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Lb10-X Anon


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#41 Training Instructor

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Posted 15 April 2014 - 06:28 AM

Most of the time when I think about putting an ac10 in a mech, I just find two more tons and put an ac20 in instead.

I like the LB10X for the reasons others have listed.

#42 Enigmos

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Posted 16 April 2014 - 08:25 AM

The LBX-10 has a faster rate-of-fire (RoF) than the AC-10 and weighs a ton less. That's another 15 rounds. In terms of damage output (factoring my accuracy as the number of shots/number of hits%) the LBX-10 is the third most potent ballistic weapon over ten seconds continuous fire after the AC-20 and AC-2.

#43 Osric Lancaster

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Posted 16 April 2014 - 08:32 AM

View PostOriginalTibs, on 16 April 2014 - 08:25 AM, said:

The LBX-10 has a faster rate-of-fire (RoF) than the AC-10

Nope.

View PostOriginalTibs, on 16 April 2014 - 08:25 AM, said:

In terms of damage output (factoring my accuracy as the number of shots/number of hits%) the LBX-10 is the third most potent ballistic weapon (factoring my accuracy as the number of shots/number of hits%)


Now try factoring your damage/shot and damage/hit for each weapon.

Edited by Osric Lancaster, 16 April 2014 - 08:33 AM.


#44 Enigmos

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Posted 16 April 2014 - 09:05 AM

LBX-10 has a 2.5 second cooldown compared to a 3 second cooldown for the AC-10 according to my figures. Has this changed?

Damage per hit:
LBX-10 avg 7.769045 @ 67% accuracy = 20.928339 (1228 fired, 827 hit), 4 rounds in ten seconds
AC-10 avg 10.03774 @ 50% accuracy = 16.659708 (958 fired, 477 hit), 3 rounds in ten seconds

LBX wins. Mind, these figures use my accuracy, but I'm not a bad shot.

Edited by OriginalTibs, 16 April 2014 - 09:20 AM.


#45 Osric Lancaster

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Posted 16 April 2014 - 09:44 AM

View PostOriginalTibs, on 16 April 2014 - 09:05 AM, said:

LBX-10 has a 2.5 second cooldown compared to a 3 second cooldown for the AC-10 according to my figures. Has this changed?


They both have a 2.5 second cool-down. http://mwo.smurfy-net.de/

Edited by Osric Lancaster, 16 April 2014 - 09:53 AM.


#46 Enigmos

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Posted 16 April 2014 - 09:51 AM

They must have reduced the cooldown on the AC-10 since I built my worksheet. That changes everything. Thank you for the head's up.

The increased hit rate for me, using my accuracy, still gives the LBX-10 an edge despite the drop in damage per hit as long as we only attend to damage done. What the LBX gains in hit rate is compensated for by the punch of the AC-10. Evaluating the difference, it looks pretty close to a draw.

Both are the best sounding ballistic in the game, to my ears. Reminds me of my old 1894 Winchester 30-30.

Edited by OriginalTibs, 16 April 2014 - 09:56 AM.


#47 That Dawg

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Posted 16 April 2014 - 10:00 AM

View PostStrum Wealh, on 08 April 2014 - 07:22 AM, said:

You're correct in terms of the name of the sport in question (which is apparently one of three related-but-distinct shooting sports - the other two being trap shooting & sporting clays).

However, the term in question ("sk**t") is also a somewhat-vulgar euphemism used to refer to seminal fluid (as well as referring to the action of discharging such seminal fluid from the reproductive organs).



I've been on the net before al gore invented it, and never heard that definition. skete has always been a shooting sport, since the dam 1800's.

* and yes, I did that to avoid the curse deetektor

#48 Osric Lancaster

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Posted 16 April 2014 - 10:03 AM

View PostOriginalTibs, on 16 April 2014 - 09:51 AM, said:

Damage per hit:
LBX-10 avg 7.769045 @ 67% accuracy = 20.928339 (1228 fired, 827 hit), 4 rounds in ten seconds
AC-10 avg 10.03774 @ 50% accuracy = 16.659708 (958 fired, 477 hit), 3 rounds in ten seconds

Can you post your sum damage, shots fired, and shots hit for each weapon? Something is screwy with your math if you're calculating more than 10 damage per hit with an ac/10. An ac/10 should do 10 damage unless it's outside effective range (in which case it does less).

Edited by Osric Lancaster, 16 April 2014 - 10:04 AM.


#49 Strum Wealh

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Posted 16 April 2014 - 10:41 AM

View PostThatDawg, on 16 April 2014 - 10:00 AM, said:

I've been on the net before al gore invented it, and never heard that definition. skete has always been a shooting sport, since the dam 1800's.

* and yes, I did that to avoid the curse deetektor

Apparently, it's usage with reference to seminal fluid & the discharge of such is attributed to a 2003 rap song, where the term is used prominently. :)

So, basically, it's because of a rapper hijacking the term over a decade ago that it is censored.

