Jump to content

Separating The Classes Of Mechs?


No replies to this topic

#1 SilverMalachite

    Member

  • PipPipPipPipPip
  • Survivor
  • Survivor
  • 122 posts

Posted 29 March 2014 - 02:10 AM

For the DEVs

I was the Ask the DEVs #3, & thought of this idea in regards to Assaults & Heavies Be change to improve immersion & functionality.

Here we go:
  • Culling the max speed 10-30%, There is that!
And there is this:
  • Changing maneuverability by having speed dictate it. Example: The assault will still be able to go 66kph, But not turn at certain angles at max speed. You will still be able to torso twist.
  • Same with the heavies. (You guys want to leave the mediums & lights alone)
  • The gyro will be an avenue to explore, Different Gyro for each Class even Battlemechs within class.(Also a classy way of presenting said change)
  • Aerodynamics / Active weight distribution Example: I loose my left torso, Which allows me to turn torso & direction to the left faster.
  • Load out weight distribution. Example: I got 2 Ultra AC/5 cannons in my right arm & 2 PPCs in my right torso allowing me to turn faster with torso & direction to the right but not the left.
  • ???
The above is a deal breaker!!!

Thank you for your time





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users