indicate that low Elo players struggle to adapt to lrms...
How about you, Paul, explain what you mean by people adapting to lrms? For me, adapting was making better use of terrain, flanking and team work. Those missile boats are mostly slow as molasses and have the close range fighting capability of a fluffy pillow.
#263
Posted 25 March 2014 - 12:26 AM
#264
Posted 25 March 2014 - 12:37 AM
Wolfways, on 25 March 2014 - 12:26 AM, said:
At this point of time, the number of LRM boaters in the top 10 leader board prove that LRMs are currently viable.
Edited by ShinVector, 25 March 2014 - 12:51 AM.
#265
Posted 25 March 2014 - 12:48 AM
Jonathan Paine, on 24 March 2014 - 11:50 PM, said:
How about you, Paul, explain what you mean by people adapting to lrms? For me, adapting was making better use of terrain, flanking and team work. Those missile boats are mostly slow as molasses and have the close range fighting capability of a fluffy pillow.
Probably what he wanted was, everyone to switch to LRMs ? *sarcasm
*I refuse !
#266
Posted 25 March 2014 - 12:53 AM
ShinVector, on 25 March 2014 - 12:37 AM, said:
At this point of this, I think the number of missile boaters on the top 10 leader validates.. It is a more than viable weapon.
lol after a quick look at the rest of the threads in this forum i'm not surprised. It seems like there are many "players" who have never, and seemingly don't want to play an FPS/battlefield simulator and just want to walk across open ground toward the enemy firing as they go.
Maybe it's just the way i play but i rarely even remember LRM's exist other than seeing them streaking across the sky like a backdrop to a warzone, or the odd occasion i get the missile warning and, assuming i don't just ignore it, step a little tighter to cover and watch them hit the ground.
I guess with the way the current generation of "gamers" are i'll never see a great BT/MW game...pity
#267
Posted 25 March 2014 - 01:00 AM
wanderer, on 24 March 2014 - 09:29 PM, said:
Until you get up to higher ELO. Then you watch the teams have ECM, blast scouts into hash, AMS the NARCs (why yes, NARC dies to AMS like any other missile) and calmly proceeds along cover until they can pounce on and devour the LRM boats in a hail of autocannon fire.
I bounce between PUG hell and the higher ELO bucket above it, if my games are any indication, since I have a mildly positive W/L and K/D at this point. LRMs make teaming up on something simple enough that even a PUG can do it. And teamwork makes PUGs melt like snow in front of a blowtorch.
It really isn't the same at the higher ELO brackets. Not at all.

This is what it's like. Note what's doing most of the stomping there? Hint: It isn't missile boats. They don't do so hot against better players. Even now.
Vassago Rain still plays this game??!?!?
#269
Posted 25 March 2014 - 01:06 AM
#270
Posted 25 March 2014 - 01:13 AM
DocBach, on 24 March 2014 - 09:59 AM, said:
Very much this^
DocBach, on 24 March 2014 - 09:59 AM, said:
And very much this^ as well.
Corbon Zackery, on 24 March 2014 - 10:10 AM, said:
And its so nicely emphasized in his post as well.
#271
Posted 25 March 2014 - 01:18 AM
Spheroid, on 24 March 2014 - 10:23 AM, said:
Target decay is just too powerful, period. It should have never been in the game in the first place. Back in the days when LRMs were completely useless due to their *redacted* flight arc we needed the target decay to hit at least smth, now it should be gone.
#272
Posted 25 March 2014 - 01:25 AM
Anyone who claims they were useless just have no idea how to use them.
LRMs are not supposed to be effective by themselves.
A good 4-man team with 2 heavy LRM boats and 2 good spotters could easily shred the entire enemy team before patch.
As already said by DocBach, problem isn't in the speed.
5-20 LRMs on a mech are useless, while 40+ is already overpowered.
Balance this by increasing spread/lock times with increasing number of missiles fired.
And FFS change convergence mechanics. It should either be manual or slow automatic. Current instant pinpoint is what led to poptart meta in the first place. Allow LRMs to be dumb fired to a certain distance you can change in game. Make them an indirect fire support as they should be, not 1000m Streaks.
Edited by PhoenixFire55, 25 March 2014 - 01:30 AM.
#273
Posted 25 March 2014 - 01:56 AM
stjobe, on 24 March 2014 - 12:28 PM, said:
The CT-centeredness (yes, that's totally a word) of LRMs became apparent during the last (the REAL) LRMpocalypse last May, when they tried to remove splash damage - and couldn't, because then most missiles would just home in on the CT. So they left a 0.1m splash radius in to alleviate that problem, reduced missile damage, and called it a day.
This^.
#275
Posted 25 March 2014 - 02:18 AM
Most of time in the first 3 min the AMS is gone and when i need it i dont have it.
So i removed it ...
MAKE the AMS that we can disable it!!!
#277
Posted 25 March 2014 - 02:26 AM
It should not fire when there is no line of sight. No fun to have a ton of AMS in the ceiling of the HPG Manifold basement...
I'd be in favor of removing the repeat incoming missile warning... that really annoys me...
Edited by The Great Unwashed, 25 March 2014 - 02:29 AM.
#278
Posted 25 March 2014 - 02:37 AM
Oh PGI, you´r sooo silly...
#279
Posted 25 March 2014 - 02:44 AM
mau5trap, on 24 March 2014 - 03:43 PM, said:
What if I told you that the old LRM speed of 120m/s is 432kph and no light could outrun that.
mau5trap, on 24 March 2014 - 03:43 PM, said:
You aren't supposed to effectively kill lights with LRMs just like you aren't supposed to kill flyes with guided missiles.
mau5trap, on 24 March 2014 - 03:43 PM, said:
Very likely given the history. When A is broken instead of fixing A they break B so B is just as broken as A. Working as intendedTM.
#280
Posted 25 March 2014 - 02:56 AM
DocBach, on 24 March 2014 - 05:12 PM, said:
Thing is ... it can NOW. It couldn't before.
Prior to speed buff your LRM boat had to be at 300-500m range to be effective, and thats what I always did, stayed pretty much right at the frontline so that my targets had no time to dodge my 120m/s missiles. Now I can sit 800-900m away raining all day even on stray 2-3 seconds locks and still wreck up the 1000+ top damage on the team without taking a scratch. And that dropping solo with no spotters.
Noobs who couldn't aim straight wanted their easy mode and got it.
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