#50 Graves24

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Posted 17 April 2014 - 03:32 AM

View PostOsric Lancaster, on 16 April 2014 - 10:03 AM, said:

Can you post your sum damage, shots fired, and shots hit for each weapon? Something is screwy with your math if you're calculating more than 10 damage per hit with an ac/10. An ac/10 should do 10 damage unless it's outside effective range (in which case it does less).


Because every gun in the game can crit, the AC10 crits just less than the LB10 (=
Why wouldn't you account for that?

#51 Charons Little Helper

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Posted 17 April 2014 - 03:58 AM

I don't think the LB10 should do more damage - but a slight cooldown decrease would be welcome to balance it.

Perhaps 2.2 or 2.3 seconds.

#52 Creovex

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Posted 17 April 2014 - 08:24 AM

View PostCMetz, on 06 April 2014 - 03:09 PM, said:

I personally run a bunch of builds with LB10x. Its a ton lighter, and more importantly it generates 1 less heat than an AC10. I find it pairs well with PPC's. Open up some armor, close, and then scatter shot the engine. Its important to realize that you don't need to fully core a mech if you crit its engine 3 times.


Smart man ^....

The LBX 10 can rock hard if you run medium mechs as well... Closing the distance is not such a big deal and the spread is welcome for assists!

#53 Malcolm Vordermark

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Posted 17 April 2014 - 09:10 AM

I think the only role they fill is light hunting, the spread making it a little easier to get damage on the target. The lower heat and weight do not make up for scattering your damage all over heavier targets.

#54 CCC Dober

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Posted 17 April 2014 - 09:35 AM

I think the gun is okay. Gets the job done, doesn't give you drama, but that's nothing to write home about.

What would make this weapon stand apart is the ability to use several ammunition types as advertised. All of a sudden you could switch between rounds as the situation demands it. Standard rounds to break up an armor section and cluster rounds to rip the internals apart. This weapon got a lot of potential for sure, but we haven't seen nothing yet.

#55 Malcolm Vordermark

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Posted 17 April 2014 - 01:44 PM

View PostCCC Dober, on 17 April 2014 - 09:35 AM, said:

What would make this weapon stand apart is the ability to use several ammunition types as advertised. All of a sudden you could switch between rounds as the situation demands it. Standard rounds to break up an armor section and cluster rounds to rip the internals apart. This weapon got a lot of potential for sure, but we haven't seen nothing yet.


Then everyone would just load up with slug rounds and the AC10 would be truly worthless. The balancing factor between the AC10 and LB-10X does not exist in this game.

#56 CCC Dober

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Posted 17 April 2014 - 01:56 PM

True enough, but that's not the fault of the LBX10 though. Reduced costs and (later) access to special ammunition make the AC10 more appealing. I don't see a reason to limit their potential and end up with sub-par performance on both ends *shrug*

#57 Strum Wealh

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Posted 17 April 2014 - 02:19 PM

View PostRouken, on 17 April 2014 - 01:44 PM, said:

Then everyone would just load up with slug rounds and the AC10 would be truly worthless. The balancing factor between the AC10 and LB-10X does not exist in this game.

The way to counter that is forced munition mixing for the LB-X ACs - that is, every ton of LB-X ammo comes split between slug and cluster (with a bias toward the latter in the case of odd numbers).
  • LB 2-X (75 rounds per ton, same as Standard AC/2): 38 cluster, 37 slug
  • LB 5-X (30 rounds per ton, same as Standard AC/5): 15 cluster, 15 slug
  • LB 10-X (15 rounds per ton, same as Standard AC/10): 8 cluster, 7 slug
  • LB 20-X (7 rounds per ton, same as Standard AC/20): 4 cluster, 3 slug


#58 Captain Stiffy

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Posted 17 April 2014 - 02:59 PM

The LB10-X is by far the best un-nerfed weapon remaining in the game.

Try a 3x LB10 muro.

#59 Entail

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Posted 19 April 2014 - 08:58 AM

View PostcSand, on 07 April 2014 - 10:08 AM, said:

I don't get the hate for LBX. It's best used after a bunch of armor has been stripped off. Think of it more like a giant blast of MG rounds. One of my favourite weapons!

Step 1: Strip armor with missles and lasers.

Step 2: Get close, pound LBX (or 2) into opened up wound

Step 3: Enjoy crits and limbs falling off ;)

because when a bunch of armor is ripped off, you could be using a normal ac10 and actually aim at which component you want to destroy, instead of spraying an LBX and hoping something, just anything comes off

View PostRouken, on 17 April 2014 - 01:44 PM, said:


Then everyone would just load up with slug rounds and the AC10 would be truly worthless. The balancing factor between the AC10 and LB-10X does not exist in this game.


There would be a balancing factor if the LBX10 had the 14-15 dmg+crit, decrease the recycle time,
and make it virtually heatless, and now we have a niche ballistic >200m

Edited by Entail, 19 April 2014 - 08:59 AM.


#60 William Radick

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Posted 19 April 2014 - 09:11 AM

Man honestly the DD with 2 lbx, 4 mguns, 2 mediums is my absolute favorite mech (well besides my quickdraw). Occassionally we'll run a whole lance of them and melt faces.

Just can't wait for an lbx 20 ;)

Edited by William Radick, 19 April 2014 - 09:11 AM.






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