"instant" Death.
#1
Posted 24 March 2014 - 03:43 PM
I have a huge problem on my Cataphract at the moment.
In the past 5 battles, I've been toast literally as soon as I so much as looked at an enemy mech.
I'm talking 1 vs 1, light, medium, heavy or assault doesn't seem to matter. I get hit 5 times MAX and my centre torso goes up in smoke with barely any damage anywhere else.
The mech is fully upgraded with Endo and FF and all armour slots are maxed. There is no ammo in the centre torso and all the ammo I'm carrying is in C.A.S.E.
How can this be? Perfect aim?
It just feels wrong and several people have commented that my mech seems to be "made of paper". Previously the mech has been able to take an absolute hammering and still been standing when facing several other mechs at the same time.
Now, like I say, it's 5 hits, at most (I'm not even exaggerating since I checked the stats at death), inside a few seconds and I'm gone.
Cheers for reading and responses.
#2
Posted 24 March 2014 - 03:56 PM
It sounds ridiculously simple, but one of the first things you learn is that just keeping your crosshairs on your enemy that is shooting you just means they only hit one body location, minimizing how much armor you use as defense.
Spreading damage around your mech so that you lose all of it when being hit is far better than just losing the CT armor and dying.
#3
Posted 24 March 2014 - 04:26 PM
#4
Posted 24 March 2014 - 04:29 PM
If it just says AC/20 or Gauss rifle, then it probably was a dual Gauss or AC/20 Jager that shot you twice.
#5
Posted 24 March 2014 - 04:32 PM
Edited by Amsro, 24 March 2014 - 04:36 PM.
#6
Posted 24 March 2014 - 04:34 PM
Luke McGuire, on 24 March 2014 - 04:26 PM, said:
Well, sounds like you hit a string of bad luck where you were getting immediately focused down by multiple players with optimized weapon mixes that took out your CT...an Assault will melt under those circumstances and you're not even an Assault.
What kind of weapons are you carrying? Some loads will make you into a priority target...
Edited by Szegedin, 24 March 2014 - 04:38 PM.
#7
Posted 24 March 2014 - 04:38 PM
Five hits from just about any mech is going to kill you. Five hits is a lot. Luckily most mechs can't fire all their guns five times in quick succession, but the real key is to not let yourself get hit hat much, and not let it all get sunk into your CT. Move with your team (so you are not a single target facing multiple enemies), don't be the first mech around that corner until you have the confidence to back it up, torso twist, and play smart.
#8
Posted 24 March 2014 - 05:20 PM
#9
Posted 24 March 2014 - 05:33 PM
Time turning back toward your foe with the cooldowns on your own weapons.
Push more armor to your front (I typically keep maybe 16 or 18 on larger mechs for the rear CT).
#10
Posted 24 March 2014 - 05:43 PM
#11
Posted 24 March 2014 - 08:34 PM
Also, how much armour to you carry on your front and your back? I usually carry only about 10 points on my backside, the rest maxed out up front.
There are some very dedicated players in Mechwarrior, some of whom are very, very sharp-shooters. Watching some Twitch steams you can see players running Jenners at full speed and keeping their lasers trained on a single component of a moving enemy. It's quite impressive, and all the more reason to stay with a group and to twist your torso a lot to try to deflect oncoming fire to less critical parts of your mech.
It comes with practice, of course. It also helps to watch others play when you die, or watch live streams on Twitch, or Youtube. Once you see what other players do, copy their tactics/strategy/play, it really helps.
#12
Posted 24 March 2014 - 09:45 PM
Also if you are in a Cataphract I assume you are in a high DPS build So probably you got used to just stairing at other mechs and holding the trigger. That works less and less well as you play better pilots.
#13
Posted 24 March 2014 - 09:57 PM
#14
Posted 25 March 2014 - 04:54 AM
A lot of the stock mech configs have a lot of WTF going on...
#15
Posted 25 March 2014 - 07:08 AM
Alot of the time you will want to put ammo in your head first, then your legs, it is safest there as those spots are usually alot less targeted.
Edited by DONTOR, 25 March 2014 - 07:09 AM.
#16
Posted 25 March 2014 - 10:56 AM
I'm using a Muromets so yes the engine is an XL and I think that is my main problem.
As for armour I am maxxed on all sections so I can't really improve in that respect.
I think generally I need to practice turning my torso to take hits. I can do this reasonably well already but since using the Cataphract, I am conscious of losing the arms because that's the majority of my firepower for the loadout I'm using on that chassis.
I was testing a ballistic only loadout and rocking 3 UAC-5's. Now, whilst it performs well at any range for me and I've got plenty of ammo, the mech as a whole just wasn't cutting it yesterday whereas other days it was doing great. I think a combination of bad luck and better pilots was what got me in the end. After I posted the original post I played a few more rounds and was doing much better.
As a side note, the weapons I was getting hit by were mostly lasers. No gauss and the only ballistic was an AC-10. There wasn't even time for anyone to hit me with LRM's or anything. I'm talking the first casualty of the match and a pristine chassis to a black CT in no more than a few seconds (If you sit and count to 3 right now, that is literally how long it took... emerge from cover, 1, 2, 3, I'm dead) And the number of mechs I came up against was 1 or 2 in front at most. And the rest of the mech had literally brand spanking new armour intact all over every section, so that I literally had a hole burned through the centre and that was the only damage I'd apparently taken.
In a couple of the fights I definitely did just try to overpower them by heading straight at them whilst they did the same to me. I just thought I could take it from what my HUD was telling me about their loadout but apparently I couldn't and they COULD take what I was dishing out.
Also, I don't stop moving unless I'm in cover so it's not like I was standing still or anything.
Anyway, I think the XL engine is the main issue since I didn't actually realise that there was the issue of them killing you once they get through your torso. I may switch it out and have a rethink about how my strategy works.
Thanks again.
Edited by Luke McGuire, 25 March 2014 - 10:59 AM.
#17
Posted 25 March 2014 - 11:25 AM
The chance of dying from an ammo explosion is like 1-2% and that's before you consider that most weapons would have to crit an ammo slot multiple times (unlikely) to destroy it.
There's also conflicting reports of what CASE actually does. If you have the 0.5 to spare, sure add some CASE, but I wouldn't go out of my way to spare weight for it.
Edited by Sug, 25 March 2014 - 11:28 AM.
#18
Posted 25 March 2014 - 11:57 AM
#19
Posted 25 March 2014 - 02:52 PM
Luke McGuire, on 25 March 2014 - 10:56 AM, said:
As for armour I am maxxed on all sections so I can't really improve in that respect.
[snip...]
Apologies if you're already aware of this, but just to make sure - the CT (and STs) have a maximum number of armour points that can be split between front an rear hit boxes. How have you split your armour? You generally only need 18 points on the rear hitbox at the absolute maximum - on my Orions, I only run 12.
Luke McGuire, on 25 March 2014 - 10:56 AM, said:
It's worth bearing in mind that the post-death screen doesn't tell you how many of each weapon you were being hit with. If it just says 'Medium Laser' there's a very good chance that it actually means 30 points of damage from something firing 6 of them at you!
#20
Posted 25 March 2014 - 03:01 PM
Save the mech and quit out.
Reload the game and rebuild the mech.
If you are doing all the previous suggestions in order to protect yourself and are still dying to the first shot to your CT then it might be a bug and a ticket is your very last option.
There have been the very rare, almost unique, cases where a component shows installed but isn't. Hopefully this is not a new bug that only appears on a certain mech with a unique loadout with a set amount of CT armor. Easy to duplicate but not easy to fix.
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